diff options
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java | 195 |
1 files changed, 16 insertions, 179 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java index 21b7da14d..16b7edca8 100644 --- a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java +++ b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java @@ -43,11 +43,8 @@ package jogamp.opengl; import javax.media.opengl.*; import com.jogamp.common.util.IntIntHashMap; -import com.jogamp.common.util.IntLongHashMap; /** - * <b>Buffer Target Mapping (Binding)</b> - * <p> * Tracks as closely as possible which OpenGL buffer object is bound * to which binding target in the current OpenGL context. * GLBufferStateTracker objects are allocated on a per-OpenGL-context basis. @@ -76,52 +73,9 @@ import com.jogamp.common.util.IntLongHashMap; * the binding state if glPushClientAttrib / glPopClientAttrib are * called, since we don't want the complexity of tracking stacks of * these attributes. - * </p> * - * <b>Buffer Size Mapping</b> - * <p> - * Tracks as closely as possible the sizes of allocated OpenGL buffer - * objects. When glMapBuffer or glMapBufferARB is called, in order to - * turn the resulting base address into a java.nio.ByteBuffer, we need - * to know the size in bytes of the allocated OpenGL buffer object. - * Previously we would compute this size by using - * glGetBufferParameterivARB with a pname of GL_BUFFER_SIZE, but - * it appears doing so each time glMapBuffer is called is too costly - * on at least Apple's new multithreaded OpenGL implementation. <P> - * - * Instead we now try to track the sizes of allocated buffer objects. - * We watch calls to glBindBuffer to see which buffer is bound to - * which target and to glBufferData to see how large the buffer's - * allocated size is. When glMapBuffer is called, we consult our table - * of buffer sizes to see if we can return an answer without a glGet - * call. <P> - * - * We share the GLBufferSizeTracker objects among all GLContexts for - * which sharing is enabled, because the namespace for buffer objects - * is the same for these contexts. <P> - * - * Tracking the state of which buffer objects are bound is done in the - * GLBufferStateTracker and is not completely trivial. In the face of - * calls to glPushClientAttrib / glPopClientAttrib we currently punt - * and re-fetch the bound buffer object for the state in question; - * see, for example, glVertexPointer and the calls down to - * GLBufferStateTracker.getBoundBufferObject(). Note that we currently - * ignore new binding targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV; - * the fact that new binding targets may be added in the future makes - * it impossible to cache state for these new targets. <P> - * - * Ignoring new binding targets, the primary situation in which we may - * not be able to return a cached answer is in the case of an error, - * where glBindBuffer may not have been called before trying to call - * glBufferData. Also, if external native code modifies a buffer - * object, we may return an incorrect answer. (FIXME: this case - * requires more thought, and perhaps stochastic and - * exponential-fallback checking. However, note that it can only occur - * in the face of external native code which requires that the - * application be signed anyway, so there is no security risk in this - * area.) - * </p> */ + public class GLBufferStateTracker { protected static final boolean DEBUG; @@ -135,24 +89,14 @@ public class GLBufferStateTracker { // known that no buffer is bound to the target, according to the // OpenGL specifications. // http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml - private final IntIntHashMap bufferBindingMap; - private final int bufferNotFound = 0xFFFFFFFF; - - // Map from buffer names to sizes. - // Note: should probably have some way of shrinking this map, but - // can't just make it a WeakHashMap because nobody holds on to the - // keys; would have to always track creation and deletion of buffer - // objects, which is probably sub-optimal. The expected usage - // pattern of buffer objects indicates that the fact that this map - // never shrinks is probably not that bad. - private final IntLongHashMap bufferSizeMap; - private final long sizeNotFound = 0xFFFFFFFFFFFFFFFFL; + private final IntIntHashMap bindingMap; + private final int keyNotFound = 0xFFFFFFFF; private final int[] bufTmp = new int[1]; public GLBufferStateTracker() { - bufferBindingMap = new IntIntHashMap(); - bufferBindingMap.setKeyNotFoundValue(bufferNotFound); + bindingMap = new IntIntHashMap(); + bindingMap.setKeyNotFoundValue(keyNotFound); // Start with known unbound targets for known keys // setBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit @@ -161,26 +105,10 @@ public class GLBufferStateTracker { setBoundBufferObject(GL2.GL_PIXEL_PACK_BUFFER, 0); setBoundBufferObject(GL2.GL_PIXEL_UNPACK_BUFFER, 0); setBoundBufferObject(GL4.GL_DRAW_INDIRECT_BUFFER, 0); - - bufferSizeMap = new IntLongHashMap(); - bufferSizeMap.setKeyNotFoundValue(sizeNotFound); - } - - /** - * Clears all states, i.e. issues {@link #clearBufferObjectState()} - * and {@link #clearCachedBufferSizes()}. - */ - public final void clear() { - clearBufferObjectState(); - clearCachedBufferSizes(); } - // - // Buffer target mapping (binding) - // - public final void setBoundBufferObject(int target, int value) { - bufferBindingMap.put(target, value); + bindingMap.put(target, value); /*** * Test for clearing bound buffer states when unbinding VAO, * Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>. @@ -210,21 +138,21 @@ public class GLBufferStateTracker { You must use isBoundBufferObjectKnown() to see whether the return value is valid. */ public final int getBoundBufferObject(int target, GL caller) { - int value = bufferBindingMap.get(target); - if (bufferNotFound == value) { + int value = bindingMap.get(target); + if (keyNotFound == value) { // User probably either called glPushClientAttrib / // glPopClientAttrib or is querying an unknown target. See // whether we know how to fetch this state. boolean gotQueryTarget = true; - int queryTarget; + int queryTarget = 0; switch (target) { case GL2ES3.GL_VERTEX_ARRAY_BINDING: queryTarget = GL2ES3.GL_VERTEX_ARRAY_BINDING; break; - case GL.GL_ARRAY_BUFFER: queryTarget = GL.GL_ARRAY_BUFFER_BINDING; break; - case GL.GL_ELEMENT_ARRAY_BUFFER: queryTarget = GL.GL_ELEMENT_ARRAY_BUFFER_BINDING; break; - case GL2ES3.GL_PIXEL_PACK_BUFFER: queryTarget = GL2.GL_PIXEL_PACK_BUFFER_BINDING; break; - case GL2ES3.GL_PIXEL_UNPACK_BUFFER: queryTarget = GL2.GL_PIXEL_UNPACK_BUFFER_BINDING; break; - case GL4.GL_DRAW_INDIRECT_BUFFER: queryTarget = GL4.GL_DRAW_INDIRECT_BUFFER_BINDING; break; - default: queryTarget = 0; gotQueryTarget = false; break; + case GL.GL_ARRAY_BUFFER: queryTarget = GL.GL_ARRAY_BUFFER_BINDING; break; + case GL.GL_ELEMENT_ARRAY_BUFFER: queryTarget = GL.GL_ELEMENT_ARRAY_BUFFER_BINDING; break; + case GL2.GL_PIXEL_PACK_BUFFER: queryTarget = GL2.GL_PIXEL_PACK_BUFFER_BINDING; break; + case GL2.GL_PIXEL_UNPACK_BUFFER: queryTarget = GL2.GL_PIXEL_UNPACK_BUFFER_BINDING; break; + case GL4.GL_DRAW_INDIRECT_BUFFER: queryTarget = GL4.GL_DRAW_INDIRECT_BUFFER_BINDING; break; + default: gotQueryTarget = false; break; } if (gotQueryTarget) { final int glerrPre = caller.glGetError(); // clear @@ -261,101 +189,10 @@ public class GLBufferStateTracker { the robustness of these caches in the face of external native code manipulating OpenGL state. */ public final void clearBufferObjectState() { - bufferBindingMap.clear(); + bindingMap.clear(); if (DEBUG) { System.err.println("GLBufferStateTracker.clearBufferObjectState()"); //Thread.dumpStack(); } } - - // - // Buffer size mapping - // - - public final void setBufferSize(int target, GL caller, long size) { - // Need to do some similar queries to getBufferSize below - int buffer = getBoundBufferObject(target, caller); - if (buffer != 0) { - setDirectStateBufferSize(buffer, caller, size); - } - // We don't know the current buffer state. Note that the buffer - // state tracker will have made the appropriate OpenGL query if it - // didn't know what was going on, so at this point we have nothing - // left to do except drop this piece of information on the floor. - } - - public final void setDirectStateBufferSize(int buffer, GL caller, long size) { - bufferSizeMap.put(buffer, size); - } - - public final long getBufferSize(int target, GL caller) { - // See whether we know what buffer is currently bound to the given - // state - final int buffer = getBoundBufferObject(target, caller); - if (0 != buffer) { - return getBufferSizeImpl(target, buffer, caller); - } - // We don't know what's going on in this case; query the GL for an answer - // FIXME: both functions return 'int' types, which is not suitable, - // since buffer lenght is 64bit ? - int[] tmp = new int[1]; - caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0); - if (DEBUG) { - System.err.println("GLBufferSizeTracker.getBufferSize(): no cached buffer information"); - } - return tmp[0]; - } - - public final long getDirectStateBufferSize(int buffer, GL caller) { - return getBufferSizeImpl(0, buffer, caller); - } - - private final long getBufferSizeImpl(int target, int buffer, GL caller) { - // See whether we know the size of this buffer object; at this - // point we almost certainly should if the application is - // written correctly - long sz = bufferSizeMap.get(buffer); - if (sizeNotFound == sz) { - // For robustness, try to query this value from the GL as we used to - // FIXME: both functions return 'int' types, which is not suitable, - // since buffer length is 64bit ? - int[] tmp = new int[1]; - if(0==target) { - // DirectState .. - if(caller.isFunctionAvailable("glGetNamedBufferParameterivEXT")) { - caller.getGL2().glGetNamedBufferParameterivEXT(buffer, GL.GL_BUFFER_SIZE, tmp, 0); - } else { - throw new GLException("Error: getDirectStateBufferSize called with unknown state and GL function 'glGetNamedBufferParameterivEXT' n/a to query size"); - } - } else { - caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0); - } - if (tmp[0] == 0) { - // Assume something is wrong rather than silently going along - throw new GLException("Error: buffer size returned by "+ - ((0==target)?"glGetNamedBufferParameterivEXT":"glGetBufferParameteriv")+ - " was zero; probably application error"); - } - // Assume we just don't know what's happening - sz = tmp[0]; - bufferSizeMap.put(buffer, sz); - if (DEBUG) { - System.err.println("GLBufferSizeTracker.getBufferSize(): made slow query to cache size " + - sz + - " for buffer " + - buffer); - } - } - return sz; - } - - // This should be called on any major event where we might start - // producing wrong answers, such as OpenGL context creation and - // destruction if we don't know whether there are other currently- - // created contexts that might be keeping the buffer objects alive - // that we're dealing with - public final void clearCachedBufferSizes() { - bufferSizeMap.clear(); - } - } |