diff options
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java | 389 |
1 files changed, 389 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java new file mode 100644 index 000000000..aeb8501ec --- /dev/null +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java @@ -0,0 +1,389 @@ +/** + * Copyright 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package jogamp.graph.curve.opengl; + +import java.nio.FloatBuffer; + +import javax.media.opengl.GL2ES2; +// FIXME: Subsume GL2GL3.GL_DRAW_FRAMEBUFFER -> GL2ES2.GL_DRAW_FRAMEBUFFER ! +import javax.media.opengl.GL; +import javax.media.opengl.GLUniformData; +import javax.media.opengl.fixedfunc.GLMatrixFunc; + +import jogamp.graph.curve.opengl.shader.AttributeNames; +import jogamp.graph.curve.opengl.shader.UniformNames; + +import com.jogamp.common.nio.Buffers; +import com.jogamp.graph.curve.Region; +import com.jogamp.graph.curve.opengl.GLRegion; +import com.jogamp.graph.curve.opengl.RegionRenderer; +import com.jogamp.graph.curve.opengl.RenderState; +import com.jogamp.opengl.FBObject; +import com.jogamp.opengl.FBObject.Attachment; +import com.jogamp.opengl.FBObject.TextureAttachment; +import com.jogamp.opengl.util.GLArrayDataServer; +import com.jogamp.opengl.util.PMVMatrix; +import com.jogamp.opengl.util.glsl.ShaderState; + +public class VBORegion2PVBAAES2 extends GLRegion { + private static final boolean DEBUG_FBO_1 = false; + private static final boolean DEBUG_FBO_2 = false; + private GLArrayDataServer verticeTxtAttr; + private GLArrayDataServer texCoordTxtAttr; + private GLArrayDataServer indicesTxtBuffer; + private GLArrayDataServer verticeFboAttr; + private GLArrayDataServer texCoordFboAttr; + private GLArrayDataServer indicesFbo; + + private FBObject fbo; + private TextureAttachment texA; + private final PMVMatrix fboPMVMatrix; + GLUniformData mgl_fboPMVMatrix; + + private int fboWidth = 0; + private int fboHeight = 0; + GLUniformData mgl_ActiveTexture; + GLUniformData mgl_TextureSize; // if GLSL < 1.30 + + final int[] maxTexSize = new int[] { -1 } ; + + public VBORegion2PVBAAES2(final int renderModes, final int textureUnit) { + super(renderModes); + final int initialElementCount = 256; + fboPMVMatrix = new PMVMatrix(); + mgl_fboPMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, fboPMVMatrix.glGetPMvMatrixf()); + mgl_ActiveTexture = new GLUniformData(UniformNames.gcu_TextureUnit, textureUnit); + + indicesTxtBuffer = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); + verticeTxtAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, + false, initialElementCount, GL.GL_STATIC_DRAW); + texCoordTxtAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, + false, initialElementCount, GL.GL_STATIC_DRAW); + } + + @Override + protected final void clearImpl(final GL2ES2 gl, final RegionRenderer renderer) { + indicesTxtBuffer.seal(gl, false); + indicesTxtBuffer.rewind(); + verticeTxtAttr.seal(gl, false); + verticeTxtAttr.rewind(); + texCoordTxtAttr.seal(gl, false); + texCoordTxtAttr.rewind(); + } + + @Override + protected final void pushVertex(float[] coords, float[] texParams) { + verticeTxtAttr.putf(coords[0]); + verticeTxtAttr.putf(coords[1]); + verticeTxtAttr.putf(coords[2]); + + texCoordTxtAttr.putf(texParams[0]); + texCoordTxtAttr.putf(texParams[1]); + } + + @Override + protected final void pushIndex(int idx) { + indicesTxtBuffer.puts((short)idx); + } + + @Override + protected void update(final GL2ES2 gl, final RegionRenderer renderer) { + if(null == indicesFbo) { + final ShaderState st = renderer.getShaderState(); + + indicesFbo = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, 2, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); + indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3); + indicesFbo.puts((short) 1); indicesFbo.puts((short) 2); indicesFbo.puts((short) 3); + indicesFbo.seal(true); + + texCoordFboAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, + false, 4, GL.GL_STATIC_DRAW); + st.ownAttribute(texCoordFboAttr, true); + texCoordFboAttr.putf(5); texCoordFboAttr.putf(5); + texCoordFboAttr.putf(5); texCoordFboAttr.putf(6); + texCoordFboAttr.putf(6); texCoordFboAttr.putf(6); + texCoordFboAttr.putf(6); texCoordFboAttr.putf(5); + texCoordFboAttr.seal(true); + + verticeFboAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, + false, 4, GL.GL_STATIC_DRAW); + st.ownAttribute(verticeFboAttr, true); + + st.ownAttribute(verticeTxtAttr, true); + st.ownAttribute(texCoordTxtAttr, true); + + if(Region.DEBUG_INSTANCE) { + System.err.println("VBORegion2PES2 Create: " + this); + } + } + // seal buffers + indicesTxtBuffer.seal(gl, true); + indicesTxtBuffer.enableBuffer(gl, false); + texCoordTxtAttr.seal(gl, true); + texCoordTxtAttr.enableBuffer(gl, false); + verticeTxtAttr.seal(gl, true); + verticeTxtAttr.enableBuffer(gl, false); + + // update all bbox related data + verticeFboAttr.seal(gl, false); + verticeFboAttr.rewind(); + verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]); + verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]); + verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]); + verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]); + verticeFboAttr.seal(gl, true); + verticeFboAttr.enableBuffer(gl, false); + + fboPMVMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + fboPMVMatrix.glLoadIdentity(); + fboPMVMatrix.glOrthof(box.getLow()[0], box.getHigh()[0], box.getLow()[1], box.getHigh()[1], -1, 1); + + // push data 2 GPU .. + indicesFbo.seal(gl, true); + indicesFbo.enableBuffer(gl, false); + + // trigger renderRegion2FBO ! + fboHeight = 0; + fboWidth = 0; + // the buffers were disabled, since due to real/fbo switching and other vbo usage + } + + @Override + protected void drawImpl(final GL2ES2 gl, final RegionRenderer renderer, final int[/*1*/] sampleCount) { + final int width = renderer.getWidth(); + final int height = renderer.getHeight(); + if(width <=0 || height <= 0 || null==sampleCount || sampleCount[0] <= 0){ + renderRegion(gl); + } else { + if(0 > maxTexSize[0]) { + gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, maxTexSize, 0); + } + final RenderState rs = renderer.getRenderState(); + final float winWidth, winHeight; + int targetFboWidth, targetFboHeight; + { + // Calculate perspective pixel width/height for FBO, + // considering the sampleCount. + final int[] view = new int[] { 0, 0, width, height }; + final float objZ = 0f; + + final float[] winPosSzMin = new float[3]; + final float[] winPosSzMax = new float[3]; + final PMVMatrix pmv = renderer.getMatrix(); + pmv.gluProject(box.getMinX(), box.getMinY(), objZ, view, 0, winPosSzMin, 0); + pmv.gluProject(box.getMaxX(), box.getMaxY(), objZ, view, 0, winPosSzMax, 0); + winWidth = Math.abs(winPosSzMax[0] - winPosSzMin[0]); + winHeight = Math.abs(winPosSzMax[1] - winPosSzMin[1]); + targetFboWidth = Math.round(winWidth*sampleCount[0]); + targetFboHeight= Math.round(winHeight*sampleCount[0]); + if( DEBUG_FBO_2 ) { + System.err.printf("XXX.MinMax1 min [%.1f, %.1f -> %.3f, %.3f, %.3f]"+ + ", max [%.1f, %.1f -> %.3f, %.3f, %.3f], view[%d, %d] -> [%f x %f]%n", + box.getMinX(), box.getMinY(), winPosSzMin[0], winPosSzMin[1], winPosSzMin[2], + box.getMaxX(), box.getMaxY(), winPosSzMax[0], winPosSzMax[1], winPosSzMax[2], + view[2], view[3], winWidth, winHeight); + System.err.printf("XXX.MinMax1 [%f x %f] * %d = %d x %d%n", winWidth, winHeight, sampleCount[0], targetFboWidth, targetFboHeight); + } + } + final int deltaFboWidth = Math.abs(targetFboWidth-fboWidth); + final int deltaFboHeight = Math.abs(targetFboHeight-fboHeight); + final int maxDeltaFbo, maxLengthFbo; + if( deltaFboWidth >= deltaFboHeight ) { + maxDeltaFbo = deltaFboWidth; + maxLengthFbo = fboWidth > 0 ? fboWidth : 1; + } else { + maxDeltaFbo = deltaFboHeight; + maxLengthFbo = fboHeight > 0 ? fboHeight : 1; + } + final float pctFboDelta = (float)maxDeltaFbo / (float)maxLengthFbo; + if( DEBUG_FBO_2 ) { + System.err.printf("XXX.maxDelta: %d / %d = %.3f%n", maxDeltaFbo, maxLengthFbo, pctFboDelta); + } + if( pctFboDelta > 0.1f ) { // more than 10% ! + if( DEBUG_FBO_1 ) { + System.err.printf("XXX.maxDelta: %d / %d = %.3f%n", maxDeltaFbo, maxLengthFbo, pctFboDelta); + System.err.printf("XXX.Scale %d * [%f x %f]: %d x %d%n", + sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight); + } + final int maxLength = Math.max(targetFboWidth, targetFboHeight); + if( maxLength > maxTexSize[0] ) { + if( targetFboWidth > targetFboHeight ) { + sampleCount[0] = (int)Math.floor(maxTexSize[0] / winWidth); + } else { + sampleCount[0] = (int)Math.floor(maxTexSize[0] / winHeight); + } + targetFboWidth = Math.round(winWidth*sampleCount[0]); + targetFboHeight= Math.round(winHeight*sampleCount[0]); + if( DEBUG_FBO_1 ) { + System.err.printf("XXX.Rescale (MAX): %d * [%f x %f]: %d x %d%n", + sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight); + } + if( sampleCount[0] <= 0 ) { + // Last way out! + renderRegion(gl); + return; + } + } + renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight); + } + // System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3)); + renderFBO(gl, rs, width, height); + } + } + + private void renderFBO(final GL2ES2 gl, final RenderState rs, final int width, final int hight) { + final ShaderState st = rs.getShaderState(); + + gl.glViewport(0, 0, width, hight); + st.uniform(gl, mgl_ActiveTexture); + gl.glActiveTexture(GL.GL_TEXTURE0 + mgl_ActiveTexture.intValue()); + setTexSize(gl, st); + + fbo.use(gl, texA); + verticeFboAttr.enableBuffer(gl, true); + texCoordFboAttr.enableBuffer(gl, true); + indicesFbo.bindBuffer(gl, true); // keeps VBO binding + + gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesFbo.getElementCount() * indicesFbo.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); + + indicesFbo.bindBuffer(gl, false); + texCoordFboAttr.enableBuffer(gl, false); + verticeFboAttr.enableBuffer(gl, false); + fbo.unuse(gl); + + // setback: gl.glActiveTexture(currentActiveTextureEngine[0]); + } + + private void renderRegion2FBO(final GL2ES2 gl, final RenderState rs, final int targetFboWidth, final int targetFboHeight) { + final ShaderState st = rs.getShaderState(); + + if( 0 >= targetFboWidth || 0 >= targetFboHeight ) { + throw new IllegalArgumentException("fboSize must be greater than 0: "+targetFboWidth+"x"+targetFboHeight); + } + + if(null == fbo) { + fboWidth = targetFboWidth; + fboHeight = targetFboHeight; + fbo = new FBObject(); + fbo.reset(gl, fboWidth, fboHeight); + // FIXME: shall not use bilinear (GL_LINEAR), due to own VBAA. Seems result is smooth w/o it now! + // texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); + texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); + fbo.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24); + if( DEBUG_FBO_1 ) { + System.err.printf("XXX.createFBO: %dx%d%n%s%n", fboWidth, fboHeight, fbo.toString()); + } + } else if( targetFboWidth != fboWidth || targetFboHeight != fboHeight ) { + fbo.reset(gl, targetFboWidth, targetFboHeight); + fbo.bind(gl); + if( DEBUG_FBO_1 ) { + System.err.printf("XXX.resetFBO: %dx%d -> %dx%d%n%s%n", fboWidth, fboHeight, targetFboWidth, targetFboHeight, fbo ); + } + fboWidth = targetFboWidth; + fboHeight = targetFboHeight; + } else { + fbo.bind(gl); + } + + //render texture + gl.glViewport(0, 0, fboWidth, fboHeight); + st.uniform(gl, mgl_fboPMVMatrix); // use orthogonal matrix + + gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT); + renderRegion(gl); + fbo.unbind(gl); + + st.uniform(gl, rs.getPMVMatrix()); // switch back to real PMV matrix + } + private void setTexSize(final GL2ES2 gl, final ShaderState st) { + // if( !gl.isGL3() ) { + // GLSL < 1.30 + if(null == mgl_TextureSize) { + mgl_TextureSize = new GLUniformData(UniformNames.gcu_TextureSize, 2, Buffers.newDirectFloatBuffer(2)); + } + final FloatBuffer texSize = (FloatBuffer) mgl_TextureSize.getBuffer(); + texSize.put(0, fboWidth); + texSize.put(1, fboHeight); + st.uniform(gl, mgl_TextureSize); + //} + } + + private void renderRegion(final GL2ES2 gl) { + verticeTxtAttr.enableBuffer(gl, true); + texCoordTxtAttr.enableBuffer(gl, true); + indicesTxtBuffer.bindBuffer(gl, true); // keeps VBO binding + + gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesTxtBuffer.getElementCount() * indicesTxtBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); + + indicesTxtBuffer.bindBuffer(gl, false); + texCoordTxtAttr.enableBuffer(gl, false); + verticeTxtAttr.enableBuffer(gl, false); + } + + @Override + protected void destroyImpl(final GL2ES2 gl, final RegionRenderer renderer) { + if(DEBUG_INSTANCE) { + System.err.println("VBORegion2PES2 Destroy: " + this); + } + final ShaderState st = renderer.getShaderState(); + if(null != fbo) { + fbo.destroy(gl); + fbo = null; + texA = null; + } + if(null != verticeTxtAttr) { + st.ownAttribute(verticeTxtAttr, false); + verticeTxtAttr.destroy(gl); + verticeTxtAttr = null; + } + if(null != texCoordTxtAttr) { + st.ownAttribute(texCoordTxtAttr, false); + texCoordTxtAttr.destroy(gl); + texCoordTxtAttr = null; + } + if(null != indicesTxtBuffer) { + indicesTxtBuffer.destroy(gl); + indicesTxtBuffer = null; + } + if(null != verticeFboAttr) { + st.ownAttribute(verticeFboAttr, false); + verticeFboAttr.destroy(gl); + verticeFboAttr = null; + } + if(null != texCoordFboAttr) { + st.ownAttribute(texCoordFboAttr, false); + texCoordFboAttr.destroy(gl); + texCoordFboAttr = null; + } + if(null != indicesFbo) { + indicesFbo.destroy(gl); + indicesFbo = null; + } + } +} |