diff options
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java index 19fd6c7e1..9d1490300 100644 --- a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java +++ b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java @@ -51,6 +51,7 @@ import com.jogamp.opengl.GLRunnable; import com.jogamp.opengl.GLSharedContextSetter; import com.jogamp.common.ExceptionUtils; +import com.jogamp.common.util.RunnableTask; import com.jogamp.common.util.locks.RecursiveLock; import com.jogamp.opengl.GLAutoDrawableDelegate; import com.jogamp.opengl.GLEventListenerState; @@ -598,6 +599,44 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, GLStateKeepe return helper.getExclusiveContextThread(); } + /** + * Invokes given {@code runnable} on current thread outside of a probable claimed exclusive thread, + * i.e. releases the exclusive thread, executes the runnable and reclaims it. + * FIXME: Promote to GLAutoDrawable! + * + * @param runnable the {@link Runnable} to execute on the new thread. + * The runnable <b>must exit</b>, i.e. not loop forever. + * + * @see #setExclusiveContextThread(Thread, GLContext) + * + * @since 2.3.2 + */ + public final void invokeOnCurrentThread(final Runnable runnable) { + helper.runOutsideOfExclusiveContextThread(context, runnable); + } + /** + * Invokes given {@code runnable} on current thread outside of a probable claimed exclusive thread, + * i.e. releases the exclusive thread, executes the runnable and reclaims it. + * FIXME: Promote to GLAutoDrawable! + * + * @param tg the {@link ThreadGroup} for the new thread, maybe <code>null</code> + * @param waitUntilDone if <code>true</code>, waits until <code>runnable</code> execution is completed, otherwise returns immediately. + * @param runnable the {@link Runnable} to execute on the new thread. + * The runnable <b>must exit</b>, i.e. not loop forever. + * @return {@link RunnableTask} instance with execution details + * + * @see #setExclusiveContextThread(Thread, GLContext) + * + * @since 2.3.2 + */ + public final RunnableTask invokeOnNewThread(final ThreadGroup tg, final boolean waitUntilDone, final Runnable runnable) { + return RunnableTask.invokeOnNewThread(tg, null, waitUntilDone, + new Runnable() { + public final void run() { + helper.runOutsideOfExclusiveContextThread(context, runnable); + } }); + } + @Override public final boolean invoke(final boolean wait, final GLRunnable glRunnable) throws IllegalStateException { return helper.invoke(this, wait, glRunnable); |