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-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp47
1 files changed, 18 insertions, 29 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp
index b51ec5808..f3a88adef 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp
@@ -1,51 +1,40 @@
//Copyright 2010 JogAmp Community. All rights reserved.
+//
+// 1-pass shader w/o weight
+//
+
#include uniforms.glsl
#include varyings.glsl
-const vec3 b_color = vec3(1.0, 1.0, 1.0);
-const vec4 tex_weights = vec4(0.075, 0.06, 0.045, 0.025);
-
void main (void)
{
vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y));
vec3 c = gcu_ColorStatic.rgb;
float alpha = 0.0;
- float enable = 1.0;
if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) {
alpha = gcu_Alpha;
}
else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)) {
- vec2 dtx = dFdx(rtex);
- vec2 dty = dFdy(rtex);
-
rtex.y -= 0.1;
- if(rtex.y < 0.0) {
- if(gcv_TexCoord.y < 0.0) {
- // discard; // freezes NV tegra2 compiler (TODO: dbl check)
- enable = 0.0;
- } else {
- rtex.y = 0.0;
- }
- }
-
- vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x));
- float position = rtex.y - (rtex.x * (1.0 - rtex.x));
- float d = position/(length(f));
-
- float a = (0.5 - d * sign(gcv_TexCoord.y));
-
- if (a >= 1.0) {
- alpha = gcu_Alpha * enable;
- } else if (a <= 0.0) {
- // discard; // freezes NV tegra2 compiler (TODO: dbl check)
+ if(rtex.y < 0.0 && gcv_TexCoord.y < 0.0) {
+ // discard; // freezes NV tegra2 compiler
alpha = 0.0;
- } else {
- alpha = gcu_Alpha * a * enable;
- // ?? mix(b_color,gcu_ColorStatic.rgb, a);
+ } else {
+ rtex.y = max(rtex.y, 0.0);
+
+ vec2 dtx = dFdx(rtex);
+ vec2 dty = dFdy(rtex);
+
+ vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x));
+ float position = rtex.y - (rtex.x * (1.0 - rtex.x));
+
+ // FIXME: will we ever set gcu_Alpha != 1.0 ? If not, a==alpha!
+ float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0);
+ alpha = gcu_Alpha * a;
}
}