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-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java6
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java
index ca50b5d2d..422714ac5 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java
@@ -454,7 +454,7 @@ public class VBORegion2PMSAAES2 extends GLRegion {
fboWidth = targetFboWidth;
fboHeight = targetFboHeight;
fbo = new FBObject();
- fbo.reset(gl, fboWidth, fboHeight, sampleCount[0], false);
+ fbo.init(gl, fboWidth, fboHeight, sampleCount[0]);
sampleCount[0] = fbo.getNumSamples();
fbo.attachColorbuffer(gl, 0, true);
if( !blendingEnabled ) {
@@ -463,7 +463,7 @@ public class VBORegion2PMSAAES2 extends GLRegion {
}
final FBObject ssink = new FBObject();
{
- ssink.reset(gl, fboWidth, fboHeight);
+ ssink.init(gl, fboWidth, fboHeight, 0);
// FIXME: shall not use bilinear (GL_LINEAR), due to MSAA ???
// ssink.attachTexture2D(gl, 0, true, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
ssink.attachTexture2D(gl, 0, true, GL.GL_NEAREST, GL.GL_NEAREST, GL.GL_CLAMP_TO_EDGE, GL.GL_CLAMP_TO_EDGE);
@@ -478,7 +478,7 @@ public class VBORegion2PMSAAES2 extends GLRegion {
System.err.printf("XXX.createFBO: blending %b, %dx%d%n%s%n", blendingEnabled, fboWidth, fboHeight, fbo.toString());
}
} else if( targetFboWidth != fboWidth || targetFboHeight != fboHeight || fbo.getNumSamples() != sampleCount[0] ) {
- fbo.reset(gl, targetFboWidth, targetFboHeight, sampleCount[0], true /* resetSamplingSink */);
+ fbo.reset(gl, targetFboWidth, targetFboHeight, sampleCount[0]);
sampleCount[0] = fbo.getNumSamples();
if( DEBUG_FBO_1 ) {
System.err.printf("XXX.resetFBO: %dx%d -> %dx%d%n%s%n", fboWidth, fboHeight, targetFboWidth, targetFboHeight, fbo );
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
index 24fa09058..5251ade39 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
@@ -573,7 +573,7 @@ public class VBORegion2PVBAAES2 extends GLRegion {
fboTexSize.put(1, fboHeight);
}
fbo = new FBObject();
- fbo.reset(gl, fboWidth, fboHeight);
+ fbo.init(gl, fboWidth, fboHeight, 0);
// Shall not use bilinear (GL_LINEAR), due to own VBAA. Result is smooth w/o it now!
// FIXME: FXAA requires bilinear filtering!
// texA = fbo.attachTexture2D(gl, 0, true, GL.GL_LINEAR, GL.GL_LINEAR, GL.GL_CLAMP_TO_EDGE, GL.GL_CLAMP_TO_EDGE);
@@ -586,7 +586,7 @@ public class VBORegion2PVBAAES2 extends GLRegion {
System.err.printf("XXX.createFBO: %dx%d%n%s%n", fboWidth, fboHeight, fbo.toString());
}
} else if( newFboWidth != fboWidth || newFboHeight != fboHeight ) {
- fbo.reset(gl, newFboWidth, newFboHeight);
+ fbo.reset(gl, newFboWidth, newFboHeight, 0);
fbo.bind(gl);
if( DEBUG_FBO_1 ) {
System.err.printf("XXX.resetFBO: %dx%d -> %dx%d, target %dx%d%n", fboWidth, fboHeight, newFboWidth, newFboHeight, targetFboWidth, targetFboHeight);