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-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLJPanel.java57
1 files changed, 34 insertions, 23 deletions
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
index 21ca0c7ae..1cf0348ba 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
@@ -1692,12 +1692,40 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
if(DEBUG) {
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0: - frameCount "+frameCount);
}
+
+ final GL gl = offscreenContext.getGL();
+
+ //
+ // Save TextureState ASAP, i.e. the user values for the used FBO texture-unit
+ // and the current active texture-unit (if not same)
+ //
+ final TextureState usrTexState, fboTexState;
+ final int fboTexUnit;
+
+ if( offscreenIsFBO ) {
+ fboTexUnit = GL.GL_TEXTURE0 + ((GLFBODrawable)offscreenDrawable).getTextureUnit();
+ usrTexState = new TextureState(gl, GL.GL_TEXTURE_2D);
+ if( fboTexUnit != usrTexState.getUnit() ) {
+ // glActiveTexture(..) + glBindTexture(..) are implicit performed in GLFBODrawableImpl's
+ // swapBuffers/contextMadeCurent -> swapFBOImpl.
+ // We need to cache the texture unit's bound texture-id before it's overwritten.
+ gl.glActiveTexture(fboTexUnit);
+ fboTexState = new TextureState(gl, fboTexUnit, GL.GL_TEXTURE_2D);
+ } else {
+ fboTexState = usrTexState;
+ }
+ } else {
+ fboTexUnit = 0;
+ usrTexState = null;
+ fboTexState = null;
+ }
+
+
if( autoSwapBufferMode ) {
// Since we only use a single-buffer non-MSAA or double-buffered MSAA offscreenDrawable,
// we can always swap!
offscreenDrawable.swapBuffers();
}
- final GL gl = offscreenContext.getGL();
final int componentCount;
final int alignment;
@@ -1755,25 +1783,6 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
readBackInts = readBackIntsForCPUVFlip;
}
- final TextureState usrTexState, fboTexState;
- final int fboTexUnit = GL.GL_TEXTURE0 + ( offscreenIsFBO ? ((GLFBODrawable)offscreenDrawable).getTextureUnit() : 0 );
-
- if( offscreenIsFBO ) {
- usrTexState = new TextureState(gl, GL.GL_TEXTURE_2D);
- if( fboTexUnit != usrTexState.getUnit() ) {
- // glActiveTexture(..) + glBindTexture(..) are implicit performed in GLFBODrawableImpl's
- // swapBuffers/contextMadeCurent -> swapFBOImpl.
- // We need to cache the texture unit's bound texture-id before it's overwritten.
- gl.glActiveTexture(fboTexUnit);
- fboTexState = new TextureState(gl, fboTexUnit, GL.GL_TEXTURE_2D);
- } else {
- fboTexState = usrTexState;
- }
- } else {
- usrTexState = null;
- fboTexState = null;
- }
-
// Must now copy pixels from offscreen context into surface
if(DEBUG) {
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.readPixels: - frameCount "+frameCount);
@@ -1819,7 +1828,6 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
if( viewportChange ) {
gl.glViewport(usrViewport[0], usrViewport[1], usrViewport[2], usrViewport[3]);
}
- fboTexState.restore(gl);
} else {
gl.glReadPixels(0, 0, panelWidth, panelHeight, pixelAttribs.format, pixelAttribs.type, readBackInts);
@@ -1839,8 +1847,11 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
}
}
}
- if( offscreenIsFBO && fboTexUnit != usrTexState.getUnit() ) {
- usrTexState.restore(gl);
+ if( 0 != fboTexUnit ) { // implies offscreenIsFBO
+ fboTexState.restore(gl);
+ if( fboTexUnit != usrTexState.getUnit() ) {
+ usrTexState.restore(gl);
+ }
}
// Restore saved modes.