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-rw-r--r--src/jogl/classes/javax/media/opengl/GLAutoDrawable.java90
-rw-r--r--src/jogl/classes/javax/media/opengl/GLContext.java18
-rw-r--r--src/jogl/classes/javax/media/opengl/Threading.java42
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLCanvas.java10
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLJPanel.java15
5 files changed, 146 insertions, 29 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
index 377dce190..5745e197f 100644
--- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
+++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
@@ -42,6 +42,10 @@ package javax.media.opengl;
import java.util.List;
+import javax.media.nativewindow.NativeSurface;
+
+import com.jogamp.common.util.locks.RecursiveLock;
+
import jogamp.opengl.Debug;
/** A higher-level abstraction than {@link GLDrawable} which supplies
@@ -116,6 +120,28 @@ import jogamp.opengl.Debug;
-Djogl.screenchange.action=true Enable the {@link GLDrawable} reconfiguration
</PRE>
</p>
+ <h5><a name="locking">GLAutoDrawable Locking</a></h5>
+ GLAutoDrawable implementations perform locking in the following order:
+ <ol>
+ <li> {@link #getUpstreamLock()}.{@link RecursiveLock#lock() lock()}</li>
+ <li> {@link #getNativeSurface()}.{@link NativeSurface#lockSurface() lockSurface()} </li>
+ </ol>
+ and releases the locks accordingly:
+ <ol>
+ <li> {@link #getNativeSurface()}.{@link NativeSurface#unlockSurface() unlockSurface()} </li>
+ <li> {@link #getUpstreamLock()}.{@link RecursiveLock#unlock() unlock()}</li>
+ </ol>
+ Above <i>locking order</i> is mandatory to guarantee
+ atomicity of operation and to avoid race-conditions.
+ A custom implementation or user applications requiring exclusive access
+ shall follow the <i>locking order</i>.
+ See:
+ <ul>
+ <li>{@link #getUpstreamLock()}</li>
+ <li>{@link #invoke(boolean, GLRunnable)}</li>
+ <li>{@link #invoke(boolean, List)}</li>
+ </ul>
+ </p>
*/
public interface GLAutoDrawable extends GLDrawable {
/** Flag reflecting whether the {@link GLDrawable} reconfiguration will be issued in
@@ -139,19 +165,22 @@ public interface GLAutoDrawable extends GLDrawable {
/**
* Associate the new context, <code>newtCtx</code>, to this auto-drawable.
* <p>
- * The current context will be destroyed if <code>destroyPrevCtx</code> is <code>true</code>,
- * otherwise it will be dis-associated from this auto-drawable
- * via {@link GLContext#setGLDrawable(GLDrawable, boolean) setGLDrawable(null, true);} first.
- * </p>
- * <p>
- * The new context will be associated with this auto-drawable
- * via {@link GLContext#setGLDrawable(GLDrawable, boolean) newCtx.setGLDrawable(drawable, true);}.
- * </p>
- * <p>
- * If the old or new context was current on this thread, it is being released before switching the association.
- * The new context will be made current afterwards, if it was current before.
- * However the user shall take extra care that no other thread
- * attempts to make this context current.
+ * Remarks:
+ * <ul>
+ * <li>The currently associated context will be destroyed if <code>destroyPrevCtx</code> is <code>true</code>,
+ * otherwise it will be disassociated from this auto-drawable
+ * via {@link GLContext#setGLDrawable(GLDrawable, boolean) setGLDrawable(null, true);} including {@link GL#glFinish() glFinish()}.</li>
+ * <li>The new context will be associated with this auto-drawable
+ * via {@link GLContext#setGLDrawable(GLDrawable, boolean) newCtx.setGLDrawable(drawable, true);}.</li>
+ * <li>If the old context was current on this thread, it is being released after disassociating this auto-drawable.</li>
+ * <li>If the new context was current on this thread, it is being released before associating this auto-drawable
+ * and made current afterwards.</li>
+ * <li>Implementation may issue {@link #makeCurrent()} and {@link #release()} while drawable reassociation.</li>
+ * <li>The user shall take extra care of thread synchronization,
+ * i.e. lock the involved {@link GLAutoDrawable auto-drawable's}
+ * {@link GLAutoDrawable#getUpstreamLock() upstream-locks} and {@link GLAutoDrawable#getNativeSurface() surfaces}
+ * to avoid a race condition. See <a href="#locking">GLAutoDrawable Locking</a>.</li>
+ * </ul>
* </p>
*
* @param newCtx the new context, maybe <code>null</code> for dis-association.
@@ -410,17 +439,27 @@ public interface GLAutoDrawable extends GLDrawable {
* The internal queue of {@link GLRunnable}'s is being flushed with {@link #destroy()}
* where all blocked callers are being notified.
* </p>
+ * <p>
+ * To avoid a deadlock situation which causes an {@link IllegalStateException} one should
+ * avoid issuing {@link #invoke(boolean, GLRunnable) invoke} while this <a href="#locking">GLAutoDrawable is being locked</a>.<br>
+ * Detected deadlock situations throwing an {@link IllegalStateException} are:
+ * <ul>
+ * <li>{@link #getAnimator() Animator} is running on another thread and waiting and is locked on current thread, but is not {@link #isThreadGLCapable() GL-Thread}</li>
+ * <li>No {@link #getAnimator() Animator} is running on another thread and is locked on current thread, but is not {@link #isThreadGLCapable() GL-Thread}</li>
+ * </ul>
+ * </p>
*
* @param wait if <code>true</code> block until execution of <code>glRunnable</code> is finished, otherwise return immediately w/o waiting
* @param glRunnable the {@link GLRunnable} to execute within {@link #display()}
* @return <code>true</code> if the {@link GLRunnable} has been processed or queued, otherwise <code>false</code>.
+ * @throws IllegalStateException in case of a detected deadlock situation ahead, see above.
*
* @see #setAnimator(GLAnimatorControl)
* @see #display()
* @see GLRunnable
* @see #invoke(boolean, List)
*/
- public boolean invoke(boolean wait, GLRunnable glRunnable);
+ public boolean invoke(boolean wait, GLRunnable glRunnable) throws IllegalStateException ;
/**
* Extends {@link #invoke(boolean, GLRunnable)} functionality
@@ -428,9 +467,10 @@ public interface GLAutoDrawable extends GLDrawable {
* @param wait if <code>true</code> block until execution of the last <code>glRunnable</code> is finished, otherwise return immediately w/o waiting
* @param glRunnables the {@link GLRunnable}s to execute within {@link #display()}
* @return <code>true</code> if the {@link GLRunnable}s has been processed or queued, otherwise <code>false</code>.
+ * @throws IllegalStateException in case of a detected deadlock situation ahead, see {@link #invoke(boolean, GLRunnable)}.
* @see #invoke(boolean, GLRunnable)
*/
- public boolean invoke(boolean wait, List<GLRunnable> glRunnables);
+ public boolean invoke(boolean wait, List<GLRunnable> glRunnables) throws IllegalStateException;
/** Destroys all resources associated with this GLAutoDrawable,
inclusive the GLContext.
@@ -556,4 +596,24 @@ public interface GLAutoDrawable extends GLDrawable {
*/
public Object getUpstreamWidget();
+ /**
+ * Returns the recursive lock object of the {@link #getUpstreamWidget() upstream widget}
+ * to synchronize multithreaded access on top of {@link NativeSurface#lockSurface()}.
+ * <p>
+ * See <a href="#locking">GLAutoDrawable Locking</a>.
+ * </p>
+ */
+ public RecursiveLock getUpstreamLock();
+
+ /**
+ * Indicates whether the current thread is capable of
+ * performing OpenGL-related work.
+ * <p>
+ * Implementation utilizes this knowledge to determine
+ * whether {@link #display()} performs the OpenGL commands on the current thread directly
+ * or spawns them on the dedicated OpenGL thread.
+ * </p>
+ */
+ public boolean isThreadGLCapable();
+
}
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java
index d5d8792d8..6fb943613 100644
--- a/src/jogl/classes/javax/media/opengl/GLContext.java
+++ b/src/jogl/classes/javax/media/opengl/GLContext.java
@@ -48,6 +48,7 @@ import java.util.List;
import java.util.Set;
import javax.media.nativewindow.AbstractGraphicsDevice;
+import javax.media.nativewindow.NativeSurface;
import jogamp.opengl.Debug;
import jogamp.opengl.GLContextImpl;
@@ -282,15 +283,24 @@ public abstract class GLContext {
}
/**
- * Sets the read/write drawable for framebuffer operations.
+ * Sets the read/write drawable for framebuffer operations, i.e. reassociation of the context's drawable.
* <p>
* If the arguments reflect the current state of this context
* this method is a no-operation and returns the old and current {@link GLDrawable}.
* </p>
* <p>
- * If the context was current on this thread, it is being released before switching the drawable
- * and made current afterwards. However the user shall take extra care that not other thread
- * attempts to make this context current. Otherwise a race condition may happen.
+ * Remarks:
+ * <ul>
+ * <li>{@link GL#glFinish() glFinish()} is issued if context {@link #isCreated()} and a {@link #getGLDrawable() previous drawable} was bound before disassociation.</li>
+ * <li>If the context was current on this thread, it is being released before drawable reassociation
+ * and made current afterwards.</li>
+ * <li>Implementation may issue {@link #makeCurrent()} and {@link #release()} while drawable reassociation.</li>
+ * <li>The user shall take extra care of thread synchronization,
+ * i.e. lock the involved {@link GLDrawable#getNativeSurface() drawable's} {@link NativeSurface}s
+ * to avoid a race condition. In case {@link GLAutoDrawable auto-drawable's} are used,
+ * their {@link GLAutoDrawable#getUpstreamLock() upstream-lock} must be locked beforehand
+ * see <a href="GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>.</li>
+ * </ul>
* </p>
* @param readWrite The read/write drawable for framebuffer operations, maybe <code>null</code> to remove association.
* @param setWriteOnly Only change the write-drawable, if <code>setWriteOnly</code> is <code>true</code> and
diff --git a/src/jogl/classes/javax/media/opengl/Threading.java b/src/jogl/classes/javax/media/opengl/Threading.java
index 6c64cbe31..c8d8d0071 100644
--- a/src/jogl/classes/javax/media/opengl/Threading.java
+++ b/src/jogl/classes/javax/media/opengl/Threading.java
@@ -117,10 +117,36 @@ import jogamp.opengl.ThreadingImpl;
*/
public class Threading {
+ public static enum Mode {
+ /**
+ * Full multithreaded OpenGL,
+ * i.e. any {@link Threading#invoke(boolean, Runnable, Object) invoke}
+ * {@link Threading#invokeOnOpenGLThread(boolean, Runnable) commands}
+ * will be issued on the current thread immediately.
+ */
+ MT(0),
+
+ /** Single-Threaded OpenGL on AWT EDT */
+ ST_AWT(1),
+
+ /** Single-Threaded OpenGL on dedicated worker thread. */
+ ST_WORKER(2);
+
+ public final int id;
+
+ Mode(final int id){
+ this.id = id;
+ }
+ }
/** No reason to ever instantiate this class */
private Threading() {}
+ /** Returns the threading mode */
+ public static Mode getMode() {
+ return ThreadingImpl.getMode();
+ }
+
/** If an implementation of the javax.media.opengl APIs offers a
multithreading option but the default behavior is single-threading,
this API provides a mechanism for end users to disable single-threading
@@ -150,10 +176,14 @@ public class Threading {
return ThreadingImpl.isToolkitThread();
}
- /** Indicates whether the current thread is the single thread on
- which this implementation of the javax.media.opengl APIs
- performs all of its OpenGL-related work. This method should only
- be called if the single-thread model is in effect. */
+ /**
+ * Indicates whether the current thread is capable of
+ * performing OpenGL-related work.
+ * <p>
+ * Method always returns <code>true</code>
+ * if {@link #getMode()} == {@link Mode#MT} or {@link #isSingleThreaded()} == <code>false</code>.
+ * </p>
+ */
public static final boolean isOpenGLThread() throws GLException {
return ThreadingImpl.isOpenGLThread();
}
@@ -173,7 +203,7 @@ public class Threading {
}
/**
- * If {@link #isSingleThreaded()} <b>and</b> not {@link #isOpenGLThread()}
+ * If not {@link #isOpenGLThread()}
* <b>and</b> the <code>lock</code> is not being hold by this thread,
* invoke Runnable <code>r</code> on the OpenGL thread via {@link #invokeOnOpenGLThread(boolean, Runnable)}.
* <p>
@@ -186,7 +216,7 @@ public class Threading {
* @throws GLException
*/
public static final void invoke(final boolean wait, final Runnable r, final Object lock) throws GLException {
- if ( isSingleThreaded() && !isOpenGLThread() &&
+ if ( !isOpenGLThread() &&
( null == lock || !Thread.holdsLock(lock) ) ) {
invokeOnOpenGLThread(wait, r);
} else {
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
index 2d5e12429..a8aa7382d 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
@@ -300,6 +300,12 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
}
@Override
+ public final RecursiveLock getUpstreamLock() { return lock; }
+
+ @Override
+ public final boolean isThreadGLCapable() { return Threading.isOpenGLThread(); }
+
+ @Override
public void setShallUseOffscreenLayer(final boolean v) {
shallUseOffscreenLayer = v;
}
@@ -1040,12 +1046,12 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
}
@Override
- public boolean invoke(final boolean wait, final GLRunnable glRunnable) {
+ public boolean invoke(final boolean wait, final GLRunnable glRunnable) throws IllegalStateException {
return helper.invoke(this, wait, glRunnable);
}
@Override
- public boolean invoke(final boolean wait, final List<GLRunnable> glRunnables) {
+ public boolean invoke(final boolean wait, final List<GLRunnable> glRunnables) throws IllegalStateException {
return helper.invoke(this, wait, glRunnables);
}
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
index 549b6e96f..f0ba08c3e 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
@@ -98,6 +98,8 @@ import jogamp.opengl.util.glsl.GLSLTextureRaster;
import com.jogamp.common.util.PropertyAccess;
import com.jogamp.common.util.awt.AWTEDTExecutor;
+import com.jogamp.common.util.locks.LockFactory;
+import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.nativewindow.awt.AWTPrintLifecycle;
import com.jogamp.nativewindow.awt.AWTWindowClosingProtocol;
import com.jogamp.opengl.FBObject;
@@ -232,6 +234,9 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
return singleAWTGLPixelBufferProvider;
}
+ /** Currently not used internally, exist merely to satisfy {@link #getUpstreamLock()}. */
+ private final RecursiveLock lock = LockFactory.createRecursiveLock();
+
private final GLDrawableHelper helper;
private boolean autoSwapBufferMode;
@@ -432,6 +437,12 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
}
@Override
+ public final RecursiveLock getUpstreamLock() { return lock; }
+
+ @Override
+ public final boolean isThreadGLCapable() { return EventQueue.isDispatchThread(); }
+
+ @Override
public void display() {
if( isShowing || ( printActive && isVisible() ) ) {
if (EventQueue.isDispatchThread()) {
@@ -927,12 +938,12 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
}
@Override
- public boolean invoke(final boolean wait, final GLRunnable glRunnable) {
+ public boolean invoke(final boolean wait, final GLRunnable glRunnable) throws IllegalStateException {
return helper.invoke(this, wait, glRunnable);
}
@Override
- public boolean invoke(final boolean wait, final List<GLRunnable> glRunnables) {
+ public boolean invoke(final boolean wait, final List<GLRunnable> glRunnables) throws IllegalStateException {
return helper.invoke(this, wait, glRunnables);
}