diff options
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java | 207 |
1 files changed, 153 insertions, 54 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java index 92e27cbd4..511c1b9b9 100644 --- a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java +++ b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java @@ -1,22 +1,22 @@ /* * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. - * + * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: - * + * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. - * + * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. - * + * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. - * + * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A @@ -29,11 +29,11 @@ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * + * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. - * + * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ @@ -41,6 +41,7 @@ package jogamp.opengl; import javax.media.opengl.*; + import com.jogamp.common.util.IntIntHashMap; /** @@ -49,8 +50,13 @@ import com.jogamp.common.util.IntIntHashMap; * GLBufferStateTracker objects are allocated on a per-OpenGL-context basis. * This class is used to verify that e.g. the vertex * buffer object extension is in use when the glVertexPointer variant - * taking a long as argument is called. <P> - * + * taking a long as argument is called. + * <p> + * The buffer binding state is local to it's OpenGL context, + * i.e. not shared across multiple OpenGL context. + * Hence this code is thread safe due to no multithreading usage. + * </p> + * <p> * Note that because the enumerated value used for the binding of a * buffer object (e.g. GL_ARRAY_BUFFER) is different than that used to * query the binding using glGetIntegerv (e.g. @@ -60,50 +66,147 @@ import com.jogamp.common.util.IntIntHashMap; * to a particular state. It turns out that for some uses, such as * finding the size of the currently bound buffer, this doesn't * matter, though of course without knowing the buffer object we can't - * re-associate the queried size with the buffer object ID. <P> - * - * Because the namespace of buffer objects is the unsigned integers - * with 0 reserved by the GL, and because we have to be able to return - * both 0 and other integers as valid answers from - * getBoundBufferObject(), we need a second query, which is to ask - * whether we know the state of the binding for a given target. For - * "unknown" targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV we return + * re-associate the queried size with the buffer object ID. + * </p> + * <p> + * For <i>unknown</i> targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV we return * false from this, but we also clear the valid bit and later refresh * the binding state if glPushClientAttrib / glPopClientAttrib are * called, since we don't want the complexity of tracking stacks of * these attributes. - * + * </p> */ public class GLBufferStateTracker { - protected static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.GLBufferStateTracker", true); + protected static final boolean DEBUG; + + static { + Debug.initSingleton(); + DEBUG = Debug.isPropertyDefined("jogl.debug.GLBufferStateTracker", true); + } + // Maps binding targets to buffer objects. A null value indicates // that the binding is unknown. A zero value indicates that it is - // known that no buffer is bound to the target, according to the - // OpenGL specifications. + // known that no buffer is bound to the target, according to the + // OpenGL specifications. // http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml - private IntIntHashMap bindingMap; + private final IntIntHashMap bindingMap; + private final int bindingNotFound = 0xFFFFFFFF; - private int[] bufTmp = new int[1]; + private final int[] bufTmp = new int[1]; public GLBufferStateTracker() { bindingMap = new IntIntHashMap(); - bindingMap.setKeyNotFoundValue(0xFFFFFFFF); + bindingMap.setKeyNotFoundValue(bindingNotFound); // Start with known unbound targets for known keys + // setBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit setBoundBufferObject(GL.GL_ARRAY_BUFFER, 0); + setBoundBufferObject(GL4.GL_DRAW_INDIRECT_BUFFER, 0); setBoundBufferObject(GL.GL_ELEMENT_ARRAY_BUFFER, 0); setBoundBufferObject(GL2.GL_PIXEL_PACK_BUFFER, 0); setBoundBufferObject(GL2.GL_PIXEL_UNPACK_BUFFER, 0); } - public final void setBoundBufferObject(int target, int value) { - bindingMap.put(target, value); + + /** + * GL_ARRAY_BUFFER, + * GL_ATOMIC_COUNTER_BUFFER, + * GL_COPY_READ_BUFFER, + * GL_COPY_WRITE_BUFFER, + * GL_DRAW_INDIRECT_BUFFER, + * GL_DISPATCH_INDIRECT_BUFFER, + * GL_ELEMENT_ARRAY_BUFFER, + * GL_PIXEL_PACK_BUFFER, + * GL_PIXEL_UNPACK_BUFFER, + * GL_SHADER_STORAGE_BUFFER, + * GL_TEXTURE_BUFFER, + * GL_TRANSFORM_FEEDBACK_BUFFER or + * GL_UNIFORM_BUFFER. + * + * GL_VERTEX_ARRAY_BINDING + * + */ + private static final int getQueryName(final int target) { + switch (target) { + case GL.GL_ARRAY_BUFFER: return GL.GL_ARRAY_BUFFER_BINDING; + case GL4.GL_ATOMIC_COUNTER_BUFFER: return GL4.GL_ATOMIC_COUNTER_BUFFER_BINDING; + case GL2ES3.GL_COPY_READ_BUFFER: return GL2ES3.GL_COPY_READ_BUFFER_BINDING; + case GL2ES3.GL_COPY_WRITE_BUFFER: return GL2ES3.GL_COPY_WRITE_BUFFER_BINDING; + case GL4.GL_DRAW_INDIRECT_BUFFER: return GL4.GL_DRAW_INDIRECT_BUFFER_BINDING; + case GL4.GL_DISPATCH_INDIRECT_BUFFER: return GL4.GL_DISPATCH_INDIRECT_BUFFER_BINDING; + case GL.GL_ELEMENT_ARRAY_BUFFER: return GL.GL_ELEMENT_ARRAY_BUFFER_BINDING; + case GL2.GL_PIXEL_PACK_BUFFER: return GL2.GL_PIXEL_PACK_BUFFER_BINDING; + case GL2.GL_PIXEL_UNPACK_BUFFER: return GL2.GL_PIXEL_UNPACK_BUFFER_BINDING; + // FIXME case GL4.GL_QUERY_BUFFER: return GL4.GL_QUERY_BUFFER_BINDING; + case GL4.GL_SHADER_STORAGE_BUFFER: return GL4.GL_SHADER_STORAGE_BUFFER_BINDING; + case GL2GL3.GL_TEXTURE_BUFFER: return GL2GL3.GL_TEXTURE_BINDING_BUFFER; + case GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER: return GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING; + case GL2ES3.GL_UNIFORM_BUFFER: return GL2ES3.GL_UNIFORM_BUFFER_BINDING; + + case GL2ES3.GL_VERTEX_ARRAY_BINDING: return GL2ES3.GL_VERTEX_ARRAY_BINDING; + + default: + throw new GLException(String.format("GL_INVALID_ENUM: Invalid binding target 0x%X", target)); + } + } + private static final void checkTargetName(final int target) { + switch (target) { + case GL.GL_ARRAY_BUFFER: + case GL4.GL_ATOMIC_COUNTER_BUFFER: + case GL2ES3.GL_COPY_READ_BUFFER: + case GL2ES3.GL_COPY_WRITE_BUFFER: + case GL4.GL_DRAW_INDIRECT_BUFFER: + case GL4.GL_DISPATCH_INDIRECT_BUFFER: + case GL.GL_ELEMENT_ARRAY_BUFFER: + case GL2.GL_PIXEL_PACK_BUFFER: + case GL2.GL_PIXEL_UNPACK_BUFFER: + // FIXME case GL4.GL_QUERY_BUFFER: + case GL4.GL_SHADER_STORAGE_BUFFER: + case GL2GL3.GL_TEXTURE_BUFFER: + case GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER: + case GL2ES3.GL_UNIFORM_BUFFER: + + case GL2ES3.GL_VERTEX_ARRAY_BINDING: + return; + + default: + throw new GLException(String.format("GL_INVALID_ENUM: Invalid binding target 0x%X", target)); + } + } + + /** + * Must be called when binding a buffer, e.g.: + * <ul> + * <li><code>glBindBuffer</code></li> + * <li><code>glBindBufferBase</code></li> + * <li><code>glBindBufferRange</code></li> + * </ul> + * @param target + * @param bufferName + */ + public final void setBoundBufferObject(int target, int bufferName) { + checkTargetName(target); + final int oldBufferName = bindingMap.put(target, bufferName); + /*** + * Test for clearing bound buffer states when unbinding VAO, + * Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>. + * However spec doesn't mention such behavior, and rendering w/ CPU sourced data + * after unbinding a VAO w/o unbinding the VBOs resulted to no visible image. + * Leaving code in here for discussion - in case I am wrong. + * + final int pre = bindingMap.put(target, bufferName); + if( GL2ES3.GL_VERTEX_ARRAY_BINDING == target && keyNotFound != pre && 0 == bufferName ) { + // Unbinding a previous bound VAO leads to unbinding of all buffers! + bindingMap.put(GL.GL_ARRAY_BUFFER, 0); + bindingMap.put(GL.GL_ELEMENT_ARRAY_BUFFER, 0); + bindingMap.put(GL2.GL_PIXEL_PACK_BUFFER, 0); + bindingMap.put(GL2.GL_PIXEL_UNPACK_BUFFER, 0); + bindingMap.put(GL4.GL_DRAW_INDIRECT_BUFFER, 0); + } */ if (DEBUG) { - System.err.println(); - System.err.println("GLBufferStateTracker.setBoundBufferObject() target 0x" + - Integer.toHexString(target) + " -> mapped bound buffer 0x" + - Integer.toHexString(value)); + System.err.println("GLBufferStateTracker.setBoundBufferObject() target " + + toHexString(target) + ": " + toHexString(oldBufferName) + " -> " + toHexString(bufferName)); // Thread.dumpStack(); } } @@ -114,27 +217,24 @@ public class GLBufferStateTracker { return value is valid. */ public final int getBoundBufferObject(int target, GL caller) { int value = bindingMap.get(target); - if (0xFFFFFFFF == value) { + if (bindingNotFound == value) { // User probably either called glPushClientAttrib / // glPopClientAttrib or is querying an unknown target. See // whether we know how to fetch this state. - boolean gotQueryTarget = true; - int queryTarget = 0; - switch (target) { - case GL.GL_ARRAY_BUFFER: queryTarget = GL.GL_ARRAY_BUFFER_BINDING; break; - case GL.GL_ELEMENT_ARRAY_BUFFER: queryTarget = GL.GL_ELEMENT_ARRAY_BUFFER_BINDING; break; - case GL2.GL_PIXEL_PACK_BUFFER: queryTarget = GL2.GL_PIXEL_PACK_BUFFER_BINDING; break; - case GL2.GL_PIXEL_UNPACK_BUFFER: queryTarget = GL2.GL_PIXEL_UNPACK_BUFFER_BINDING; break; - default: gotQueryTarget = false; break; - } - if (gotQueryTarget) { + final int queryTarget = getQueryName(target); + if ( 0 != queryTarget ) { + final int glerrPre = caller.glGetError(); // clear caller.glGetIntegerv(queryTarget, bufTmp, 0); - value = bufTmp[0]; + final int glerrPost = caller.glGetError(); // be safe, e.g. GL '3.0 Mesa 8.0.4' may produce an error querying GL_PIXEL_UNPACK_BUFFER_BINDING, ignore value + if(GL.GL_NO_ERROR == glerrPost) { + value = bufTmp[0]; + } else { + value = 0; + } if (DEBUG) { - System.err.println(); - System.err.println("GLBufferStateTracker.getBoundBufferObject() [queried value]: target 0x" + - Integer.toHexString(target) + " / query 0x"+Integer.toHexString(queryTarget)+ - " -> mapped bound buffer 0x" + Integer.toHexString(value)); + System.err.println("GLBufferStateTracker.getBoundBufferObject() glerr[pre "+toHexString(glerrPre)+", post "+toHexString(glerrPost)+"], [queried value]: target " + + toHexString(target) + " / query "+toHexString(queryTarget)+ + " -> mapped bound buffer " + toHexString(value)); } setBoundBufferObject(target, value); return value; @@ -142,8 +242,7 @@ public class GLBufferStateTracker { return 0; } if (DEBUG) { - System.err.println(); - System.err.println("GLBufferStateTracker.getBoundBufferObject() [mapped value]: target 0x" + + System.err.println("GLBufferStateTracker.getBoundBufferObject() [mapped value]: target 0x" + Integer.toHexString(target) + " -> mapped bound buffer 0x" + Integer.toHexString(value)); } @@ -157,12 +256,12 @@ public class GLBufferStateTracker { from GLContext.makeCurrent() in the future to possibly increase the robustness of these caches in the face of external native code manipulating OpenGL state. */ - public final void clearBufferObjectState() { + public final void clear() { + if (DEBUG) { + System.err.println("GLBufferStateTracker.clear() - Thread "+Thread.currentThread().getName()); + // Thread.dumpStack(); + } bindingMap.clear(); - if (DEBUG) { - System.err.println(); - System.err.println("GLBufferStateTracker.clearBufferObjectState()"); - //Thread.dumpStack(); - } } + private final String toHexString(int i) { return Integer.toHexString(i); } } |