diff options
Diffstat (limited to 'src/jogl/classes/javax')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/awt/GLJPanel.java | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java index 5f9551610..8d9493cbf 100644 --- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java +++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java @@ -104,18 +104,20 @@ import com.jogamp.opengl.util.GLPixelStorageModes; #setOpaque}(false). Pixels with resulting OpenGL alpha values less than 1.0 will be overlaid on any underlying Swing rendering. </P> <P> - Notes specific to the Reference Implementation: This component - attempts to use hardware-accelerated rendering via pbuffers and - falls back on to software rendering if problems occur. - Note that because this component attempts to use pbuffers for - rendering, and because pbuffers can not be resized, somewhat - surprising behavior may occur during resize operations; the {@link - GLEventListener#init} method may be called multiple times as the - pbuffer is resized to be able to cover the size of the GLJPanel. - This behavior is correct, as the textures and display lists for - the GLJPanel will have been lost during the resize operation. The - application should attempt to make its GLEventListener.init() - methods as side-effect-free as possible. </P> + This component attempts to use hardware-accelerated rendering via FBO or pbuffers and + falls back on to software rendering if none of the former are available + using {@link GLDrawableFactory#createOffscreenDrawable(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int) GLDrawableFactory.createOffscreenDrawable(..)}.<br/> + </P> + <P> + The OpenGL rendered pixels are copied to an {@link BufferedImage} via {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels(..)} + which is drawn to the Swing <i>space</i> via {@link Graphics#drawImage(java.awt.Image, int, int, int, int, java.awt.image.ImageObserver) Graphics.drawImage(...)}. + </p> + <P> + If FBO is being used and GLSL is available, a fragment shader is utilized + to flip the OpenGL pixels vertically before <code>glReadPixels(..)</code>, + if not disabled via system property <code>jogl.gljpanel.noglsl</code>.<br/> + Otherwise {@link System#arraycopy(Object, int, Object, int, int) System.arraycopy(..)} is used line by line, causing more CPU load per frame. + </P> <P> * Please read <A HREF="GLCanvas.html#java2dgl">Java2D OpenGL Remarks</A>. * </P> |