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-rw-r--r--src/jogl/classes/javax/media/opengl/GLArrayData.java10
-rw-r--r--src/jogl/classes/javax/media/opengl/GLBase.java2
-rw-r--r--src/jogl/classes/javax/media/opengl/GLContext.java6
-rw-r--r--src/jogl/classes/javax/media/opengl/GLDrawableFactory.java4
-rw-r--r--src/jogl/classes/javax/media/opengl/GLUniformData.java2
-rw-r--r--src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java4
6 files changed, 12 insertions, 16 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLArrayData.java b/src/jogl/classes/javax/media/opengl/GLArrayData.java
index d17ee6a06..088c71bd8 100644
--- a/src/jogl/classes/javax/media/opengl/GLArrayData.java
+++ b/src/jogl/classes/javax/media/opengl/GLArrayData.java
@@ -21,10 +21,10 @@ public interface GLArrayData {
* The index of the predefined array index, see list below,
* or -1 in case of a shader attribute array.
*
- * @see javax.media.opengl.GL#GL_VERTEX_ARRAY
- * @see javax.media.opengl.GL#GL_NORMAL_ARRAY
- * @see javax.media.opengl.GL#GL_COLOR_ARRAY
- * @see javax.media.opengl.GL#GL_TEXTURE_COORD_ARRAY
+ * @see javax.media.opengl.GL2#GL_VERTEX_ARRAY
+ * @see javax.media.opengl.GL2#GL_NORMAL_ARRAY
+ * @see javax.media.opengl.GL2#GL_COLOR_ARRAY
+ * @see javax.media.opengl.GL2#GL_TEXTURE_COORD_ARRAY
*/
public int getIndex();
@@ -49,7 +49,7 @@ public interface GLArrayData {
* Sets the determined location of the shader attribute
* This is usually done within ShaderState.
*
- * @see javax.media.opengl.glsl.ShaderState#glVertexAttribPointer(GL2ES2, GLArrayData)
+ * @see com.jogamp.opengl.util.glsl.ShaderState#glVertexAttribPointer(GL2ES2, GLArrayData)
*/
public void setLocation(int v);
diff --git a/src/jogl/classes/javax/media/opengl/GLBase.java b/src/jogl/classes/javax/media/opengl/GLBase.java
index be5a6dc4f..369907c22 100644
--- a/src/jogl/classes/javax/media/opengl/GLBase.java
+++ b/src/jogl/classes/javax/media/opengl/GLBase.java
@@ -220,7 +220,7 @@ public interface GLBase {
*
* @param glFunctionName the name of the OpenGL function (e.g., use
* "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if {@link
- * #glBindRenderbuffer(int,int)} is available).
+ * GL#glBindRenderbuffer(int,int)} is available).
*/
public boolean isFunctionAvailable(String glFunctionName);
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java
index 3ca1cd317..1e52c2a65 100644
--- a/src/jogl/classes/javax/media/opengl/GLContext.java
+++ b/src/jogl/classes/javax/media/opengl/GLContext.java
@@ -137,14 +137,14 @@ public abstract class GLContext {
* copied. <code>mask</code> contains the bitwise OR of the same
* symbolic names that are passed to the GL command {@link
* GL#glPushAttrib glPushAttrib}. The single symbolic constant
- * {@link GL#GL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS} can be used to
+ * {@link GL2#GL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS} can be used to
* copy the maximum possible portion of rendering state. <P>
*
* Not all values for GL state can be copied. For example, pixel
* pack and unpack state, render mode state, and select and feedback
* state are not copied. The state that can be copied is exactly the
* state that is manipulated by the GL command {@link
- * GL#glPushAttrib glPushAttrib}. <P>
+ * GL2#glPushAttrib glPushAttrib}. <P>
*
* On most platforms, this context may not be current to any thread,
* including the calling thread, when this method is called. Some
@@ -165,7 +165,7 @@ public abstract class GLContext {
* If no context is current, throw an GLException
*
* @return the current context's GL object on this thread
- * @thows GLException if no context is current
+ * @throws GLException if no context is current
*/
public static GL getCurrentGL() throws GLException {
GLContext glc = getCurrent();
diff --git a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
index 58a0fabbc..d61ceb1f4 100644
--- a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
+++ b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
@@ -186,10 +186,10 @@ public abstract class GLDrawableFactory {
* The native platform's chosen Capabilties are referenced within the target
* NativeWindow's AbstractGraphicsConfiguration.<p>
*
- * In case {@link javax.media.nativewindow.Capabilties#isOnscreen()} is true,<br>
+ * In case {@link javax.media.nativewindow.Capabilities#isOnscreen()} is true,<br>
* an onscreen GLDrawable will be realized.
* <p>
- * In case {@link javax.media.nativewindow.Capabilties#isOnscreen()} is false,<br>
+ * In case {@link javax.media.nativewindow.Capabilities#isOnscreen()} is false,<br>
* either a Pbuffer drawable is created if {@link javax.media.opengl.GLCapabilities#isPBuffer()} is true,<br>
* or a simple offscreen drawable is creates. The latter is unlikely to be hardware accelerated.<br>
* <p>
diff --git a/src/jogl/classes/javax/media/opengl/GLUniformData.java b/src/jogl/classes/javax/media/opengl/GLUniformData.java
index f628ce35a..9b0d5f151 100644
--- a/src/jogl/classes/javax/media/opengl/GLUniformData.java
+++ b/src/jogl/classes/javax/media/opengl/GLUniformData.java
@@ -10,7 +10,6 @@ public class GLUniformData {
*
* Number of objects is 1
*
- * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
*/
public GLUniformData(String name, int val) {
init(name, 1, new Integer(val));
@@ -21,7 +20,6 @@ public class GLUniformData {
*
* Number of objects is 1
*
- * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
*/
public GLUniformData(String name, float val) {
init(name, 1, new Float(val));
diff --git a/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java b/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
index 61757abde..b899f3c0a 100644
--- a/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
+++ b/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
@@ -6,8 +6,6 @@ package javax.media.opengl.fixedfunc;
import java.nio.*;
-import javax.media.opengl.*;
-
public interface GLMatrixFunc {
public static final int GL_MATRIX_MODE = 0x0BA0;
@@ -56,7 +54,7 @@ public interface GLMatrixFunc {
/**
* glMultMatrixf
- * @param params the FloatBuffer's position remains unchanged,
+ * @param m the FloatBuffer's position remains unchanged,
* which is the same behavior than the native JOGL GL impl
*/
public void glMultMatrixf(java.nio.FloatBuffer m) ;