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-rw-r--r--src/jogl/classes/javax/media/opengl/GLBase.java85
-rw-r--r--src/jogl/classes/javax/media/opengl/GLBufferStorage.java150
-rw-r--r--src/jogl/classes/javax/media/opengl/GLContext.java8
3 files changed, 232 insertions, 11 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLBase.java b/src/jogl/classes/javax/media/opengl/GLBase.java
index a19a99196..3ac12f0a1 100644
--- a/src/jogl/classes/javax/media/opengl/GLBase.java
+++ b/src/jogl/classes/javax/media/opengl/GLBase.java
@@ -505,26 +505,97 @@ public interface GLBase {
public void glDepthRange(double zNear, double zFar);
/**
- * @param target a GL buffer (VBO) target as used in {@link GL#glBindBuffer(int, int)}, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}, {@link GL#GL_ARRAY_BUFFER}, ..
- * @return the GL buffer (VBO) name bound to a target via {@link GL#glBindBuffer(int, int)} or 0 if unbound.
+ * @deprecated Avoid original GL API namespace conflict. Use {@link #getBoundBuffer(int)}
*/
public int glGetBoundBuffer(int target);
+ /**
+ * @param target a GL buffer (VBO) target as used in {@link GL#glBindBuffer(int, int)}, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}, {@link GL#GL_ARRAY_BUFFER}, ..
+ * @return the GL buffer name bound to a target via {@link GL#glBindBuffer(int, int)} or 0 if unbound.
+ * @see #getBufferStorage(int)
+ */
+ public int getBoundBuffer(int target);
/**
- * @param buffer a GL buffer name, generated with {@link GL#glGenBuffers(int, int[], int)} and used in {@link GL#glBindBuffer(int, int)}, {@link GL#glBufferData(int, long, java.nio.Buffer, int)} or {@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} for example.
- * @return the size of the given GL buffer
+ * @deprecated Use {@link #getBufferStorage(int)}.
*/
- public long glGetBufferSize(int buffer);
+ public long glGetBufferSize(int bufferName);
+ /**
+ * @param bufferName a GL buffer name, generated with e.g. {@link GL#glGenBuffers(int, int[], int)} and used in {@link GL#glBindBuffer(int, int)}, {@link GL#glBufferData(int, long, java.nio.Buffer, int)} or {@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)}.
+ * @return the size of the given GL buffer storage, see {@link GLBufferStorage}
+ * @see #getBoundBuffer(int)
+ */
+ public GLBufferStorage getBufferStorage(int bufferName);
/**
- * @return true if a VBO is bound to {@link GL#GL_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false
+ * Returns the {@link GLBufferStorage} instance as mapped via OpenGL's native {@link GL#glMapBuffer(int, int) glMapBuffer(..)} implementation.
+ * <p>
+ * Throws a {@link GLException} if GL-function constraints are not met.
+ * </p>
+ * <p>
+ * {@link GL#glMapBuffer(int, int)} wrapper calls this method and returns {@link GLBufferStorage#getMappedBuffer()}.
+ * </p>
+ * <p>
+ * A zero {@link GLBufferStorage#getSize()} will avoid a native call and returns the unmapped {@link GLBufferStorage}.
+ * </p>
+ * <p>
+ * A null native mapping result indicating an error will
+ * not cause a GLException but returns the unmapped {@link GLBufferStorage}.
+ * This allows the user to handle this case.
+ * </p>
+ * @param target denotes the buffer via it's bound target
+ * @param access the mapping access mode
+ * @throws GLException if buffer is not bound to target
+ * @throws GLException if buffer is not tracked
+ * @throws GLException if buffer is already mapped
+ * @throws GLException if buffer has invalid store size, i.e. less-than zero
+ */
+ public GLBufferStorage mapBuffer(int target, int access) throws GLException;
+
+ /**
+ * Returns the {@link GLBufferStorage} instance as mapped via OpenGL's native {@link GL#glMapBufferRange(int, long, long, int) glMapBufferRange(..)} implementation.
+ * <p>
+ * Throws a {@link GLException} if GL-function constraints are not met.
+ * </p>
+ * <p>
+ * {@link GL#glMapBufferRange(int, long, long, int)} wrapper calls this method and returns {@link GLBufferStorage#getMappedBuffer()}.
+ * </p>
+ * <p>
+ * A zero {@link GLBufferStorage#getSize()} will avoid a native call and returns the unmapped {@link GLBufferStorage}.
+ * </p>
+ * <p>
+ * A null native mapping result indicating an error will
+ * not cause a GLException but returns the unmapped {@link GLBufferStorage}.
+ * This allows the user to handle this case.
+ * </p>
+ * @param target denotes the buffer via it's bound target
+ * @param offset offset of the mapped buffer's storage
+ * @param length length of the mapped buffer's storage
+ * @param access the mapping access mode
+ * @throws GLException if buffer is not bound to target
+ * @throws GLException if buffer is not tracked
+ * @throws GLException if buffer is already mapped
+ * @throws GLException if buffer has invalid store size, i.e. less-than zero
+ * @throws GLException if buffer mapping range does not fit, incl. offset
+ */
+ public GLBufferStorage mapBufferRange(final int target, final long offset, final long length, final int access) throws GLException;
+
+ /**
+ * @deprecated Avoid original GL API namespace conflict. Use {@link #isVBOArrayBound()}
*/
public boolean glIsVBOArrayBound();
+ /**
+ * @return true if a VBO is bound to {@link GL#GL_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false
+ */
+ public boolean isVBOArrayBound();
/**
- * @return true if a VBO is bound to {@link GL#GL_ELEMENT_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false
+ * @deprecated Avoid original GL API namespace conflict. Use {@link #isVBOElementArrayBound()}
*/
public boolean glIsVBOElementArrayBound();
+ /**
+ * @return true if a VBO is bound to {@link GL#GL_ELEMENT_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false
+ */
+ public boolean isVBOElementArrayBound();
/**
* Return the framebuffer name bound to this context,
diff --git a/src/jogl/classes/javax/media/opengl/GLBufferStorage.java b/src/jogl/classes/javax/media/opengl/GLBufferStorage.java
new file mode 100644
index 000000000..929ecf60a
--- /dev/null
+++ b/src/jogl/classes/javax/media/opengl/GLBufferStorage.java
@@ -0,0 +1,150 @@
+/**
+ * Copyright 2014 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package javax.media.opengl;
+
+import java.nio.ByteBuffer;
+import java.nio.IntBuffer;
+
+/**
+ * OpenGL buffer storage object reflecting it's
+ * <ul>
+ * <li>storage size</li>
+ * <li>storage memory if mapped</li>
+ * <li>mutable usage or immutable flags</li>
+ * </ul>
+ * <p>
+ * Buffer storage is created via:
+ * <ul>
+ * <li><code>glBufferStorage</code> - storage creation with target</li>
+ * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation with target</li>
+ * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * </ul>
+ * Note that storage <i>recreation</i> as mentioned above also invalidate a previous storage instance,
+ * i.e. disposed the buffer's current storage if exist and attaches a new storage instance.
+ * </p>
+ * <p>
+ * Buffer storage is disposed via:
+ * <ul>
+ * <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - explicit, direct, via {@link #notifyBuffersDeleted(int, IntBuffer)} or {@link #notifyBuffersDeleted(int, int[], int)}</li>
+ * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li>
+ * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * </ul>
+ * </p>
+ * <p>
+ * GL buffer storage is mapped via
+ * <ul>
+ *
+ * <li>{@link GL#mapBuffer(int, int)}</li>
+ * <li>{@link GL#mapBufferRange(int, long, long, int)}</li>
+ * <li>{@link GL2#mapNamedBuffer(int, int)}</li>
+ * <li>{@link GL2#mapNamedBufferRange(int, long, long, int)}</li>
+ * </ul>
+ * </p>
+ * <p>
+ * GL buffer storage is unmapped via
+ * <ul>
+ * <li>{@link GL#glUnmapBuffer(int)} - explicit via target</li>
+ * <li>{@link GL2#glUnmapNamedBufferEXT(int)} - explicit direct</li>
+ * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li>
+ * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - buffer deletion</li>
+ * </ul>
+ * </p>
+ */
+public abstract class GLBufferStorage {
+ private final int name;
+ private final long size;
+ private final int mutableUsage;
+ private final int immutableFlags;
+ protected ByteBuffer mappedBuffer;
+
+ protected GLBufferStorage(final int name, final long size, final int mutableUsage, final int immutableFlags) {
+ this.name = name;
+ this.size = size;
+ this.mutableUsage = mutableUsage;
+ this.immutableFlags = immutableFlags;
+ this.mappedBuffer = null;
+ }
+
+ /** Return the buffer name */
+ public final int getName() { return name; }
+
+ /** Return the buffer's storage size. */
+ public final long getSize() { return size; }
+
+ /**
+ * Returns <code>true</code> if buffer's storage is mutable, i.e.
+ * created via {@link GL#glBufferData(int, long, java.nio.Buffer, int)}.
+ * <p>
+ * Returns <code>false</code> if buffer's storage is immutable, i.e.
+ * created via <code>glBufferStorage</code>. FIXME: Add GL 4.4 support!
+ * </p>
+ * @return
+ */
+ public final boolean isMutableStorage() { return 0 != mutableUsage; }
+
+ /**
+ * Returns the mutable storage usage or 0 if storage is not {@link #isMutableStorage() mutable}.
+ */
+ public final int getMutableUsage() { return mutableUsage; }
+
+ /**
+ * Returns the immutable storage flags, invalid if storage is {@link #isMutableStorage() mutable}.
+ */
+ public final int getImmutableFlags() { return immutableFlags; }
+
+ /**
+ * Returns the mapped ByteBuffer, or null if not mapped.
+ * Mapping may occur via:
+ * <ul>
+ * <li>{@link GL#glMapBuffer(int, int)}</li>
+ * <li>{@link GL#glMapBufferRange(int, long, long, int)}</li>
+ * <li>{@link GL2#glMapNamedBufferEXT(int, int)}</li>
+ * <li>{@link GL2#glMapNamedBufferRangeEXT(int, long, long, int)}
+ * </ul>
+ */
+ public final ByteBuffer getMappedBuffer() { return mappedBuffer; }
+
+ public final String toString() {
+ return toString(false);
+ }
+ public final String toString(final boolean skipMappedBuffer) {
+ final String s0;
+ if( isMutableStorage() ) {
+ s0 = String.format("%s[name %s, size %d, mutable usage 0x%X", msgClazzName, name, size, mutableUsage);
+ } else {
+ s0 = String.format("%s[name %s, size %d, immutable flags 0x%X", msgClazzName, name, size, immutableFlags);
+ }
+ if(skipMappedBuffer) {
+ return s0+"]";
+ } else {
+ return s0+", mapped "+mappedBuffer+"]";
+ }
+ }
+ private final String msgClazzName = "GLBufferStorage";
+}
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java
index bec62c30d..0b0ed8e0d 100644
--- a/src/jogl/classes/javax/media/opengl/GLContext.java
+++ b/src/jogl/classes/javax/media/opengl/GLContext.java
@@ -1622,8 +1622,8 @@ public abstract class GLContext {
final Integer valI = deviceVersionAvailable.get(key);
if(null != valI) {
final int bits32 = valI.intValue();
- final int major = ( bits32 & 0xFF000000 ) >> 24 ;
- final int minor = ( bits32 & 0x00FF0000 ) >> 16 ;
+ final int major = ( bits32 & 0xFF000000 ) >>> 24 ;
+ final int minor = ( bits32 & 0x00FF0000 ) >>> 16 ;
final int ctp = ( bits32 & 0x0000FFFF ) ;
sb.append(GLContext.getGLVersion(major, minor, ctp, null));
} else {
@@ -1668,10 +1668,10 @@ public abstract class GLContext {
final int bits32 = valI.intValue();
if(null!=major) {
- major[0] = ( bits32 & 0xFF000000 ) >> 24 ;
+ major[0] = ( bits32 & 0xFF000000 ) >>> 24 ;
}
if(null!=minor) {
- minor[0] = ( bits32 & 0x00FF0000 ) >> 16 ;
+ minor[0] = ( bits32 & 0x00FF0000 ) >>> 16 ;
}
if(null!=ctp) {
ctp[0] = ( bits32 & 0x0000FFFF ) ;