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Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java30
1 files changed, 24 insertions, 6 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
index cd9eea287..16b7edca8 100644
--- a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
+++ b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
@@ -41,6 +41,7 @@
package jogamp.opengl;
import javax.media.opengl.*;
+
import com.jogamp.common.util.IntIntHashMap;
/**
@@ -88,16 +89,17 @@ public class GLBufferStateTracker {
// known that no buffer is bound to the target, according to the
// OpenGL specifications.
// http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml
- private IntIntHashMap bindingMap;
+ private final IntIntHashMap bindingMap;
+ private final int keyNotFound = 0xFFFFFFFF;
- private int[] bufTmp = new int[1];
+ private final int[] bufTmp = new int[1];
public GLBufferStateTracker() {
bindingMap = new IntIntHashMap();
- bindingMap.setKeyNotFoundValue(0xFFFFFFFF);
+ bindingMap.setKeyNotFoundValue(keyNotFound);
// Start with known unbound targets for known keys
- // setBoundBufferObject(GL2GL3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit
+ // setBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit
setBoundBufferObject(GL.GL_ARRAY_BUFFER, 0);
setBoundBufferObject(GL.GL_ELEMENT_ARRAY_BUFFER, 0);
setBoundBufferObject(GL2.GL_PIXEL_PACK_BUFFER, 0);
@@ -107,6 +109,22 @@ public class GLBufferStateTracker {
public final void setBoundBufferObject(int target, int value) {
bindingMap.put(target, value);
+ /***
+ * Test for clearing bound buffer states when unbinding VAO,
+ * Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>.
+ * However spec doesn't mention such behavior, and rendering w/ CPU sourced data
+ * after unbinding a VAO w/o unbinding the VBOs resulted to no visible image.
+ * Leaving code in here for discussion - in case I am wrong.
+ *
+ final int pre = bindingMap.put(target, value);
+ if( GL2ES3.GL_VERTEX_ARRAY_BINDING == target && keyNotFound != pre && 0 == value ) {
+ // Unbinding a previous bound VAO leads to unbinding of all buffers!
+ bindingMap.put(GL.GL_ARRAY_BUFFER, 0);
+ bindingMap.put(GL.GL_ELEMENT_ARRAY_BUFFER, 0);
+ bindingMap.put(GL2.GL_PIXEL_PACK_BUFFER, 0);
+ bindingMap.put(GL2.GL_PIXEL_UNPACK_BUFFER, 0);
+ bindingMap.put(GL4.GL_DRAW_INDIRECT_BUFFER, 0);
+ } */
if (DEBUG) {
System.err.println("GLBufferStateTracker.setBoundBufferObject() target 0x" +
Integer.toHexString(target) + " -> mapped bound buffer 0x" +
@@ -121,14 +139,14 @@ public class GLBufferStateTracker {
return value is valid. */
public final int getBoundBufferObject(int target, GL caller) {
int value = bindingMap.get(target);
- if (0xFFFFFFFF == value) {
+ if (keyNotFound == value) {
// User probably either called glPushClientAttrib /
// glPopClientAttrib or is querying an unknown target. See
// whether we know how to fetch this state.
boolean gotQueryTarget = true;
int queryTarget = 0;
switch (target) {
- case GL2GL3.GL_VERTEX_ARRAY_BINDING: queryTarget = GL2GL3.GL_VERTEX_ARRAY_BINDING; break;
+ case GL2ES3.GL_VERTEX_ARRAY_BINDING: queryTarget = GL2ES3.GL_VERTEX_ARRAY_BINDING; break;
case GL.GL_ARRAY_BUFFER: queryTarget = GL.GL_ARRAY_BUFFER_BINDING; break;
case GL.GL_ELEMENT_ARRAY_BUFFER: queryTarget = GL.GL_ELEMENT_ARRAY_BUFFER_BINDING; break;
case GL2.GL_PIXEL_PACK_BUFFER: queryTarget = GL2.GL_PIXEL_PACK_BUFFER_BINDING; break;