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-rw-r--r--src/jogl/classes/javax/media/opengl/Threading.java16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/jogl/classes/javax/media/opengl/Threading.java b/src/jogl/classes/javax/media/opengl/Threading.java
index d0f3ebb93..4871c1dd7 100644
--- a/src/jogl/classes/javax/media/opengl/Threading.java
+++ b/src/jogl/classes/javax/media/opengl/Threading.java
@@ -101,17 +101,17 @@ import jogamp.opengl.*;
In addition to specifying programmatically whether the single
thread for OpenGL work is enabled, users may switch it on and off
- using the system property <code>opengl.1thread</code>. Valid values
+ using the system property <code>jogl.1thread</code>. Valid values
for this system property are:
<PRE>
- -Dopengl.1thread=false Disable single-threading of OpenGL work
- -Dopengl.1thread=true Enable single-threading of OpenGL work (default -- on a newly-created worker thread)
- -Dopengl.1thread=auto Select default single-threading behavior (currently on)
- -Dopengl.1thread=awt Enable single-threading of OpenGL work on AWT event dispatch thread (current default on all
- platforms, and also the default behavior older releases)
- -Dopengl.1thread=worker Enable single-threading of OpenGL work on newly-created worker thread (not suitable for Mac
- OS X or X11 platforms, and risky on Windows in applet environments)
+ -Djogl.1thread=false Disable single-threading of OpenGL work, hence use multithreading.
+ -Djogl.1thread=true Enable single-threading of OpenGL work (default -- on a newly-created worker thread)
+ -Djogl.1thread=auto Select default single-threading behavior (currently on)
+ -Djogl.1thread=awt Enable single-threading of OpenGL work on AWT event dispatch thread (current default on all
+ platforms, and also the default behavior older releases)
+ -Djogl.1thread=worker Enable single-threading of OpenGL work on newly-created worker thread (not suitable for Mac
+ OS X or X11 platforms, and risky on Windows in applet environments)
</PRE>
*/