diff options
Diffstat (limited to 'src/jogl/classes/javax/media/opengl')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/Threading.java | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/jogl/classes/javax/media/opengl/Threading.java b/src/jogl/classes/javax/media/opengl/Threading.java index d0f3ebb93..4871c1dd7 100644 --- a/src/jogl/classes/javax/media/opengl/Threading.java +++ b/src/jogl/classes/javax/media/opengl/Threading.java @@ -101,17 +101,17 @@ import jogamp.opengl.*; In addition to specifying programmatically whether the single thread for OpenGL work is enabled, users may switch it on and off - using the system property <code>opengl.1thread</code>. Valid values + using the system property <code>jogl.1thread</code>. Valid values for this system property are: <PRE> - -Dopengl.1thread=false Disable single-threading of OpenGL work - -Dopengl.1thread=true Enable single-threading of OpenGL work (default -- on a newly-created worker thread) - -Dopengl.1thread=auto Select default single-threading behavior (currently on) - -Dopengl.1thread=awt Enable single-threading of OpenGL work on AWT event dispatch thread (current default on all - platforms, and also the default behavior older releases) - -Dopengl.1thread=worker Enable single-threading of OpenGL work on newly-created worker thread (not suitable for Mac - OS X or X11 platforms, and risky on Windows in applet environments) + -Djogl.1thread=false Disable single-threading of OpenGL work, hence use multithreading. + -Djogl.1thread=true Enable single-threading of OpenGL work (default -- on a newly-created worker thread) + -Djogl.1thread=auto Select default single-threading behavior (currently on) + -Djogl.1thread=awt Enable single-threading of OpenGL work on AWT event dispatch thread (current default on all + platforms, and also the default behavior older releases) + -Djogl.1thread=worker Enable single-threading of OpenGL work on newly-created worker thread (not suitable for Mac + OS X or X11 platforms, and risky on Windows in applet environments) </PRE> */ |