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+/**
+ * Copyright 2012 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package jogamp.opengl;
+
+import java.io.PrintStream;
+import java.util.List;
+
+import javax.media.nativewindow.AbstractGraphicsDevice;
+import javax.media.nativewindow.NativeSurface;
+import javax.media.nativewindow.NativeWindowException;
+import javax.media.nativewindow.WindowClosingProtocol;
+import javax.media.nativewindow.WindowClosingProtocol.WindowClosingMode;
+import javax.media.opengl.FPSCounter;
+import javax.media.opengl.GL;
+import javax.media.opengl.GLAnimatorControl;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLCapabilitiesImmutable;
+import javax.media.opengl.GLContext;
+import javax.media.opengl.GLDrawable;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.GLException;
+import javax.media.opengl.GLOffscreenAutoDrawable;
+import javax.media.opengl.GLProfile;
+import javax.media.opengl.GLRunnable;
+import javax.media.opengl.GLSharedContextSetter;
+
+import com.jogamp.common.util.locks.RecursiveLock;
+import com.jogamp.opengl.GLAutoDrawableDelegate;
+import com.jogamp.opengl.GLEventListenerState;
+import com.jogamp.opengl.GLStateKeeper;
+
+
+/**
+ * Abstract common code for GLAutoDrawable implementations.
+ *
+ * @see GLAutoDrawable
+ * @see GLAutoDrawableDelegate
+ * @see GLOffscreenAutoDrawable
+ * @see GLOffscreenAutoDrawableImpl
+ * @see GLPBufferImpl
+ * @see com.jogamp.newt.opengl.GLWindow
+ */
+public abstract class GLAutoDrawableBase implements GLAutoDrawable, GLStateKeeper, FPSCounter, GLSharedContextSetter {
+ public static final boolean DEBUG = GLDrawableImpl.DEBUG;
+ protected final GLDrawableHelper helper = new GLDrawableHelper();
+ protected final FPSCounterImpl fpsCounter = new FPSCounterImpl();
+
+ protected volatile GLDrawableImpl drawable; // volatile: avoid locking for read-only access
+ protected volatile GLContextImpl context;
+ protected boolean preserveGLELSAtDestroy;
+ protected GLEventListenerState glels;
+ protected GLStateKeeper.Listener glStateKeeperListener;
+ protected final boolean ownsDevice;
+ protected int additionalCtxCreationFlags = 0;
+ protected volatile boolean sendReshape = false; // volatile: maybe written by WindowManager thread w/o locking
+ protected volatile boolean sendDestroy = false; // volatile: maybe written by WindowManager thread w/o locking
+
+ /**
+ * <p>
+ * The {@link GLContext} can be assigned later manually via {@link GLAutoDrawable#setContext(GLContext, boolean) setContext(ctx)}
+ * <i>or</i> it will be created <i>lazily</i> at the 1st {@link GLAutoDrawable#display() display()} method call.<br>
+ * <i>Lazy</i> {@link GLContext} creation will take a shared {@link GLContext} into account
+ * which has been set {@link #setSharedContext(GLContext) directly}
+ * or {@link #setSharedAutoDrawable(GLAutoDrawable) via another GLAutoDrawable}.
+ * </p>
+ * @param drawable upstream {@link GLDrawableImpl} instance,
+ * may be <code>null</code> for lazy initialization
+ * @param context upstream {@link GLContextImpl} instance,
+ * may not have been made current (created) yet,
+ * may not be associated w/ <code>drawable<code> yet,
+ * may be <code>null</code> for lazy initialization at 1st {@link #display()}.
+ * @param ownsDevice pass <code>true</code> if {@link AbstractGraphicsDevice#close()} shall be issued,
+ * otherwise pass <code>false</code>. Closing the device is required in case
+ * the drawable is created w/ it's own new instance, e.g. offscreen drawables,
+ * and no further lifecycle handling is applied.
+ */
+ public GLAutoDrawableBase(GLDrawableImpl drawable, GLContextImpl context, boolean ownsDevice) {
+ this.drawable = drawable;
+ this.context = context;
+ this.preserveGLELSAtDestroy = false;
+ this.glels = null;
+ this.glStateKeeperListener = null;
+ this.ownsDevice = ownsDevice;
+ if(null != context && null != drawable) {
+ context.setGLDrawable(drawable, false);
+ }
+ resetFPSCounter();
+ }
+
+ @Override
+ public final void setSharedContext(GLContext sharedContext) throws IllegalStateException {
+ helper.setSharedContext(this.context, sharedContext);
+ }
+
+ @Override
+ public final void setSharedAutoDrawable(GLAutoDrawable sharedAutoDrawable) throws IllegalStateException {
+ helper.setSharedAutoDrawable(this, sharedAutoDrawable);
+ }
+
+ /** Returns the recursive lock object of the upstream implementation, which synchronizes multithreaded access on top of {@link NativeSurface#lockSurface()}. */
+ protected abstract RecursiveLock getLock();
+
+ @Override
+ public final GLStateKeeper.Listener setGLStateKeeperListener(Listener l) {
+ final GLStateKeeper.Listener pre = glStateKeeperListener;
+ glStateKeeperListener = l;
+ return pre;
+ }
+
+ @Override
+ public final boolean preserveGLStateAtDestroy(boolean value) {
+ final boolean res = isGLStatePreservationSupported() ? true : false;
+ if( res ) {
+ if( DEBUG ) {
+ final long surfaceHandle = null != getNativeSurface() ? getNativeSurface().getSurfaceHandle() : 0;
+ System.err.println("GLAutoDrawableBase.setPreserveGLStateAtDestroy: ("+getThreadName()+"): "+preserveGLELSAtDestroy+" -> "+value+" - surfaceHandle 0x"+Long.toHexString(surfaceHandle));
+ }
+ preserveGLELSAtDestroy = value;
+ }
+ return res;
+ }
+
+ @Override
+ public boolean isGLStatePreservationSupported() { return false; }
+
+ @Override
+ public final GLEventListenerState getPreservedGLState() {
+ return glels;
+ }
+
+ @Override
+ public final GLEventListenerState clearPreservedGLState() {
+ final GLEventListenerState r = glels;
+ glels = null;
+ return r;
+ }
+
+ /**
+ * Preserves the {@link GLEventListenerState} from this {@link GLAutoDrawable}.
+ *
+ * @return <code>true</code> if the {@link GLEventListenerState} is preserved successfully from this {@link GLAutoDrawable},
+ * otherwise <code>false</code>.
+ *
+ * @throws IllegalStateException if the {@link GLEventListenerState} is already preserved
+ *
+ * @see #restoreGLEventListenerState()
+ */
+ protected final boolean preserveGLEventListenerState() throws IllegalStateException {
+ if( null != glels ) {
+ throw new IllegalStateException("GLEventListenerState already pulled");
+ }
+ if( null != context && context.isCreated() ) {
+ if( null!= glStateKeeperListener) {
+ glStateKeeperListener.glStatePreserveNotify(this);
+ }
+ glels = GLEventListenerState.moveFrom(this);
+ return null != glels;
+ }
+ return false;
+ }
+
+ /**
+ * Restores a previously {@link #preserveGLEventListenerState() preserved} {@link GLEventListenerState} to this {@link GLAutoDrawable}.
+ *
+ * @return <code>true</code> if the {@link GLEventListenerState} was previously {@link #preserveGLEventListenerState() preserved}
+ * and is moved successfully to this {@link GLAutoDrawable},
+ * otherwise <code>false</code>.
+ *
+ * @see #preserveGLEventListenerState()
+ */
+ protected final boolean restoreGLEventListenerState() {
+ if( null != glels ) {
+ glels.moveTo(this);
+ glels = null;
+ if( null!= glStateKeeperListener) {
+ glStateKeeperListener.glStateRestored(this);
+ }
+ return true;
+ }
+ return false;
+ }
+
+ /** Default implementation to handle repaint events from the windowing system */
+ protected final void defaultWindowRepaintOp() {
+ final GLDrawable _drawable = drawable;
+ if( null != _drawable && _drawable.isRealized() ) {
+ if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimatingOnOtherThread() ) {
+ display();
+ }
+ }
+ }
+
+ /** Default implementation to handle resize events from the windowing system. All required locks are being claimed. */
+ protected final void defaultWindowResizedOp(int newWidth, int newHeight) throws NativeWindowException, GLException {
+ GLDrawableImpl _drawable = drawable;
+ if( null!=_drawable ) {
+ if(DEBUG) {
+ final long surfaceHandle = null != getNativeSurface() ? getNativeSurface().getSurfaceHandle() : 0;
+ System.err.println("GLAutoDrawableBase.sizeChanged: ("+getThreadName()+"): "+newWidth+"x"+newHeight+" - surfaceHandle 0x"+Long.toHexString(surfaceHandle));
+ }
+ if( ! _drawable.getChosenGLCapabilities().isOnscreen() ) {
+ final RecursiveLock _lock = getLock();
+ _lock.lock();
+ try {
+ final GLDrawableImpl _drawableNew = GLDrawableHelper.resizeOffscreenDrawable(_drawable, context, newWidth, newHeight);
+ if(_drawable != _drawableNew) {
+ // write back
+ _drawable = _drawableNew;
+ drawable = _drawableNew;
+ }
+ } finally {
+ _lock.unlock();
+ }
+ }
+ sendReshape = true; // async if display() doesn't get called below, but avoiding deadlock
+ if( _drawable.isRealized() ) {
+ if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimatingOnOtherThread() ) {
+ display();
+ }
+ }
+ }
+ }
+
+ /**
+ * Default implementation to handle destroy notifications from the windowing system.
+ *
+ * <p>
+ * If the {@link NativeSurface} does not implement {@link WindowClosingProtocol}
+ * or {@link WindowClosingMode#DISPOSE_ON_CLOSE} is enabled (default),
+ * a thread safe destruction is being induced.
+ * </p>
+ */
+ protected final void defaultWindowDestroyNotifyOp() {
+ final NativeSurface ns = getNativeSurface();
+ final boolean shallClose;
+ if(ns instanceof WindowClosingProtocol) {
+ shallClose = WindowClosingMode.DISPOSE_ON_CLOSE == ((WindowClosingProtocol)ns).getDefaultCloseOperation();
+ } else {
+ shallClose = true;
+ }
+ if( shallClose ) {
+ destroyAvoidAwareOfLocking();
+ }
+ }
+
+ /**
+ * Calls {@link #destroy()}
+ * directly if the following requirements are met:
+ * <ul>
+ * <li>An {@link GLAnimatorControl} is bound (see {@link #getAnimator()}) and running on another thread.
+ * Here we pause the animation while issuing the destruction.</li>
+ * <li>Surface is not locked by another thread (considered anonymous).</li>
+ * </ul>
+ * <p>
+ * Otherwise destroy is being flagged to be called within the next
+ * call of display().
+ * </p>
+ * <p>
+ * This method is being used to avoid deadlock if
+ * destruction is desired by <i>other</i> threads, e.g. the window manager.
+ * </p>
+ * @see #defaultWindowDestroyNotifyOp()
+ * @see #defaultDisplay()
+ */
+ protected final void destroyAvoidAwareOfLocking() {
+ final NativeSurface ns = getNativeSurface();
+
+ final GLAnimatorControl ctrl = helper.getAnimator();
+
+ // Is an animator thread perform rendering?
+ if ( helper.isAnimatorStartedOnOtherThread() ) {
+ // Pause animations before initiating safe destroy.
+ final boolean isPaused = ctrl.pause();
+ destroy();
+ if(isPaused) {
+ ctrl.resume();
+ }
+ } else if (null != ns && ns.isSurfaceLockedByOtherThread()) {
+ // Surface is locked by another thread.
+ // Flag that destroy should be performed on the next
+ // attempt to display.
+ sendDestroy = true; // async, but avoiding deadlock
+ } else {
+ // Without an external thread animating or locking the
+ // surface, we are safe.
+ destroy();
+ }
+ }
+
+ /**
+ * Calls {@link #destroyImplInLock()} while claiming the lock.
+ */
+ protected final void defaultDestroy() {
+ final RecursiveLock lock = getLock();
+ lock.lock();
+ try {
+ destroyImplInLock();
+ } finally {
+ lock.unlock();
+ }
+ }
+
+ /**
+ * Default implementation to destroys the drawable and context of this GLAutoDrawable:
+ * <ul>
+ * <li>issues the GLEventListener dispose call, if drawable and context are valid</li>
+ * <li>destroys the GLContext, if valid</li>
+ * <li>destroys the GLDrawable, if valid</li>
+ * </ul>
+ * <p>Method assumes the lock is being hold.</p>
+ * <p>Override it to extend it to destroy your resources, i.e. the actual window.
+ * In such case call <code>super.destroyImplInLock</code> first.</p>
+ */
+ protected void destroyImplInLock() {
+ if( preserveGLELSAtDestroy ) {
+ preserveGLStateAtDestroy(false);
+ preserveGLEventListenerState();
+ }
+ if( null != context ) {
+ if( context.isCreated() ) {
+ // Catch dispose GLExceptions by GLEventListener, just 'print' them
+ // so we can continue with the destruction.
+ try {
+ helper.disposeGL(this, context, true);
+ } catch (GLException gle) {
+ gle.printStackTrace();
+ }
+ }
+ context = null;
+ }
+ if( null != drawable ) {
+ final AbstractGraphicsDevice device = drawable.getNativeSurface().getGraphicsConfiguration().getScreen().getDevice();
+ drawable.setRealized(false);
+ drawable = null;
+ if( ownsDevice ) {
+ device.close();
+ }
+ }
+ }
+
+ public final void defaultSwapBuffers() throws GLException {
+ final RecursiveLock _lock = getLock();
+ _lock.lock();
+ try {
+ if(null != drawable) {
+ drawable.swapBuffers();
+ }
+ } finally {
+ _lock.unlock();
+ }
+ }
+
+ //
+ // GLAutoDrawable
+ //
+
+ protected final Runnable defaultInitAction = new Runnable() {
+ @Override
+ public final void run() {
+ // Lock: Locked Surface/Window by MakeCurrent/Release
+ helper.init(GLAutoDrawableBase.this, !sendReshape);
+ resetFPSCounter();
+ } };
+
+ protected final Runnable defaultDisplayAction = new Runnable() {
+ @Override
+ public final void run() {
+ // Lock: Locked Surface/Window by display _and_ MakeCurrent/Release
+ if (sendReshape) {
+ helper.reshape(GLAutoDrawableBase.this, 0, 0, getWidth(), getHeight());
+ sendReshape = false;
+ }
+ helper.display(GLAutoDrawableBase.this);
+ fpsCounter.tickFPS();
+ } };
+
+ protected final void defaultDisplay() {
+ if( sendDestroy ) {
+ sendDestroy=false;
+ destroy();
+ return;
+ }
+ final RecursiveLock _lock = getLock();
+ _lock.lock();
+ try {
+ if( null == context ) {
+ boolean contextCreated = false;
+ final GLDrawableImpl _drawable = drawable;
+ if ( null != _drawable && _drawable.isRealized() && 0<_drawable.getWidth()*_drawable.getHeight() ) {
+ final GLContext[] shareWith = { null };
+ if( !helper.isSharedGLContextPending(shareWith) ) {
+ if( !restoreGLEventListenerState() ) {
+ context = (GLContextImpl) _drawable.createContext(shareWith[0]);
+ context.setContextCreationFlags(additionalCtxCreationFlags);
+ contextCreated = true;
+ // surface is locked/unlocked implicit by context's makeCurrent/release
+ helper.invokeGL(_drawable, context, defaultDisplayAction, defaultInitAction);
+ }
+ }
+ }
+ if(DEBUG) {
+ System.err.println("GLAutoDrawableBase.defaultDisplay: contextCreated "+contextCreated);
+ }
+ } else {
+ // surface is locked/unlocked implicit by context's makeCurrent/release
+ helper.invokeGL(drawable, context, defaultDisplayAction, defaultInitAction);
+ }
+ } finally {
+ _lock.unlock();
+ }
+ }
+
+ protected final GLEventListener defaultDisposeGLEventListener(GLEventListener listener, boolean remove) {
+ final RecursiveLock _lock = getLock();
+ _lock.lock();
+ try {
+ return helper.disposeGLEventListener(GLAutoDrawableBase.this, drawable, context, listener, remove);
+ } finally {
+ _lock.unlock();
+ }
+ }
+
+ @Override
+ public final GLDrawable getDelegatedDrawable() {
+ return drawable;
+ }
+
+ @Override
+ public final GLContext getContext() {
+ return context;
+ }
+
+ @Override
+ public final GLContext setContext(GLContext newCtx, boolean destroyPrevCtx) {
+ final RecursiveLock lock = getLock();
+ lock.lock();
+ try {
+ final GLContext oldCtx = context;
+ GLDrawableHelper.switchContext(drawable, oldCtx, destroyPrevCtx, newCtx, additionalCtxCreationFlags);
+ context=(GLContextImpl)newCtx;
+ return oldCtx;
+ } finally {
+ lock.unlock();
+ }
+ }
+
+ @Override
+ public final GL getGL() {
+ final GLContext _context = context;
+ if (_context == null) {
+ return null;
+ }
+ return _context.getGL();
+ }
+
+ @Override
+ public final GL setGL(GL gl) {
+ final GLContext _context = context;
+ if (_context != null) {
+ _context.setGL(gl);
+ return gl;
+ }
+ return null;
+ }
+
+ @Override
+ public final void addGLEventListener(GLEventListener listener) {
+ helper.addGLEventListener(listener);
+ }
+
+ @Override
+ public final void addGLEventListener(int index, GLEventListener listener) throws IndexOutOfBoundsException {
+ helper.addGLEventListener(index, listener);
+ }
+
+ @Override
+ public int getGLEventListenerCount() {
+ return helper.getGLEventListenerCount();
+ }
+
+ @Override
+ public GLEventListener getGLEventListener(int index) throws IndexOutOfBoundsException {
+ return helper.getGLEventListener(index);
+ }
+
+ @Override
+ public boolean areAllGLEventListenerInitialized() {
+ return helper.areAllGLEventListenerInitialized();
+ }
+
+ @Override
+ public boolean getGLEventListenerInitState(GLEventListener listener) {
+ return helper.getGLEventListenerInitState(listener);
+ }
+
+ @Override
+ public void setGLEventListenerInitState(GLEventListener listener, boolean initialized) {
+ helper.setGLEventListenerInitState(listener, initialized);
+ }
+
+ @Override
+ public GLEventListener disposeGLEventListener(GLEventListener listener, boolean remove) {
+ return defaultDisposeGLEventListener(listener, remove);
+ }
+
+ @Override
+ public final GLEventListener removeGLEventListener(GLEventListener listener) {
+ return helper.removeGLEventListener(listener);
+ }
+
+ @Override
+ public final void setAnimator(GLAnimatorControl animatorControl)
+ throws GLException {
+ helper.setAnimator(animatorControl);
+ }
+
+ @Override
+ public final GLAnimatorControl getAnimator() {
+ return helper.getAnimator();
+ }
+
+ @Override
+ public final Thread setExclusiveContextThread(Thread t) throws GLException {
+ return helper.setExclusiveContextThread(t, context);
+ }
+
+ @Override
+ public final Thread getExclusiveContextThread() {
+ return helper.getExclusiveContextThread();
+ }
+
+ @Override
+ public final boolean invoke(boolean wait, GLRunnable glRunnable) {
+ return helper.invoke(this, wait, glRunnable);
+ }
+
+ @Override
+ public boolean invoke(final boolean wait, final List<GLRunnable> glRunnables) {
+ return helper.invoke(this, wait, glRunnables);
+ }
+
+ @Override
+ public final void setAutoSwapBufferMode(boolean enable) {
+ helper.setAutoSwapBufferMode(enable);
+ }
+
+ @Override
+ public final boolean getAutoSwapBufferMode() {
+ return helper.getAutoSwapBufferMode();
+ }
+
+ @Override
+ public final void setContextCreationFlags(int flags) {
+ additionalCtxCreationFlags = flags;
+ final GLContext _context = context;
+ if(null != _context) {
+ _context.setContextCreationFlags(additionalCtxCreationFlags);
+ }
+ }
+
+ @Override
+ public final int getContextCreationFlags() {
+ return additionalCtxCreationFlags;
+ }
+
+ //
+ // FPSCounter
+ //
+
+ @Override
+ public final void setUpdateFPSFrames(int frames, PrintStream out) {
+ fpsCounter.setUpdateFPSFrames(frames, out);
+ }
+
+ @Override
+ public final void resetFPSCounter() {
+ fpsCounter.resetFPSCounter();
+ }
+
+ @Override
+ public final int getUpdateFPSFrames() {
+ return fpsCounter.getUpdateFPSFrames();
+ }
+
+ @Override
+ public final long getFPSStartTime() {
+ return fpsCounter.getFPSStartTime();
+ }
+
+ @Override
+ public final long getLastFPSUpdateTime() {
+ return fpsCounter.getLastFPSUpdateTime();
+ }
+
+ @Override
+ public final long getLastFPSPeriod() {
+ return fpsCounter.getLastFPSPeriod();
+ }
+
+ @Override
+ public final float getLastFPS() {
+ return fpsCounter.getLastFPS();
+ }
+
+ @Override
+ public final int getTotalFPSFrames() {
+ return fpsCounter.getTotalFPSFrames();
+ }
+
+ @Override
+ public final long getTotalFPSDuration() {
+ return fpsCounter.getTotalFPSDuration();
+ }
+
+ @Override
+ public final float getTotalFPS() {
+ return fpsCounter.getTotalFPS();
+ }
+
+ //
+ // GLDrawable delegation
+ //
+
+ @Override
+ public final GLContext createContext(final GLContext shareWith) {
+ final RecursiveLock lock = getLock();
+ lock.lock();
+ try {
+ if(drawable != null) {
+ final GLContext _ctx = drawable.createContext(shareWith);
+ _ctx.setContextCreationFlags(additionalCtxCreationFlags);
+ return _ctx;
+ }
+ return null;
+ } finally {
+ lock.unlock();
+ }
+ }
+
+ @Override
+ public final void setRealized(boolean realized) {
+ final RecursiveLock _lock = getLock();
+ _lock.lock();
+ try {
+ final GLDrawable _drawable = drawable;
+ if( null == _drawable || realized && ( 0 >= _drawable.getWidth() || 0 >= _drawable.getHeight() ) ) {
+ return;
+ }
+ _drawable.setRealized(realized);
+ if( realized && _drawable.isRealized() ) {
+ sendReshape=true; // ensure a reshape is being send ..
+ }
+ } finally {
+ _lock.unlock();
+ }
+ }
+
+ @Override
+ public final boolean isRealized() {
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.isRealized() : false;
+ }
+
+ @Override
+ public int getWidth() {
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getWidth() : 0;
+ }
+
+ @Override
+ public int getHeight() {
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getHeight() : 0;
+ }
+
+ @Override
+ public boolean isGLOriented() {
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.isGLOriented() : true;
+ }
+
+ @Override
+ public final GLCapabilitiesImmutable getChosenGLCapabilities() {
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getChosenGLCapabilities() : null;
+ }
+
+ @Override
+ public final GLProfile getGLProfile() {
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getGLProfile() : null;
+ }
+
+ @Override
+ public final NativeSurface getNativeSurface() {
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getNativeSurface() : null;
+ }
+
+ @Override
+ public final long getHandle() {
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getHandle() : 0;
+ }
+
+ protected static String getThreadName() { return Thread.currentThread().getName(); }
+
+ @Override
+ public String toString() {
+ return getClass().getSimpleName()+"[ \n\tHelper: " + helper + ", \n\tDrawable: " + drawable +
+ ", \n\tContext: " + context + /** ", \n\tWindow: "+window+ ", \n\tFactory: "+factory+ */ "]";
+ }
+}