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-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java221
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java153
2 files changed, 141 insertions, 233 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
index 90b3d47cd..5645393bb 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
@@ -27,7 +27,7 @@
*/
package jogamp.graph.curve.opengl;
-import java.util.ArrayList;
+import java.nio.FloatBuffer;
import javax.media.opengl.GL2ES2;
// FIXME: Subsume GL2GL3.GL_DRAW_FRAMEBUFFER -> GL2ES2.GL_DRAW_FRAMEBUFFER !
@@ -38,22 +38,18 @@ import javax.media.opengl.fixedfunc.GLMatrixFunc;
import jogamp.graph.curve.opengl.shader.AttributeNames;
import jogamp.graph.curve.opengl.shader.UniformNames;
-import com.jogamp.graph.geom.AABBox;
+import com.jogamp.common.nio.Buffers;
import com.jogamp.graph.geom.Triangle;
import com.jogamp.graph.geom.Vertex;
-import com.jogamp.graph.curve.Region;
+import com.jogamp.graph.curve.opengl.GLRegion;
import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.opengl.util.FBObject;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.PMVMatrix;
import com.jogamp.opengl.util.glsl.ShaderState;
-public class VBORegion2PES2 implements Region {
- private int numVertices = 0;
-
- private ArrayList<Triangle> triangles = new ArrayList<Triangle>();
- private ArrayList<Vertex> vertices = new ArrayList<Vertex>();
+public class VBORegion2PES2 extends GLRegion {
private GLArrayDataServer verticeTxtAttr;
private GLArrayDataServer texCoordTxtAttr;
private GLArrayDataServer indicesTxt;
@@ -61,97 +57,90 @@ public class VBORegion2PES2 implements Region {
private GLArrayDataServer texCoordFboAttr;
private GLArrayDataServer indicesFbo;
- private boolean flipped = false;
-
- private boolean dirty = true;
- private AABBox box;
private FBObject fbo;
-
private PMVMatrix fboPMVMatrix;
GLUniformData mgl_fboPMVMatrix;
private int tex_width_c = 0;
private int tex_height_c = 0;
GLUniformData mgl_ActiveTexture;
- int activeTexture; // texture engine 0 == GL.GL_TEXTURE0
+ GLUniformData mgl_TextureSize; // if GLSL < 1.30
+ final int activeTexture; // texture engine 0 == GL.GL_TEXTURE0
- public VBORegion2PES2(RenderState rs, int textureEngine) {
- fboPMVMatrix = new PMVMatrix();
- mgl_fboPMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, fboPMVMatrix.glGetPMvMatrixf());
-
+ public VBORegion2PES2(int renderModes, int textureEngine) {
+ super(renderModes);
activeTexture = GL.GL_TEXTURE0 + textureEngine;
- mgl_ActiveTexture = new GLUniformData(UniformNames.gcu_TextureUnit, textureEngine);
-
- final int initialSize = 256;
- final ShaderState st = rs.getShaderState();
-
- indicesFbo = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialSize, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
- indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3);
- indicesFbo.puts((short) 1); indicesFbo.puts((short) 2); indicesFbo.puts((short) 3);
- indicesFbo.seal(true);
-
- texCoordFboAttr = GLArrayDataServer.createGLSL(st, AttributeNames.TEXCOORD_ATTR_NAME, 2,
- GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
- st.ownAttribute(texCoordFboAttr, true);
- texCoordFboAttr.putf(5); texCoordFboAttr.putf(5);
- texCoordFboAttr.putf(5); texCoordFboAttr.putf(6);
- texCoordFboAttr.putf(6); texCoordFboAttr.putf(6);
- texCoordFboAttr.putf(6); texCoordFboAttr.putf(5);
- texCoordFboAttr.seal(true);
-
- verticeFboAttr = GLArrayDataServer.createGLSL(st, AttributeNames.VERTEX_ATTR_NAME, 3,
- GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
- st.ownAttribute(verticeFboAttr, true);
-
-
- box = new AABBox();
-
- indicesTxt = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialSize, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
-
- verticeTxtAttr = GLArrayDataServer.createGLSL(st, AttributeNames.VERTEX_ATTR_NAME, 3,
- GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
- st.ownAttribute(verticeTxtAttr, true);
-
- texCoordTxtAttr = GLArrayDataServer.createGLSL(st, AttributeNames.TEXCOORD_ATTR_NAME, 2,
- GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
- st.ownAttribute(texCoordTxtAttr, true);
-
- if(DEBUG_INSTANCE) {
- System.err.println("VBORegion2PES2 Create: " + this);
- }
+ fboPMVMatrix = new PMVMatrix();
+ mgl_fboPMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, fboPMVMatrix.glGetPMvMatrixf());
+ mgl_ActiveTexture = new GLUniformData(UniformNames.gcu_TextureUnit, textureEngine);
}
- public void update(GL2ES2 gl){
- if(!dirty) {
+ public void update(GL2ES2 gl, RenderState rs) {
+ if(!isDirty()) {
return;
}
-
+
+ if(null == indicesFbo) {
+ final int initialSize = 256;
+ final ShaderState st = rs.getShaderState();
+
+ indicesFbo = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialSize, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
+ indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3);
+ indicesFbo.puts((short) 1); indicesFbo.puts((short) 2); indicesFbo.puts((short) 3);
+ indicesFbo.seal(true);
+
+ texCoordFboAttr = GLArrayDataServer.createGLSL(st, AttributeNames.TEXCOORD_ATTR_NAME, 2,
+ GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
+ st.ownAttribute(texCoordFboAttr, true);
+ texCoordFboAttr.putf(5); texCoordFboAttr.putf(5);
+ texCoordFboAttr.putf(5); texCoordFboAttr.putf(6);
+ texCoordFboAttr.putf(6); texCoordFboAttr.putf(6);
+ texCoordFboAttr.putf(6); texCoordFboAttr.putf(5);
+ texCoordFboAttr.seal(true);
+
+ verticeFboAttr = GLArrayDataServer.createGLSL(st, AttributeNames.VERTEX_ATTR_NAME, 3,
+ GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
+ st.ownAttribute(verticeFboAttr, true);
+
+
+ indicesTxt = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialSize, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
+
+ verticeTxtAttr = GLArrayDataServer.createGLSL(st, AttributeNames.VERTEX_ATTR_NAME, 3,
+ GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
+ st.ownAttribute(verticeTxtAttr, true);
+
+ texCoordTxtAttr = GLArrayDataServer.createGLSL(st, AttributeNames.TEXCOORD_ATTR_NAME, 2,
+ GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
+ st.ownAttribute(texCoordTxtAttr, true);
+
+ if(DEBUG_INSTANCE) {
+ System.err.println("VBORegion2PES2 Create: " + this);
+ }
+ }
// process triangles
indicesTxt.seal(gl, false);
indicesTxt.rewind();
- for(Triangle t:triangles){
- if(t.getVertices()[0].getId() == Integer.MAX_VALUE){
- t.getVertices()[0].setId(numVertices++);
- t.getVertices()[1].setId(numVertices++);
- t.getVertices()[2].setId(numVertices++);
+ for(int i=0; i<triangles.size(); i++) {
+ final Triangle t = triangles.get(i);
+ final Vertex[] t_vertices = t.getVertices();
+
+ if(t_vertices[0].getId() == Integer.MAX_VALUE){
+ t_vertices[0].setId(numVertices++);
+ t_vertices[1].setId(numVertices++);
+ t_vertices[2].setId(numVertices++);
- vertices.add(t.getVertices()[0]);
- vertices.add(t.getVertices()[1]);
- vertices.add(t.getVertices()[2]);
+ vertices.add(t_vertices[0]);
+ vertices.add(t_vertices[1]);
+ vertices.add(t_vertices[2]);
- indicesTxt.puts((short) t.getVertices()[0].getId());
- indicesTxt.puts((short) t.getVertices()[1].getId());
- indicesTxt.puts((short) t.getVertices()[2].getId());
- }
- else{
- Vertex v1 = t.getVertices()[0];
- Vertex v2 = t.getVertices()[1];
- Vertex v3 = t.getVertices()[2];
-
- indicesTxt.puts((short) v1.getId());
- indicesTxt.puts((short) v2.getId());
- indicesTxt.puts((short) v3.getId());
+ indicesTxt.puts((short) t_vertices[0].getId());
+ indicesTxt.puts((short) t_vertices[1].getId());
+ indicesTxt.puts((short) t_vertices[2].getId());
+ } else {
+ indicesTxt.puts((short) t_vertices[0].getId());
+ indicesTxt.puts((short) t_vertices[1].getId());
+ indicesTxt.puts((short) t_vertices[2].getId());
}
}
indicesTxt.seal(gl, true);
@@ -163,19 +152,13 @@ public class VBORegion2PES2 implements Region {
verticeTxtAttr.rewind();
texCoordTxtAttr.seal(gl, false);
texCoordTxtAttr.rewind();
- for(Vertex v:vertices){
- verticeTxtAttr.putf(v.getX());
- if(flipped){
- verticeTxtAttr.putf(-1*v.getY());
- } else {
- verticeTxtAttr.putf(v.getY());
- }
- verticeTxtAttr.putf(v.getZ());
- if(flipped){
- box.resize(v.getX(), -1*v.getY(), v.getZ());
- } else {
- box.resize(v.getX(), v.getY(), v.getZ());
- }
+ for(int i=0; i<vertices.size(); i++) {
+ final Vertex v = vertices.get(i);
+ final float ysign = isFlipped() ? -1.0f : 1.0f ;
+ verticeTxtAttr.putf( v.getX());
+ verticeTxtAttr.putf(ysign * v.getY());
+ verticeTxtAttr.putf( v.getZ());
+ box.resize(v.getX(), ysign*v.getY(), v.getZ());
final float[] tex = v.getTexCoord();
texCoordTxtAttr.putf(tex[0]);
@@ -204,16 +187,16 @@ public class VBORegion2PES2 implements Region {
indicesFbo.seal(gl, true);
indicesFbo.enableBuffer(gl, false);
- dirty = false;
+ setDirty(false);
// the buffers were disabled, since due to real/fbo switching and other vbo usage
}
- public void render(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int width) {
+ protected void drawImpl(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int width) {
if(vp_width <=0 || vp_height <= 0 || width <= 0){
renderRegion(gl);
} else {
- if(width != tex_width_c){
+ if(width != tex_width_c) {
renderRegion2FBO(gl, rs, width);
}
// System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3));
@@ -253,7 +236,7 @@ public class VBORegion2PES2 implements Region {
final ShaderState st = rs.getShaderState();
tex_width_c = tex_width;
- tex_height_c = (int)(tex_width_c*box.getHeight()/box.getWidth());
+ tex_height_c = (int) ( ( ( tex_width_c * box.getHeight() ) / box.getWidth() ) + 0.5f );
// System.out.println("FBO Size: "+tex_width+" -> "+tex_height_c+"x"+tex_width_c);
// System.out.println("FBO Scale: " + m.glGetMatrixf().get(0) +" " + m.glGetMatrixf().get(5));
@@ -283,6 +266,17 @@ public class VBORegion2PES2 implements Region {
fbo.unbind(gl);
st.uniform(gl, rs.getPMVMatrix()); // switch back to real PMV matrix
+
+ // if( !gl.isGL3() ) {
+ // GLSL < 1.30
+ if(null == mgl_TextureSize) {
+ mgl_TextureSize = new GLUniformData(UniformNames.gcu_TextureSize, 2, Buffers.newDirectFloatBuffer(2));
+ }
+ final FloatBuffer texSize = (FloatBuffer) mgl_TextureSize.getBuffer();
+ texSize.put(0, (float)fbo.getWidth());
+ texSize.put(1, (float)fbo.getHeight());
+ st.uniform(gl, mgl_TextureSize);
+ //}
}
private void renderRegion(GL2ES2 gl) {
@@ -297,25 +291,6 @@ public class VBORegion2PES2 implements Region {
indicesTxt.enableBuffer(gl, false);
}
- public void addTriangles(ArrayList<Triangle> tris) {
- triangles.addAll(tris);
- dirty = true;
- }
-
- public int getNumVertices(){
- return numVertices;
- }
-
- public void addVertices(ArrayList<Vertex> verts){
- vertices.addAll(verts);
- numVertices = vertices.size();
- dirty = true;
- }
-
- public boolean isDirty(){
- return dirty;
- }
-
public void destroy(GL2ES2 gl, RenderState rs) {
if(DEBUG_INSTANCE) {
System.err.println("VBORegion2PES2 Destroy: " + this);
@@ -355,17 +330,5 @@ public class VBORegion2PES2 implements Region {
}
triangles.clear();
vertices.clear();
- }
-
- public boolean isFlipped() {
- return flipped;
- }
-
- public void setFlipped(boolean flipped) {
- this.flipped = flipped;
- }
-
- public AABBox getBounds(){
- return box;
- }
+ }
}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
index 7956e5137..17fb29b1b 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
@@ -27,14 +27,12 @@
*/
package jogamp.graph.curve.opengl;
-import java.util.ArrayList;
-
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
import jogamp.graph.curve.opengl.shader.AttributeNames;
-import com.jogamp.graph.curve.Region;
+import com.jogamp.graph.curve.opengl.GLRegion;
import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.graph.geom.AABBox;
import com.jogamp.graph.geom.Vertex;
@@ -42,50 +40,44 @@ import com.jogamp.graph.geom.Triangle;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.glsl.ShaderState;
-public class VBORegionSPES2 implements Region {
- private int numVertices = 0;
-
- private ArrayList<Triangle> triangles = new ArrayList<Triangle>();
- private ArrayList<Vertex> vertices = new ArrayList<Vertex>();
+public class VBORegionSPES2 extends GLRegion {
private GLArrayDataServer verticeAttr = null;
private GLArrayDataServer texCoordAttr = null;
private GLArrayDataServer indices = null;
-
- private boolean flipped = false;
- private boolean dirty = true;
-
- private AABBox box = null;
-
- public VBORegionSPES2(RenderState rs){
- box = new AABBox();
- final int initialSize = 256;
- final ShaderState st = rs.getShaderState();
-
- indices = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialSize, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
-
- verticeAttr = GLArrayDataServer.createGLSL(st, AttributeNames.VERTEX_ATTR_NAME, 3,
- GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
- st.ownAttribute(verticeAttr, true);
-
- texCoordAttr = GLArrayDataServer.createGLSL(st, AttributeNames.TEXCOORD_ATTR_NAME, 2,
- GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
- st.ownAttribute(texCoordAttr, true);
-
- if(DEBUG_INSTANCE) {
- System.err.println("VBORegionSPES2 Create: " + this);
- }
+ protected VBORegionSPES2(int renderModes) {
+ super(renderModes);
}
- public void update(GL2ES2 gl){
- if(!dirty) {
+ protected void update(GL2ES2 gl, RenderState rs) {
+ if(!isDirty()) {
return;
}
+ if(null == indices) {
+ final int initialSize = 256;
+ final ShaderState st = rs.getShaderState();
+
+ indices = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialSize, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
+
+ verticeAttr = GLArrayDataServer.createGLSL(st, AttributeNames.VERTEX_ATTR_NAME, 3,
+ GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
+ st.ownAttribute(verticeAttr, true);
+
+ texCoordAttr = GLArrayDataServer.createGLSL(st, AttributeNames.TEXCOORD_ATTR_NAME, 2,
+ GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
+ st.ownAttribute(texCoordAttr, true);
+
+ if(DEBUG_INSTANCE) {
+ System.err.println("VBORegionSPES2 Create: " + this);
+ }
+ }
+
// process triangles
indices.seal(gl, false);
indices.rewind();
- for(Triangle t:triangles){
+ for(int i=0; i<triangles.size(); i++) {
+ final Triangle t = triangles.get(i);
final Vertex[] t_vertices = t.getVertices();
if(t_vertices[0].getId() == Integer.MAX_VALUE){
@@ -93,22 +85,17 @@ public class VBORegionSPES2 implements Region {
t_vertices[1].setId(numVertices++);
t_vertices[2].setId(numVertices++);
- vertices.add(t.getVertices()[0]);
- vertices.add(t.getVertices()[1]);
- vertices.add(t.getVertices()[2]);
+ vertices.add(t_vertices[0]);
+ vertices.add(t_vertices[1]);
+ vertices.add(t_vertices[2]);
- indices.puts((short) t.getVertices()[0].getId());
- indices.puts((short) t.getVertices()[1].getId());
- indices.puts((short) t.getVertices()[2].getId());
- }
- else{
- Vertex v1 = t_vertices[0];
- Vertex v2 = t_vertices[1];
- Vertex v3 = t_vertices[2];
-
- indices.puts((short) v1.getId());
- indices.puts((short) v2.getId());
- indices.puts((short) v3.getId());
+ indices.puts((short) t_vertices[0].getId());
+ indices.puts((short) t_vertices[1].getId());
+ indices.puts((short) t_vertices[2].getId());
+ } else {
+ indices.puts((short) t_vertices[0].getId());
+ indices.puts((short) t_vertices[1].getId());
+ indices.puts((short) t_vertices[2].getId());
}
}
indices.seal(gl, true);
@@ -120,21 +107,13 @@ public class VBORegionSPES2 implements Region {
verticeAttr.rewind();
texCoordAttr.seal(gl, false);
texCoordAttr.rewind();
- for(Vertex v:vertices){
- if(flipped){
- verticeAttr.putf(v.getX());
- verticeAttr.putf(-1*v.getY());
- verticeAttr.putf(v.getZ());
-
- box.resize(v.getX(),-1*v.getY(),v.getZ());
- }
- else{
- verticeAttr.putf(v.getX());
- verticeAttr.putf(v.getY());
- verticeAttr.putf(v.getZ());
-
- box.resize(v.getX(),v.getY(),v.getZ());
- }
+ for(int i=0; i<vertices.size(); i++) {
+ final Vertex v = vertices.get(i);
+ final float ysign = isFlipped() ? -1.0f : 1.0f ;
+ verticeAttr.putf( v.getX());
+ verticeAttr.putf(ysign * v.getY());
+ verticeAttr.putf( v.getZ());
+ box.resize(v.getX(), ysign*v.getY(), v.getZ());
final float[] tex = v.getTexCoord();
texCoordAttr.putf(tex[0]);
@@ -147,12 +126,12 @@ public class VBORegionSPES2 implements Region {
// update all bbox related data: nope
- dirty = false;
+ setDirty(false);
// the buffers were disabled, since due to real/fbo switching and other vbo usage
}
-
- private void render(GL2ES2 gl) {
+
+ protected void drawImpl(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int width) {
verticeAttr.enableBuffer(gl, true);
texCoordAttr.enableBuffer(gl, true);
indices.enableBuffer(gl, true);
@@ -162,30 +141,7 @@ public class VBORegionSPES2 implements Region {
verticeAttr.enableBuffer(gl, false);
texCoordAttr.enableBuffer(gl, false);
indices.enableBuffer(gl, false);
- }
-
- public void render(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int width) {
- render(gl);
- }
-
- public void addTriangles(ArrayList<Triangle> tris) {
- triangles.addAll(tris);
- dirty = true;
- }
-
- public int getNumVertices(){
- return numVertices;
- }
-
- public void addVertices(ArrayList<Vertex> verts){
- vertices.addAll(verts);
- numVertices = vertices.size();
- dirty = true;
- }
-
- public boolean isDirty(){
- return dirty;
- }
+ }
public final void destroy(GL2ES2 gl, RenderState rs) {
if(DEBUG_INSTANCE) {
@@ -206,16 +162,5 @@ public class VBORegionSPES2 implements Region {
indices.destroy(gl);
indices = null;
}
- }
-
- public boolean isFlipped() {
- return flipped;
- }
-
- public void setFlipped(boolean flipped) {
- this.flipped = flipped;
- }
- public AABBox getBounds(){
- return box;
- }
+ }
}