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-rw-r--r--src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java195
1 files changed, 16 insertions, 179 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
index 21b7da14d..16b7edca8 100644
--- a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
+++ b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
@@ -43,11 +43,8 @@ package jogamp.opengl;
import javax.media.opengl.*;
import com.jogamp.common.util.IntIntHashMap;
-import com.jogamp.common.util.IntLongHashMap;
/**
- * <b>Buffer Target Mapping (Binding)</b>
- * <p>
* Tracks as closely as possible which OpenGL buffer object is bound
* to which binding target in the current OpenGL context.
* GLBufferStateTracker objects are allocated on a per-OpenGL-context basis.
@@ -76,52 +73,9 @@ import com.jogamp.common.util.IntLongHashMap;
* the binding state if glPushClientAttrib / glPopClientAttrib are
* called, since we don't want the complexity of tracking stacks of
* these attributes.
- * </p>
*
- * <b>Buffer Size Mapping</b>
- * <p>
- * Tracks as closely as possible the sizes of allocated OpenGL buffer
- * objects. When glMapBuffer or glMapBufferARB is called, in order to
- * turn the resulting base address into a java.nio.ByteBuffer, we need
- * to know the size in bytes of the allocated OpenGL buffer object.
- * Previously we would compute this size by using
- * glGetBufferParameterivARB with a pname of GL_BUFFER_SIZE, but
- * it appears doing so each time glMapBuffer is called is too costly
- * on at least Apple's new multithreaded OpenGL implementation. <P>
- *
- * Instead we now try to track the sizes of allocated buffer objects.
- * We watch calls to glBindBuffer to see which buffer is bound to
- * which target and to glBufferData to see how large the buffer's
- * allocated size is. When glMapBuffer is called, we consult our table
- * of buffer sizes to see if we can return an answer without a glGet
- * call. <P>
- *
- * We share the GLBufferSizeTracker objects among all GLContexts for
- * which sharing is enabled, because the namespace for buffer objects
- * is the same for these contexts. <P>
- *
- * Tracking the state of which buffer objects are bound is done in the
- * GLBufferStateTracker and is not completely trivial. In the face of
- * calls to glPushClientAttrib / glPopClientAttrib we currently punt
- * and re-fetch the bound buffer object for the state in question;
- * see, for example, glVertexPointer and the calls down to
- * GLBufferStateTracker.getBoundBufferObject(). Note that we currently
- * ignore new binding targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV;
- * the fact that new binding targets may be added in the future makes
- * it impossible to cache state for these new targets. <P>
- *
- * Ignoring new binding targets, the primary situation in which we may
- * not be able to return a cached answer is in the case of an error,
- * where glBindBuffer may not have been called before trying to call
- * glBufferData. Also, if external native code modifies a buffer
- * object, we may return an incorrect answer. (FIXME: this case
- * requires more thought, and perhaps stochastic and
- * exponential-fallback checking. However, note that it can only occur
- * in the face of external native code which requires that the
- * application be signed anyway, so there is no security risk in this
- * area.)
- * </p>
*/
+
public class GLBufferStateTracker {
protected static final boolean DEBUG;
@@ -135,24 +89,14 @@ public class GLBufferStateTracker {
// known that no buffer is bound to the target, according to the
// OpenGL specifications.
// http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml
- private final IntIntHashMap bufferBindingMap;
- private final int bufferNotFound = 0xFFFFFFFF;
-
- // Map from buffer names to sizes.
- // Note: should probably have some way of shrinking this map, but
- // can't just make it a WeakHashMap because nobody holds on to the
- // keys; would have to always track creation and deletion of buffer
- // objects, which is probably sub-optimal. The expected usage
- // pattern of buffer objects indicates that the fact that this map
- // never shrinks is probably not that bad.
- private final IntLongHashMap bufferSizeMap;
- private final long sizeNotFound = 0xFFFFFFFFFFFFFFFFL;
+ private final IntIntHashMap bindingMap;
+ private final int keyNotFound = 0xFFFFFFFF;
private final int[] bufTmp = new int[1];
public GLBufferStateTracker() {
- bufferBindingMap = new IntIntHashMap();
- bufferBindingMap.setKeyNotFoundValue(bufferNotFound);
+ bindingMap = new IntIntHashMap();
+ bindingMap.setKeyNotFoundValue(keyNotFound);
// Start with known unbound targets for known keys
// setBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit
@@ -161,26 +105,10 @@ public class GLBufferStateTracker {
setBoundBufferObject(GL2.GL_PIXEL_PACK_BUFFER, 0);
setBoundBufferObject(GL2.GL_PIXEL_UNPACK_BUFFER, 0);
setBoundBufferObject(GL4.GL_DRAW_INDIRECT_BUFFER, 0);
-
- bufferSizeMap = new IntLongHashMap();
- bufferSizeMap.setKeyNotFoundValue(sizeNotFound);
- }
-
- /**
- * Clears all states, i.e. issues {@link #clearBufferObjectState()}
- * and {@link #clearCachedBufferSizes()}.
- */
- public final void clear() {
- clearBufferObjectState();
- clearCachedBufferSizes();
}
- //
- // Buffer target mapping (binding)
- //
-
public final void setBoundBufferObject(int target, int value) {
- bufferBindingMap.put(target, value);
+ bindingMap.put(target, value);
/***
* Test for clearing bound buffer states when unbinding VAO,
* Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>.
@@ -210,21 +138,21 @@ public class GLBufferStateTracker {
You must use isBoundBufferObjectKnown() to see whether the
return value is valid. */
public final int getBoundBufferObject(int target, GL caller) {
- int value = bufferBindingMap.get(target);
- if (bufferNotFound == value) {
+ int value = bindingMap.get(target);
+ if (keyNotFound == value) {
// User probably either called glPushClientAttrib /
// glPopClientAttrib or is querying an unknown target. See
// whether we know how to fetch this state.
boolean gotQueryTarget = true;
- int queryTarget;
+ int queryTarget = 0;
switch (target) {
case GL2ES3.GL_VERTEX_ARRAY_BINDING: queryTarget = GL2ES3.GL_VERTEX_ARRAY_BINDING; break;
- case GL.GL_ARRAY_BUFFER: queryTarget = GL.GL_ARRAY_BUFFER_BINDING; break;
- case GL.GL_ELEMENT_ARRAY_BUFFER: queryTarget = GL.GL_ELEMENT_ARRAY_BUFFER_BINDING; break;
- case GL2ES3.GL_PIXEL_PACK_BUFFER: queryTarget = GL2.GL_PIXEL_PACK_BUFFER_BINDING; break;
- case GL2ES3.GL_PIXEL_UNPACK_BUFFER: queryTarget = GL2.GL_PIXEL_UNPACK_BUFFER_BINDING; break;
- case GL4.GL_DRAW_INDIRECT_BUFFER: queryTarget = GL4.GL_DRAW_INDIRECT_BUFFER_BINDING; break;
- default: queryTarget = 0; gotQueryTarget = false; break;
+ case GL.GL_ARRAY_BUFFER: queryTarget = GL.GL_ARRAY_BUFFER_BINDING; break;
+ case GL.GL_ELEMENT_ARRAY_BUFFER: queryTarget = GL.GL_ELEMENT_ARRAY_BUFFER_BINDING; break;
+ case GL2.GL_PIXEL_PACK_BUFFER: queryTarget = GL2.GL_PIXEL_PACK_BUFFER_BINDING; break;
+ case GL2.GL_PIXEL_UNPACK_BUFFER: queryTarget = GL2.GL_PIXEL_UNPACK_BUFFER_BINDING; break;
+ case GL4.GL_DRAW_INDIRECT_BUFFER: queryTarget = GL4.GL_DRAW_INDIRECT_BUFFER_BINDING; break;
+ default: gotQueryTarget = false; break;
}
if (gotQueryTarget) {
final int glerrPre = caller.glGetError(); // clear
@@ -261,101 +189,10 @@ public class GLBufferStateTracker {
the robustness of these caches in the face of external native
code manipulating OpenGL state. */
public final void clearBufferObjectState() {
- bufferBindingMap.clear();
+ bindingMap.clear();
if (DEBUG) {
System.err.println("GLBufferStateTracker.clearBufferObjectState()");
//Thread.dumpStack();
}
}
-
- //
- // Buffer size mapping
- //
-
- public final void setBufferSize(int target, GL caller, long size) {
- // Need to do some similar queries to getBufferSize below
- int buffer = getBoundBufferObject(target, caller);
- if (buffer != 0) {
- setDirectStateBufferSize(buffer, caller, size);
- }
- // We don't know the current buffer state. Note that the buffer
- // state tracker will have made the appropriate OpenGL query if it
- // didn't know what was going on, so at this point we have nothing
- // left to do except drop this piece of information on the floor.
- }
-
- public final void setDirectStateBufferSize(int buffer, GL caller, long size) {
- bufferSizeMap.put(buffer, size);
- }
-
- public final long getBufferSize(int target, GL caller) {
- // See whether we know what buffer is currently bound to the given
- // state
- final int buffer = getBoundBufferObject(target, caller);
- if (0 != buffer) {
- return getBufferSizeImpl(target, buffer, caller);
- }
- // We don't know what's going on in this case; query the GL for an answer
- // FIXME: both functions return 'int' types, which is not suitable,
- // since buffer lenght is 64bit ?
- int[] tmp = new int[1];
- caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0);
- if (DEBUG) {
- System.err.println("GLBufferSizeTracker.getBufferSize(): no cached buffer information");
- }
- return tmp[0];
- }
-
- public final long getDirectStateBufferSize(int buffer, GL caller) {
- return getBufferSizeImpl(0, buffer, caller);
- }
-
- private final long getBufferSizeImpl(int target, int buffer, GL caller) {
- // See whether we know the size of this buffer object; at this
- // point we almost certainly should if the application is
- // written correctly
- long sz = bufferSizeMap.get(buffer);
- if (sizeNotFound == sz) {
- // For robustness, try to query this value from the GL as we used to
- // FIXME: both functions return 'int' types, which is not suitable,
- // since buffer length is 64bit ?
- int[] tmp = new int[1];
- if(0==target) {
- // DirectState ..
- if(caller.isFunctionAvailable("glGetNamedBufferParameterivEXT")) {
- caller.getGL2().glGetNamedBufferParameterivEXT(buffer, GL.GL_BUFFER_SIZE, tmp, 0);
- } else {
- throw new GLException("Error: getDirectStateBufferSize called with unknown state and GL function 'glGetNamedBufferParameterivEXT' n/a to query size");
- }
- } else {
- caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0);
- }
- if (tmp[0] == 0) {
- // Assume something is wrong rather than silently going along
- throw new GLException("Error: buffer size returned by "+
- ((0==target)?"glGetNamedBufferParameterivEXT":"glGetBufferParameteriv")+
- " was zero; probably application error");
- }
- // Assume we just don't know what's happening
- sz = tmp[0];
- bufferSizeMap.put(buffer, sz);
- if (DEBUG) {
- System.err.println("GLBufferSizeTracker.getBufferSize(): made slow query to cache size " +
- sz +
- " for buffer " +
- buffer);
- }
- }
- return sz;
- }
-
- // This should be called on any major event where we might start
- // producing wrong answers, such as OpenGL context creation and
- // destruction if we don't know whether there are other currently-
- // created contexts that might be keeping the buffer objects alive
- // that we're dealing with
- public final void clearCachedBufferSizes() {
- bufferSizeMap.clear();
- }
-
}