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-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLCanvas.java83
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLJPanel.java14
2 files changed, 78 insertions, 19 deletions
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
index 711e33494..b230a2b6a 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
@@ -71,10 +71,38 @@ import java.security.*;
// GLEventListeners
/** A heavyweight AWT component which provides OpenGL rendering
- support. This is the primary implementation of {@link GLDrawable};
+ support. This is the primary implementation of an AWT {@link GLDrawable};
{@link GLJPanel} is provided for compatibility with Swing user
interfaces when adding a heavyweight doesn't work either because
- of Z-ordering or LayoutManager problems. */
+ of Z-ordering or LayoutManager problems.
+ *
+ * <h5><A NAME="java2dgl">Java2D OpenGL Remarks</A></h5>
+ *
+ * To avoid any conflicts with a potential Java2D OpenGL context,<br>
+ * you shall consider setting the following JVM properties:<br>
+ * <ul>
+ * <li><pre>sun.java2d.opengl=false</pre></li>
+ * <li><pre>sun.java2d.noddraw=true</pre></li>
+ * </ul>
+ * This is especially true in case you want to utilize a GLProfile other than
+ * {@link GLProfile#GL2}, eg. using {@link GLProfile#getMaxFixedFunc()}.<br>
+ * On the other hand, if you like to experiment with GLJPanel's utilization
+ * of Java2D's OpenGL pipeline, you have to set them to
+ * <ul>
+ * <li><pre>sun.java2d.opengl=true</pre></li>
+ * <li><pre>sun.java2d.noddraw=true</pre></li>
+ * </ul>
+ *
+ * <h5><A NAME="backgrounderase">Disable Background Erase</A></h5>
+ *
+ * GLCanvas tries to disable background erase for the AWT Canvas
+ * before native peer creation (X11) and after it (Windows), <br>
+ * utilizing the optional {@link java.awt.Toolkit} method <code>disableBeackgroundErase(java.awt.Canvas)</code>.<br>
+ * However if this does not give you the desired results, you may want to disable AWT background erase in general:
+ * <ul>
+ * <li><pre>sun.awt.noerasebackground=true</pre></li>
+ * </ul>
+ */
public class GLCanvas extends Canvas implements AWTGLAutoDrawable {
@@ -313,7 +341,7 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable {
private Object closingListenerLock = new Object();
public void display() {
- if(!drawable.isRealized()) {
+ if( !validateGLDrawable() ) {
return; // not yet available ..
}
maybeDoSingleThreadedWorkaround(displayOnEventDispatchThreadAction,
@@ -427,7 +455,7 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable {
<DL><DD><CODE>addNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */
public void addNotify() {
if(DEBUG) {
- Exception ex1 = new Exception(Thread.currentThread().getName()+" - Info: addNotify - start");
+ Exception ex1 = new Exception(Thread.currentThread().getName()+" - Info: addNotify - start, bounds: "+this.getBounds());
ex1.printStackTrace();
}
@@ -452,23 +480,43 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable {
context.setSynchronized(true);
}
+ // before native peer is valid: X11
+ disableBackgroundErase();
+
// issues getGraphicsConfiguration() and creates the native peer
super.addNotify();
- if (!Beans.isDesignTime()) {
- // no lock required, since this resource ain't available yet
- disableBackgroundErase();
- drawable.setRealized(true);
- sendReshape=true; // ensure a reshape is being send ..
- if(DEBUG) {
- System.err.println(Thread.currentThread().getName()+" - Realized Drawable: "+drawable);
- }
- }
+ // after native peer is valid: Windows
+ disableBackgroundErase();
+
+ validateGLDrawable();
+
if(DEBUG) {
System.err.println(Thread.currentThread().getName()+" - Info: addNotify - end");
}
}
+ private boolean validateGLDrawable() {
+ boolean realized = false;
+ if (!Beans.isDesignTime()) {
+ if ( null != drawable ) {
+ realized = drawable.isRealized();
+ if ( !realized && 0 < drawable.getWidth() * drawable.getHeight() ) {
+ drawable.setRealized(true);
+ realized = true;
+ sendReshape=true; // ensure a reshape is being send ..
+ if(DEBUG) {
+ String msg = Thread.currentThread().getName()+" - Realized Drawable: "+drawable.toString();
+ // System.err.println(msg);
+ Throwable t = new Throwable(msg);
+ t.printStackTrace();
+ }
+ }
+ }
+ }
+ return realized;
+ }
+
/** <p>Overridden to track when this component is removed from a
container. Subclasses which override this method must call
super.removeNotify() in their removeNotify() method in order to
@@ -770,13 +818,22 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable {
} catch (Exception e) {
}
disableBackgroundEraseInitialized = true;
+ if(DEBUG) {
+ System.err.println("GLCanvas: TK disableBackgroundErase method found: "+
+ (null!=disableBackgroundEraseMethod));
+ }
}
if (disableBackgroundEraseMethod != null) {
+ Throwable t=null;
try {
disableBackgroundEraseMethod.invoke(getToolkit(), new Object[] { this });
} catch (Exception e) {
// FIXME: workaround for 6504460 (incorrect backport of 6333613 in 5.0u10)
// throw new GLException(e);
+ t = e;
+ }
+ if(DEBUG) {
+ System.err.println("GLCanvas: TK disableBackgroundErase error: "+t);
}
}
}
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
index c69603e41..5c6be8bc4 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
@@ -61,13 +61,13 @@ import com.jogamp.opengl.impl.awt.*;
/** A lightweight Swing component which provides OpenGL rendering
support. Provided for compatibility with Swing user interfaces
when adding a heavyweight doesn't work either because of
- Z-ordering or LayoutManager problems. <P>
-
+ Z-ordering or LayoutManager problems.
+ <P>
The GLJPanel can be made transparent by creating it with a
GLCapabilities object with alpha bits specified and calling {@link
#setOpaque}(false). Pixels with resulting OpenGL alpha values less
- than 1.0 will be overlaid on any underlying Swing rendering. <P>
-
+ than 1.0 will be overlaid on any underlying Swing rendering. </P>
+ <P>
Notes specific to the Reference Implementation: This component
attempts to use hardware-accelerated rendering via pbuffers and
falls back on to software rendering if problems occur.
@@ -79,8 +79,10 @@ import com.jogamp.opengl.impl.awt.*;
This behavior is correct, as the textures and display lists for
the GLJPanel will have been lost during the resize operation. The
application should attempt to make its GLEventListener.init()
- methods as side-effect-free as possible. <P>
-
+ methods as side-effect-free as possible. </P>
+ <P>
+ * Please read <A HREF="GLCanvas.html#java2dgl">Java2D OpenGL Remarks</A>.
+ * </P>
*/
public class GLJPanel extends JPanel implements AWTGLAutoDrawable {