diff options
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java | 30 |
1 files changed, 24 insertions, 6 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java index cd9eea287..16b7edca8 100644 --- a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java +++ b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java @@ -41,6 +41,7 @@ package jogamp.opengl; import javax.media.opengl.*; + import com.jogamp.common.util.IntIntHashMap; /** @@ -88,16 +89,17 @@ public class GLBufferStateTracker { // known that no buffer is bound to the target, according to the // OpenGL specifications. // http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml - private IntIntHashMap bindingMap; + private final IntIntHashMap bindingMap; + private final int keyNotFound = 0xFFFFFFFF; - private int[] bufTmp = new int[1]; + private final int[] bufTmp = new int[1]; public GLBufferStateTracker() { bindingMap = new IntIntHashMap(); - bindingMap.setKeyNotFoundValue(0xFFFFFFFF); + bindingMap.setKeyNotFoundValue(keyNotFound); // Start with known unbound targets for known keys - // setBoundBufferObject(GL2GL3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit + // setBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit setBoundBufferObject(GL.GL_ARRAY_BUFFER, 0); setBoundBufferObject(GL.GL_ELEMENT_ARRAY_BUFFER, 0); setBoundBufferObject(GL2.GL_PIXEL_PACK_BUFFER, 0); @@ -107,6 +109,22 @@ public class GLBufferStateTracker { public final void setBoundBufferObject(int target, int value) { bindingMap.put(target, value); + /*** + * Test for clearing bound buffer states when unbinding VAO, + * Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>. + * However spec doesn't mention such behavior, and rendering w/ CPU sourced data + * after unbinding a VAO w/o unbinding the VBOs resulted to no visible image. + * Leaving code in here for discussion - in case I am wrong. + * + final int pre = bindingMap.put(target, value); + if( GL2ES3.GL_VERTEX_ARRAY_BINDING == target && keyNotFound != pre && 0 == value ) { + // Unbinding a previous bound VAO leads to unbinding of all buffers! + bindingMap.put(GL.GL_ARRAY_BUFFER, 0); + bindingMap.put(GL.GL_ELEMENT_ARRAY_BUFFER, 0); + bindingMap.put(GL2.GL_PIXEL_PACK_BUFFER, 0); + bindingMap.put(GL2.GL_PIXEL_UNPACK_BUFFER, 0); + bindingMap.put(GL4.GL_DRAW_INDIRECT_BUFFER, 0); + } */ if (DEBUG) { System.err.println("GLBufferStateTracker.setBoundBufferObject() target 0x" + Integer.toHexString(target) + " -> mapped bound buffer 0x" + @@ -121,14 +139,14 @@ public class GLBufferStateTracker { return value is valid. */ public final int getBoundBufferObject(int target, GL caller) { int value = bindingMap.get(target); - if (0xFFFFFFFF == value) { + if (keyNotFound == value) { // User probably either called glPushClientAttrib / // glPopClientAttrib or is querying an unknown target. See // whether we know how to fetch this state. boolean gotQueryTarget = true; int queryTarget = 0; switch (target) { - case GL2GL3.GL_VERTEX_ARRAY_BINDING: queryTarget = GL2GL3.GL_VERTEX_ARRAY_BINDING; break; + case GL2ES3.GL_VERTEX_ARRAY_BINDING: queryTarget = GL2ES3.GL_VERTEX_ARRAY_BINDING; break; case GL.GL_ARRAY_BUFFER: queryTarget = GL.GL_ARRAY_BUFFER_BINDING; break; case GL.GL_ELEMENT_ARRAY_BUFFER: queryTarget = GL.GL_ELEMENT_ARRAY_BUFFER_BINDING; break; case GL2.GL_PIXEL_PACK_BUFFER: queryTarget = GL2.GL_PIXEL_PACK_BUFFER_BINDING; break; |