diff options
Diffstat (limited to 'src/jogl/classes/javax')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLProfile.java | 54 |
1 files changed, 21 insertions, 33 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java index 1e10dc9a6..513ccd101 100644 --- a/src/jogl/classes/javax/media/opengl/GLProfile.java +++ b/src/jogl/classes/javax/media/opengl/GLProfile.java @@ -101,29 +101,29 @@ public class GLProfile { /** * Static initialization of JOGL. + * * <p> - * The parameter <code>firstUIActionOnProcess</code> has an impact on concurrent locking,<br> - * see {@link javax.media.nativewindow.NativeWindowFactory#initSingleton(boolean) NativeWindowFactory.initSingleton(firstUIActionOnProcess)}. + * This method shall not need to be called for other reasons than having a defined initialization sequence. * </p> - * <p> - * Applications using this method may place it's call before any other UI invocation - * in the <code>main class</code>'s static block or within the <code>main function</code>. - * In such case, applications may pass <code>firstUIActionOnProcess=true</code> to use native toolkit locking.</P> - * <P> - * RCP Application (Applet's, Webstart, Netbeans, ..) using JOGL are not be able to initialize JOGL - * before the first UI action. - * In such case you shall pass <code>firstUIActionOnProcess=false</code>.</P> + * * <P> * In case this method is not invoked, GLProfile is initialized implicit by - * the first call to {@link #getDefault()}, {@link #get(java.lang.String)} passing <code>firstUIActionOnProcess=false</code>. + * the first call to {@link #getDefault()}, {@link #get(java.lang.String)}. * <P> - * - * @param firstUIActionOnProcess Should be <code>true</code> if called before the first UI action of the running program, - * otherwise <code>false</code>. * - * @deprecated Use {@link #initSingleton()}. This method is subject to be removed in future versions of JOGL. + * <p> + * To initialize JOGL at startup ASAP, this method may be invoked in the <i>main class</i>'s + * static initializer block, in the <i>static main() method</i> or in the <i>Applet init() method</i>. + * </p> + * + * <p> + * Since JOGL's initialization is complex and involves multi threading, it is <b>not</b> recommended + * to be have it invoked on the AWT EDT thread. In case all JOGL usage is performed + * on the AWT EDT, invoke this method outside the AWT EDT - see above. + * </p> + * */ - public static void initSingleton(final boolean firstUIActionOnProcess) { + public static void initSingleton() { final boolean justInitialized; initLock.lock(); try { @@ -131,7 +131,7 @@ public class GLProfile { initialized = true; justInitialized = true; if(DEBUG) { - System.err.println("GLProfile.initSingleton(firstUIActionOnProcess: "+firstUIActionOnProcess+") - thread "+Thread.currentThread().getName()); + System.err.println("GLProfile.initSingleton() - thread "+Thread.currentThread().getName()); Thread.dumpStack(); } @@ -171,7 +171,7 @@ public class GLProfile { } JNILibLoaderBase.addNativeJarLibs(classesFromJavaJars, "-all", new String[] { "-noawt", "-mobile", "-core" } ); } - initProfilesForDefaultDevices(firstUIActionOnProcess); + initProfilesForDefaultDevices(); return null; } }); @@ -189,17 +189,6 @@ public class GLProfile { } /** - * Static initialization of JOGL. - * - * <p> - * This method shall not need to be called for other reasons than having a defined initialization sequence. - * </p> - */ - public static void initSingleton() { - GLProfile.initSingleton(false); - } - - /** * Trigger eager initialization of GLProfiles for the given device, * in case it isn't done yet. * @@ -1411,11 +1400,10 @@ public class GLProfile { /** * Tries the profiles implementation and native libraries. */ - private static void initProfilesForDefaultDevices(boolean firstUIActionOnProcess) { - NativeWindowFactory.initSingleton(firstUIActionOnProcess); + private static void initProfilesForDefaultDevices() { + NativeWindowFactory.initSingleton(); if(DEBUG) { - System.err.println("GLProfile.init firstUIActionOnProcess: "+ firstUIActionOnProcess - + ", thread: " + Thread.currentThread().getName()); + System.err.println("GLProfile.init - thread: " + Thread.currentThread().getName()); System.err.println(VersionUtil.getPlatformInfo()); System.err.println(GlueGenVersion.getInstance()); System.err.println(NativeWindowVersion.getInstance()); |