diff options
Diffstat (limited to 'src/jogl/classes/javax/media')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLProfile.java | 35 |
1 files changed, 29 insertions, 6 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java index d61be515a..f85c6ba23 100644 --- a/src/jogl/classes/javax/media/opengl/GLProfile.java +++ b/src/jogl/classes/javax/media/opengl/GLProfile.java @@ -74,6 +74,16 @@ import java.util.List; public class GLProfile { public static final boolean DEBUG = Debug.debug("GLProfile"); + + /** + * We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome. + * When run in the mentioned browsers, the eglInitialize(..) implementation crashes. + * <p> + * This can be overridden by explicitly enabling ANGLE on Windows by setting the property + * <code>jogl.enable.ANGLE</code>. + * </p> + */ + private static final boolean enableANGLE = Debug.isPropertyDefined("jogl.enable.ANGLE", true); static { // Also initializes TempJarCache if shall be used. @@ -1418,10 +1428,23 @@ public class GLProfile { try { eglFactory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GLES2); if(null != eglFactory) { - hasEGLFactory = true; - // update hasGLES1Impl, hasGLES2Impl based on EGL - hasGLES2Impl = null!=eglFactory.getGLDynamicLookupHelper(2) && hasGLES2Impl; - hasGLES1Impl = null!=eglFactory.getGLDynamicLookupHelper(1) && hasGLES1Impl; + final boolean isANGLE = ((jogamp.opengl.egl.EGLDrawableFactory)eglFactory).isANGLE(); + if(isANGLE && !enableANGLE) { + if(DEBUG) { + System.err.println("Info: GLProfile.init - EGL/ES2 ANGLE disabled"); + } + eglFactory.destroy(ShutdownType.COMPLETE); + eglFactory = null; + hasEGLFactory = false; + } else { + if(DEBUG && isANGLE) { + System.err.println("Info: GLProfile.init - EGL/ES2 ANGLE enabled"); + } + hasEGLFactory = true; + // update hasGLES1Impl, hasGLES2Impl based on EGL + hasGLES2Impl = null!=eglFactory.getGLDynamicLookupHelper(2) && hasGLES2Impl; + hasGLES1Impl = null!=eglFactory.getGLDynamicLookupHelper(1) && hasGLES1Impl; + } } } catch (LinkageError le) { t=le; @@ -1548,8 +1571,8 @@ public class GLProfile { final boolean deviceIsEGLCompatible = hasEGLFactory && eglFactory.getIsDeviceCompatible(device); - // also test GLES1 and GLES2 on desktop, since we have implementations / emulations available - if( deviceIsEGLCompatible && ( hasGLES2Impl || hasGLES1Impl ) ) { + // also test GLES1 and GLES2 on desktop, since we have implementations / emulations available. + if( deviceIsEGLCompatible && ( hasGLES2Impl || hasGLES1Impl ) ) { // 1st pretend we have all EGL profiles .. computeProfileMap(device, false /* desktopCtxUndef*/, true /* esCtxUndef */); |