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-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-sp-xxx.fp52
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-sp-xxx.vp18
2 files changed, 70 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-sp-xxx.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-sp-xxx.fp
new file mode 100644
index 000000000..da32df51f
--- /dev/null
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-sp-xxx.fp
@@ -0,0 +1,52 @@
+//Copyright 2010 JogAmp Community. All rights reserved.
+
+#ifdef GL_ES
+ precision lowp float;
+ precision lowp int;
+#endif
+
+uniform mat4 gcu_PMVMatrix[3]; // P, Mv, and Mvi
+uniform vec3 gcu_ColorStatic;
+uniform float gcu_Alpha;
+
+varying vec2 gcv_TexCoord;
+
+const vec3 b_color = vec3(1.0, 1.0, 1.0);
+
+void main (void)
+{
+ vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y));
+ vec3 c = gcu_ColorStatic;
+
+ float alpha = 0.0;
+
+ if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) {
+ alpha = gcu_Alpha;
+ }
+ else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)) {
+ vec2 dtx = dFdx(rtex);
+ vec2 dty = dFdy(rtex);
+
+ rtex.y -= 0.1;
+
+ if(rtex.y < 0.0) {
+ rtex.y = 0.0;
+ }
+
+ vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x));
+ float position = rtex.y - (rtex.x * (1.0 - rtex.x));
+ float d = position/(length(f));
+
+ float a = (0.5 - d * sign(gcv_TexCoord.y));
+
+ if (a >= 1.0) {
+ alpha = gcu_Alpha;
+ } else if (a <= 0.0) {
+ alpha=0.0;
+ } else {
+ alpha = gcu_Alpha * a;
+ }
+ }
+
+ gl_FragColor = vec4(c, alpha);
+}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-sp-xxx.vp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-sp-xxx.vp
new file mode 100644
index 000000000..8bf3beea1
--- /dev/null
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-sp-xxx.vp
@@ -0,0 +1,18 @@
+//Copyright 2010 JogAmp Community. All rights reserved.
+#ifdef GL_ES
+ precision lowp float;
+ precision lowp int;
+#endif
+
+uniform mat4 gcu_PMVMatrix[3]; // P, Mv, and Mvi
+varying vec2 gcv_TexCoord;
+
+attribute vec4 gca_Vertices;
+attribute vec2 gca_TexCoords;
+
+
+void main(void)
+{
+ gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * gca_Vertices;
+ gcv_TexCoord = gca_TexCoords;
+}