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-rw-r--r--src/jogl/classes/javax/media/opengl/GLAutoDrawable.java3
-rw-r--r--src/jogl/classes/javax/media/opengl/GLDrawableFactory.java8
2 files changed, 3 insertions, 8 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
index 6b1067701..f0450e89e 100644
--- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
+++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
@@ -40,6 +40,7 @@
package javax.media.opengl;
import javax.media.opengl.glu.*;
+import com.sun.opengl.impl.Debug;
/** A higher-level abstraction than {@link GLDrawable} which supplies
an event based mechanism ({@link GLEventListener}) for performing
@@ -111,7 +112,7 @@ public interface GLAutoDrawable extends GLDrawable {
/** Flag reflecting wheather the drawable reconfiguration will be issued in
* case a screen device change occured, e.g. in a multihead environment,
* where you drag the window to another monitor. */
- public static final boolean SCREEN_CHANGE_ACTION_ENABLED = Boolean.getBoolean("jogl.screenchange.action");
+ public static final boolean SCREEN_CHANGE_ACTION_ENABLED = Debug.getBooleanProperty("jogl.screenchange.action", true);
/** FIXME:
** Invalid state, the resources are not yet ready to render. *
diff --git a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
index 5da62c30a..3724556db 100644
--- a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
+++ b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
@@ -109,13 +109,7 @@ public abstract class GLDrawableFactory {
String factoryClassName = null;
tmp = null;
try {
- factoryClassName =
- (String) AccessController.doPrivileged(new PrivilegedAction() {
- public Object run() {
- return System.getProperty("opengl.factory.class.name");
- }
- });
-
+ factoryClassName = Debug.getProperty("jogl.gldrawablefactory.class.name", true);
if (null == factoryClassName) {
if ( nativeOSType.equals(NativeWindowFactory.TYPE_EGL) ) {
// use egl*Factory ..