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diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
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+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
@@ -0,0 +1,389 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package jogamp.graph.curve.opengl;
+
+import java.nio.FloatBuffer;
+
+import javax.media.opengl.GL2ES2;
+// FIXME: Subsume GL2GL3.GL_DRAW_FRAMEBUFFER -> GL2ES2.GL_DRAW_FRAMEBUFFER !
+import javax.media.opengl.GL;
+import javax.media.opengl.GLUniformData;
+import javax.media.opengl.fixedfunc.GLMatrixFunc;
+
+import jogamp.graph.curve.opengl.shader.AttributeNames;
+import jogamp.graph.curve.opengl.shader.UniformNames;
+
+import com.jogamp.common.nio.Buffers;
+import com.jogamp.graph.curve.Region;
+import com.jogamp.graph.curve.opengl.GLRegion;
+import com.jogamp.graph.curve.opengl.RegionRenderer;
+import com.jogamp.graph.curve.opengl.RenderState;
+import com.jogamp.opengl.FBObject;
+import com.jogamp.opengl.FBObject.Attachment;
+import com.jogamp.opengl.FBObject.TextureAttachment;
+import com.jogamp.opengl.util.GLArrayDataServer;
+import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.glsl.ShaderState;
+
+public class VBORegion2PVBAAES2 extends GLRegion {
+ private static final boolean DEBUG_FBO_1 = false;
+ private static final boolean DEBUG_FBO_2 = false;
+ private GLArrayDataServer verticeTxtAttr;
+ private GLArrayDataServer texCoordTxtAttr;
+ private GLArrayDataServer indicesTxtBuffer;
+ private GLArrayDataServer verticeFboAttr;
+ private GLArrayDataServer texCoordFboAttr;
+ private GLArrayDataServer indicesFbo;
+
+ private FBObject fbo;
+ private TextureAttachment texA;
+ private final PMVMatrix fboPMVMatrix;
+ GLUniformData mgl_fboPMVMatrix;
+
+ private int fboWidth = 0;
+ private int fboHeight = 0;
+ GLUniformData mgl_ActiveTexture;
+ GLUniformData mgl_TextureSize; // if GLSL < 1.30
+
+ final int[] maxTexSize = new int[] { -1 } ;
+
+ public VBORegion2PVBAAES2(final int renderModes, final int textureUnit) {
+ super(renderModes);
+ final int initialElementCount = 256;
+ fboPMVMatrix = new PMVMatrix();
+ mgl_fboPMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, fboPMVMatrix.glGetPMvMatrixf());
+ mgl_ActiveTexture = new GLUniformData(UniformNames.gcu_TextureUnit, textureUnit);
+
+ indicesTxtBuffer = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
+ verticeTxtAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT,
+ false, initialElementCount, GL.GL_STATIC_DRAW);
+ texCoordTxtAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT,
+ false, initialElementCount, GL.GL_STATIC_DRAW);
+ }
+
+ @Override
+ protected final void clearImpl(final GL2ES2 gl, final RegionRenderer renderer) {
+ indicesTxtBuffer.seal(gl, false);
+ indicesTxtBuffer.rewind();
+ verticeTxtAttr.seal(gl, false);
+ verticeTxtAttr.rewind();
+ texCoordTxtAttr.seal(gl, false);
+ texCoordTxtAttr.rewind();
+ }
+
+ @Override
+ protected final void pushVertex(float[] coords, float[] texParams) {
+ verticeTxtAttr.putf(coords[0]);
+ verticeTxtAttr.putf(coords[1]);
+ verticeTxtAttr.putf(coords[2]);
+
+ texCoordTxtAttr.putf(texParams[0]);
+ texCoordTxtAttr.putf(texParams[1]);
+ }
+
+ @Override
+ protected final void pushIndex(int idx) {
+ indicesTxtBuffer.puts((short)idx);
+ }
+
+ @Override
+ protected void update(final GL2ES2 gl, final RegionRenderer renderer) {
+ if(null == indicesFbo) {
+ final ShaderState st = renderer.getShaderState();
+
+ indicesFbo = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, 2, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
+ indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3);
+ indicesFbo.puts((short) 1); indicesFbo.puts((short) 2); indicesFbo.puts((short) 3);
+ indicesFbo.seal(true);
+
+ texCoordFboAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT,
+ false, 4, GL.GL_STATIC_DRAW);
+ st.ownAttribute(texCoordFboAttr, true);
+ texCoordFboAttr.putf(5); texCoordFboAttr.putf(5);
+ texCoordFboAttr.putf(5); texCoordFboAttr.putf(6);
+ texCoordFboAttr.putf(6); texCoordFboAttr.putf(6);
+ texCoordFboAttr.putf(6); texCoordFboAttr.putf(5);
+ texCoordFboAttr.seal(true);
+
+ verticeFboAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT,
+ false, 4, GL.GL_STATIC_DRAW);
+ st.ownAttribute(verticeFboAttr, true);
+
+ st.ownAttribute(verticeTxtAttr, true);
+ st.ownAttribute(texCoordTxtAttr, true);
+
+ if(Region.DEBUG_INSTANCE) {
+ System.err.println("VBORegion2PES2 Create: " + this);
+ }
+ }
+ // seal buffers
+ indicesTxtBuffer.seal(gl, true);
+ indicesTxtBuffer.enableBuffer(gl, false);
+ texCoordTxtAttr.seal(gl, true);
+ texCoordTxtAttr.enableBuffer(gl, false);
+ verticeTxtAttr.seal(gl, true);
+ verticeTxtAttr.enableBuffer(gl, false);
+
+ // update all bbox related data
+ verticeFboAttr.seal(gl, false);
+ verticeFboAttr.rewind();
+ verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.seal(gl, true);
+ verticeFboAttr.enableBuffer(gl, false);
+
+ fboPMVMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ fboPMVMatrix.glLoadIdentity();
+ fboPMVMatrix.glOrthof(box.getLow()[0], box.getHigh()[0], box.getLow()[1], box.getHigh()[1], -1, 1);
+
+ // push data 2 GPU ..
+ indicesFbo.seal(gl, true);
+ indicesFbo.enableBuffer(gl, false);
+
+ // trigger renderRegion2FBO !
+ fboHeight = 0;
+ fboWidth = 0;
+ // the buffers were disabled, since due to real/fbo switching and other vbo usage
+ }
+
+ @Override
+ protected void drawImpl(final GL2ES2 gl, final RegionRenderer renderer, final int[/*1*/] sampleCount) {
+ final int width = renderer.getWidth();
+ final int height = renderer.getHeight();
+ if(width <=0 || height <= 0 || null==sampleCount || sampleCount[0] <= 0){
+ renderRegion(gl);
+ } else {
+ if(0 > maxTexSize[0]) {
+ gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, maxTexSize, 0);
+ }
+ final RenderState rs = renderer.getRenderState();
+ final float winWidth, winHeight;
+ int targetFboWidth, targetFboHeight;
+ {
+ // Calculate perspective pixel width/height for FBO,
+ // considering the sampleCount.
+ final int[] view = new int[] { 0, 0, width, height };
+ final float objZ = 0f;
+
+ final float[] winPosSzMin = new float[3];
+ final float[] winPosSzMax = new float[3];
+ final PMVMatrix pmv = renderer.getMatrix();
+ pmv.gluProject(box.getMinX(), box.getMinY(), objZ, view, 0, winPosSzMin, 0);
+ pmv.gluProject(box.getMaxX(), box.getMaxY(), objZ, view, 0, winPosSzMax, 0);
+ winWidth = Math.abs(winPosSzMax[0] - winPosSzMin[0]);
+ winHeight = Math.abs(winPosSzMax[1] - winPosSzMin[1]);
+ targetFboWidth = Math.round(winWidth*sampleCount[0]);
+ targetFboHeight= Math.round(winHeight*sampleCount[0]);
+ if( DEBUG_FBO_2 ) {
+ System.err.printf("XXX.MinMax1 min [%.1f, %.1f -> %.3f, %.3f, %.3f]"+
+ ", max [%.1f, %.1f -> %.3f, %.3f, %.3f], view[%d, %d] -> [%f x %f]%n",
+ box.getMinX(), box.getMinY(), winPosSzMin[0], winPosSzMin[1], winPosSzMin[2],
+ box.getMaxX(), box.getMaxY(), winPosSzMax[0], winPosSzMax[1], winPosSzMax[2],
+ view[2], view[3], winWidth, winHeight);
+ System.err.printf("XXX.MinMax1 [%f x %f] * %d = %d x %d%n", winWidth, winHeight, sampleCount[0], targetFboWidth, targetFboHeight);
+ }
+ }
+ final int deltaFboWidth = Math.abs(targetFboWidth-fboWidth);
+ final int deltaFboHeight = Math.abs(targetFboHeight-fboHeight);
+ final int maxDeltaFbo, maxLengthFbo;
+ if( deltaFboWidth >= deltaFboHeight ) {
+ maxDeltaFbo = deltaFboWidth;
+ maxLengthFbo = fboWidth > 0 ? fboWidth : 1;
+ } else {
+ maxDeltaFbo = deltaFboHeight;
+ maxLengthFbo = fboHeight > 0 ? fboHeight : 1;
+ }
+ final float pctFboDelta = (float)maxDeltaFbo / (float)maxLengthFbo;
+ if( DEBUG_FBO_2 ) {
+ System.err.printf("XXX.maxDelta: %d / %d = %.3f%n", maxDeltaFbo, maxLengthFbo, pctFboDelta);
+ }
+ if( pctFboDelta > 0.1f ) { // more than 10% !
+ if( DEBUG_FBO_1 ) {
+ System.err.printf("XXX.maxDelta: %d / %d = %.3f%n", maxDeltaFbo, maxLengthFbo, pctFboDelta);
+ System.err.printf("XXX.Scale %d * [%f x %f]: %d x %d%n",
+ sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight);
+ }
+ final int maxLength = Math.max(targetFboWidth, targetFboHeight);
+ if( maxLength > maxTexSize[0] ) {
+ if( targetFboWidth > targetFboHeight ) {
+ sampleCount[0] = (int)Math.floor(maxTexSize[0] / winWidth);
+ } else {
+ sampleCount[0] = (int)Math.floor(maxTexSize[0] / winHeight);
+ }
+ targetFboWidth = Math.round(winWidth*sampleCount[0]);
+ targetFboHeight= Math.round(winHeight*sampleCount[0]);
+ if( DEBUG_FBO_1 ) {
+ System.err.printf("XXX.Rescale (MAX): %d * [%f x %f]: %d x %d%n",
+ sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight);
+ }
+ if( sampleCount[0] <= 0 ) {
+ // Last way out!
+ renderRegion(gl);
+ return;
+ }
+ }
+ renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight);
+ }
+ // System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3));
+ renderFBO(gl, rs, width, height);
+ }
+ }
+
+ private void renderFBO(final GL2ES2 gl, final RenderState rs, final int width, final int hight) {
+ final ShaderState st = rs.getShaderState();
+
+ gl.glViewport(0, 0, width, hight);
+ st.uniform(gl, mgl_ActiveTexture);
+ gl.glActiveTexture(GL.GL_TEXTURE0 + mgl_ActiveTexture.intValue());
+ setTexSize(gl, st);
+
+ fbo.use(gl, texA);
+ verticeFboAttr.enableBuffer(gl, true);
+ texCoordFboAttr.enableBuffer(gl, true);
+ indicesFbo.bindBuffer(gl, true); // keeps VBO binding
+
+ gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesFbo.getElementCount() * indicesFbo.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
+
+ indicesFbo.bindBuffer(gl, false);
+ texCoordFboAttr.enableBuffer(gl, false);
+ verticeFboAttr.enableBuffer(gl, false);
+ fbo.unuse(gl);
+
+ // setback: gl.glActiveTexture(currentActiveTextureEngine[0]);
+ }
+
+ private void renderRegion2FBO(final GL2ES2 gl, final RenderState rs, final int targetFboWidth, final int targetFboHeight) {
+ final ShaderState st = rs.getShaderState();
+
+ if( 0 >= targetFboWidth || 0 >= targetFboHeight ) {
+ throw new IllegalArgumentException("fboSize must be greater than 0: "+targetFboWidth+"x"+targetFboHeight);
+ }
+
+ if(null == fbo) {
+ fboWidth = targetFboWidth;
+ fboHeight = targetFboHeight;
+ fbo = new FBObject();
+ fbo.reset(gl, fboWidth, fboHeight);
+ // FIXME: shall not use bilinear (GL_LINEAR), due to own VBAA. Seems result is smooth w/o it now!
+ // texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
+ texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
+ fbo.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24);
+ if( DEBUG_FBO_1 ) {
+ System.err.printf("XXX.createFBO: %dx%d%n%s%n", fboWidth, fboHeight, fbo.toString());
+ }
+ } else if( targetFboWidth != fboWidth || targetFboHeight != fboHeight ) {
+ fbo.reset(gl, targetFboWidth, targetFboHeight);
+ fbo.bind(gl);
+ if( DEBUG_FBO_1 ) {
+ System.err.printf("XXX.resetFBO: %dx%d -> %dx%d%n%s%n", fboWidth, fboHeight, targetFboWidth, targetFboHeight, fbo );
+ }
+ fboWidth = targetFboWidth;
+ fboHeight = targetFboHeight;
+ } else {
+ fbo.bind(gl);
+ }
+
+ //render texture
+ gl.glViewport(0, 0, fboWidth, fboHeight);
+ st.uniform(gl, mgl_fboPMVMatrix); // use orthogonal matrix
+
+ gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT);
+ renderRegion(gl);
+ fbo.unbind(gl);
+
+ st.uniform(gl, rs.getPMVMatrix()); // switch back to real PMV matrix
+ }
+ private void setTexSize(final GL2ES2 gl, final ShaderState st) {
+ // if( !gl.isGL3() ) {
+ // GLSL < 1.30
+ if(null == mgl_TextureSize) {
+ mgl_TextureSize = new GLUniformData(UniformNames.gcu_TextureSize, 2, Buffers.newDirectFloatBuffer(2));
+ }
+ final FloatBuffer texSize = (FloatBuffer) mgl_TextureSize.getBuffer();
+ texSize.put(0, fboWidth);
+ texSize.put(1, fboHeight);
+ st.uniform(gl, mgl_TextureSize);
+ //}
+ }
+
+ private void renderRegion(final GL2ES2 gl) {
+ verticeTxtAttr.enableBuffer(gl, true);
+ texCoordTxtAttr.enableBuffer(gl, true);
+ indicesTxtBuffer.bindBuffer(gl, true); // keeps VBO binding
+
+ gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesTxtBuffer.getElementCount() * indicesTxtBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
+
+ indicesTxtBuffer.bindBuffer(gl, false);
+ texCoordTxtAttr.enableBuffer(gl, false);
+ verticeTxtAttr.enableBuffer(gl, false);
+ }
+
+ @Override
+ protected void destroyImpl(final GL2ES2 gl, final RegionRenderer renderer) {
+ if(DEBUG_INSTANCE) {
+ System.err.println("VBORegion2PES2 Destroy: " + this);
+ }
+ final ShaderState st = renderer.getShaderState();
+ if(null != fbo) {
+ fbo.destroy(gl);
+ fbo = null;
+ texA = null;
+ }
+ if(null != verticeTxtAttr) {
+ st.ownAttribute(verticeTxtAttr, false);
+ verticeTxtAttr.destroy(gl);
+ verticeTxtAttr = null;
+ }
+ if(null != texCoordTxtAttr) {
+ st.ownAttribute(texCoordTxtAttr, false);
+ texCoordTxtAttr.destroy(gl);
+ texCoordTxtAttr = null;
+ }
+ if(null != indicesTxtBuffer) {
+ indicesTxtBuffer.destroy(gl);
+ indicesTxtBuffer = null;
+ }
+ if(null != verticeFboAttr) {
+ st.ownAttribute(verticeFboAttr, false);
+ verticeFboAttr.destroy(gl);
+ verticeFboAttr = null;
+ }
+ if(null != texCoordFboAttr) {
+ st.ownAttribute(texCoordFboAttr, false);
+ texCoordFboAttr.destroy(gl);
+ texCoordFboAttr = null;
+ }
+ if(null != indicesFbo) {
+ indicesFbo.destroy(gl);
+ indicesFbo = null;
+ }
+ }
+}