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-rw-r--r--src/jogl/classes/javax/media/opengl/GLFBODrawable.java12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLFBODrawable.java b/src/jogl/classes/javax/media/opengl/GLFBODrawable.java
index 07cb723a0..524c77e9d 100644
--- a/src/jogl/classes/javax/media/opengl/GLFBODrawable.java
+++ b/src/jogl/classes/javax/media/opengl/GLFBODrawable.java
@@ -78,12 +78,9 @@ import com.jogamp.opengl.GLRendererQuirks;
public interface GLFBODrawable extends GLDrawable {
// public enum DoubleBufferMode { NONE, TEXTURE, FBO }; // TODO: Add or remove TEXTURE (only) DoubleBufferMode support
- /** FBO Mode Bit: Use a {@link TextureAttachment} for the {@link #getColorbuffer(int) render colorbuffer} ({@link #FBOMODE_DEFAULT default}), see {@link #setFBOMode(int)}. */
+ /** FBO Mode Bit: Use a {@link TextureAttachment} for the {@link #getColorbuffer(int) render colorbuffer}, see {@link #setFBOMode(int)}. */
public static final int FBOMODE_USE_TEXTURE = 1 << 0;
- /** FBO Default Mode Bit: {@link #FBOMODE_USE_TEXTURE}. */
- public static final int FBOMODE_DEFAULT = FBOMODE_USE_TEXTURE;
-
/**
* @return <code>true</code> if initialized, i.e. a {@link GLContext} is bound and made current once, otherwise <code>false</code>.
*/
@@ -92,7 +89,7 @@ public interface GLFBODrawable extends GLDrawable {
/**
* Set the FBO mode bits used for FBO creation.
* <p>
- * See {@link #FBOMODE_DEFAULT} values.
+ * Default value is: {@link #FBOMODE_USE_TEXTURE}.
* </p>
* <p>
* If {@link GLRendererQuirks#BuggyColorRenderbuffer} is set,
@@ -201,8 +198,9 @@ public interface GLFBODrawable extends GLDrawable {
* </p>
* <p>
* Depending on the {@link #setFBOMode(int) fbo mode} the resulting {@link Colorbuffer}
- * is either a {@link TextureAttachment} ({@link #FBOMODE_DEFAULT default}) or a {@link ColorAttachment},
- * see {@link Colorbuffer#isTextureAttachment()}.
+ * is either a {@link TextureAttachment} if {@link #FBOMODE_USE_TEXTURE} is set,
+ * otherwise a {@link ColorAttachment}.
+ * See {@link Colorbuffer#isTextureAttachment()}.
* </p>
* @param bufferName {@link GL#GL_FRONT} and {@link GL#GL_BACK} are valid buffer names
* @return the named {@link Colorbuffer}