diff options
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl')
3 files changed, 12 insertions, 5 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl index e5ae2b42e..c9a242573 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl @@ -4,7 +4,8 @@ #include precision.glsl -attribute HIGHP vec3 gca_Vertices; +// attribute HIGHP vec3 gca_Vertices; +attribute HIGHP vec4 gca_Vertices; attribute HIGHP vec2 gca_TexCoords; //attribute HIGHP vec4 gca_Colors; //attribute HIGHP vec3 gca_Normals; diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp index fca3bcc04..975c2dc5b 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp @@ -1,13 +1,15 @@ //Copyright 2010 JogAmp Community. All rights reserved. +/** + * AMD complains: #version must occur before any other statement in the program #ifdef GL_ES #version 100 #else - #version 130 + #version 110 #endif - + */ + #include uniforms.glsl -#include attributes.glsl #include varyings.glsl const vec3 b_color = vec3(0.0, 0.0, 0.0); diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.vp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.vp index 298dce7ef..fe74caffb 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.vp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.vp @@ -1,10 +1,13 @@ //Copyright 2010 JogAmp Community. All rights reserved. +/** + * AMD complains: #version must occur before any other statement in the program #ifdef GL_ES #version 100 #else #version 110 #endif + */ #include uniforms.glsl #include attributes.glsl @@ -12,6 +15,7 @@ void main(void) { - gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * vec4(gca_Vertices, 1); + // gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * vec4(gca_Vertices, 1); + gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * gca_Vertices; gcv_TexCoord = gca_TexCoords; } |