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-rw-r--r--src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java207
1 files changed, 153 insertions, 54 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
index 92e27cbd4..511c1b9b9 100644
--- a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
+++ b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
@@ -1,22 +1,22 @@
/*
* Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -29,11 +29,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -41,6 +41,7 @@
package jogamp.opengl;
import javax.media.opengl.*;
+
import com.jogamp.common.util.IntIntHashMap;
/**
@@ -49,8 +50,13 @@ import com.jogamp.common.util.IntIntHashMap;
* GLBufferStateTracker objects are allocated on a per-OpenGL-context basis.
* This class is used to verify that e.g. the vertex
* buffer object extension is in use when the glVertexPointer variant
- * taking a long as argument is called. <P>
- *
+ * taking a long as argument is called.
+ * <p>
+ * The buffer binding state is local to it's OpenGL context,
+ * i.e. not shared across multiple OpenGL context.
+ * Hence this code is thread safe due to no multithreading usage.
+ * </p>
+ * <p>
* Note that because the enumerated value used for the binding of a
* buffer object (e.g. GL_ARRAY_BUFFER) is different than that used to
* query the binding using glGetIntegerv (e.g.
@@ -60,50 +66,147 @@ import com.jogamp.common.util.IntIntHashMap;
* to a particular state. It turns out that for some uses, such as
* finding the size of the currently bound buffer, this doesn't
* matter, though of course without knowing the buffer object we can't
- * re-associate the queried size with the buffer object ID. <P>
- *
- * Because the namespace of buffer objects is the unsigned integers
- * with 0 reserved by the GL, and because we have to be able to return
- * both 0 and other integers as valid answers from
- * getBoundBufferObject(), we need a second query, which is to ask
- * whether we know the state of the binding for a given target. For
- * "unknown" targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV we return
+ * re-associate the queried size with the buffer object ID.
+ * </p>
+ * <p>
+ * For <i>unknown</i> targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV we return
* false from this, but we also clear the valid bit and later refresh
* the binding state if glPushClientAttrib / glPopClientAttrib are
* called, since we don't want the complexity of tracking stacks of
* these attributes.
- *
+ * </p>
*/
public class GLBufferStateTracker {
- protected static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.GLBufferStateTracker", true);
+ protected static final boolean DEBUG;
+
+ static {
+ Debug.initSingleton();
+ DEBUG = Debug.isPropertyDefined("jogl.debug.GLBufferStateTracker", true);
+ }
+
// Maps binding targets to buffer objects. A null value indicates
// that the binding is unknown. A zero value indicates that it is
- // known that no buffer is bound to the target, according to the
- // OpenGL specifications.
+ // known that no buffer is bound to the target, according to the
+ // OpenGL specifications.
// http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml
- private IntIntHashMap bindingMap;
+ private final IntIntHashMap bindingMap;
+ private final int bindingNotFound = 0xFFFFFFFF;
- private int[] bufTmp = new int[1];
+ private final int[] bufTmp = new int[1];
public GLBufferStateTracker() {
bindingMap = new IntIntHashMap();
- bindingMap.setKeyNotFoundValue(0xFFFFFFFF);
+ bindingMap.setKeyNotFoundValue(bindingNotFound);
// Start with known unbound targets for known keys
+ // setBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit
setBoundBufferObject(GL.GL_ARRAY_BUFFER, 0);
+ setBoundBufferObject(GL4.GL_DRAW_INDIRECT_BUFFER, 0);
setBoundBufferObject(GL.GL_ELEMENT_ARRAY_BUFFER, 0);
setBoundBufferObject(GL2.GL_PIXEL_PACK_BUFFER, 0);
setBoundBufferObject(GL2.GL_PIXEL_UNPACK_BUFFER, 0);
}
- public final void setBoundBufferObject(int target, int value) {
- bindingMap.put(target, value);
+
+ /**
+ * GL_ARRAY_BUFFER​,
+ * GL_ATOMIC_COUNTER_BUFFER​,
+ * GL_COPY_READ_BUFFER​,
+ * GL_COPY_WRITE_BUFFER​,
+ * GL_DRAW_INDIRECT_BUFFER​,
+ * GL_DISPATCH_INDIRECT_BUFFER​,
+ * GL_ELEMENT_ARRAY_BUFFER​,
+ * GL_PIXEL_PACK_BUFFER​,
+ * GL_PIXEL_UNPACK_BUFFER​,
+ * GL_SHADER_STORAGE_BUFFER​,
+ * GL_TEXTURE_BUFFER​,
+ * GL_TRANSFORM_FEEDBACK_BUFFER​ or
+ * GL_UNIFORM_BUFFER​.
+ *
+ * GL_VERTEX_ARRAY_BINDING
+ *
+ */
+ private static final int getQueryName(final int target) {
+ switch (target) {
+ case GL.GL_ARRAY_BUFFER: return GL.GL_ARRAY_BUFFER_BINDING;
+ case GL4.GL_ATOMIC_COUNTER_BUFFER: return GL4.GL_ATOMIC_COUNTER_BUFFER_BINDING;
+ case GL2ES3.GL_COPY_READ_BUFFER: return GL2ES3.GL_COPY_READ_BUFFER_BINDING;
+ case GL2ES3.GL_COPY_WRITE_BUFFER: return GL2ES3.GL_COPY_WRITE_BUFFER_BINDING;
+ case GL4.GL_DRAW_INDIRECT_BUFFER: return GL4.GL_DRAW_INDIRECT_BUFFER_BINDING;
+ case GL4.GL_DISPATCH_INDIRECT_BUFFER: return GL4.GL_DISPATCH_INDIRECT_BUFFER_BINDING;
+ case GL.GL_ELEMENT_ARRAY_BUFFER: return GL.GL_ELEMENT_ARRAY_BUFFER_BINDING;
+ case GL2.GL_PIXEL_PACK_BUFFER: return GL2.GL_PIXEL_PACK_BUFFER_BINDING;
+ case GL2.GL_PIXEL_UNPACK_BUFFER: return GL2.GL_PIXEL_UNPACK_BUFFER_BINDING;
+ // FIXME case GL4.GL_QUERY_BUFFER: return GL4.GL_QUERY_BUFFER_BINDING;
+ case GL4.GL_SHADER_STORAGE_BUFFER: return GL4.GL_SHADER_STORAGE_BUFFER_BINDING;
+ case GL2GL3.GL_TEXTURE_BUFFER: return GL2GL3.GL_TEXTURE_BINDING_BUFFER;
+ case GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER: return GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
+ case GL2ES3.GL_UNIFORM_BUFFER: return GL2ES3.GL_UNIFORM_BUFFER_BINDING;
+
+ case GL2ES3.GL_VERTEX_ARRAY_BINDING: return GL2ES3.GL_VERTEX_ARRAY_BINDING;
+
+ default:
+ throw new GLException(String.format("GL_INVALID_ENUM​: Invalid binding target 0x%X", target));
+ }
+ }
+ private static final void checkTargetName(final int target) {
+ switch (target) {
+ case GL.GL_ARRAY_BUFFER:
+ case GL4.GL_ATOMIC_COUNTER_BUFFER:
+ case GL2ES3.GL_COPY_READ_BUFFER:
+ case GL2ES3.GL_COPY_WRITE_BUFFER:
+ case GL4.GL_DRAW_INDIRECT_BUFFER:
+ case GL4.GL_DISPATCH_INDIRECT_BUFFER:
+ case GL.GL_ELEMENT_ARRAY_BUFFER:
+ case GL2.GL_PIXEL_PACK_BUFFER:
+ case GL2.GL_PIXEL_UNPACK_BUFFER:
+ // FIXME case GL4.GL_QUERY_BUFFER:
+ case GL4.GL_SHADER_STORAGE_BUFFER:
+ case GL2GL3.GL_TEXTURE_BUFFER:
+ case GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER:
+ case GL2ES3.GL_UNIFORM_BUFFER:
+
+ case GL2ES3.GL_VERTEX_ARRAY_BINDING:
+ return;
+
+ default:
+ throw new GLException(String.format("GL_INVALID_ENUM​: Invalid binding target 0x%X", target));
+ }
+ }
+
+ /**
+ * Must be called when binding a buffer, e.g.:
+ * <ul>
+ * <li><code>glBindBuffer</code></li>
+ * <li><code>glBindBufferBase</code></li>
+ * <li><code>glBindBufferRange</code></li>
+ * </ul>
+ * @param target
+ * @param bufferName
+ */
+ public final void setBoundBufferObject(int target, int bufferName) {
+ checkTargetName(target);
+ final int oldBufferName = bindingMap.put(target, bufferName);
+ /***
+ * Test for clearing bound buffer states when unbinding VAO,
+ * Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>.
+ * However spec doesn't mention such behavior, and rendering w/ CPU sourced data
+ * after unbinding a VAO w/o unbinding the VBOs resulted to no visible image.
+ * Leaving code in here for discussion - in case I am wrong.
+ *
+ final int pre = bindingMap.put(target, bufferName);
+ if( GL2ES3.GL_VERTEX_ARRAY_BINDING == target && keyNotFound != pre && 0 == bufferName ) {
+ // Unbinding a previous bound VAO leads to unbinding of all buffers!
+ bindingMap.put(GL.GL_ARRAY_BUFFER, 0);
+ bindingMap.put(GL.GL_ELEMENT_ARRAY_BUFFER, 0);
+ bindingMap.put(GL2.GL_PIXEL_PACK_BUFFER, 0);
+ bindingMap.put(GL2.GL_PIXEL_UNPACK_BUFFER, 0);
+ bindingMap.put(GL4.GL_DRAW_INDIRECT_BUFFER, 0);
+ } */
if (DEBUG) {
- System.err.println();
- System.err.println("GLBufferStateTracker.setBoundBufferObject() target 0x" +
- Integer.toHexString(target) + " -> mapped bound buffer 0x" +
- Integer.toHexString(value));
+ System.err.println("GLBufferStateTracker.setBoundBufferObject() target " +
+ toHexString(target) + ": " + toHexString(oldBufferName) + " -> " + toHexString(bufferName));
// Thread.dumpStack();
}
}
@@ -114,27 +217,24 @@ public class GLBufferStateTracker {
return value is valid. */
public final int getBoundBufferObject(int target, GL caller) {
int value = bindingMap.get(target);
- if (0xFFFFFFFF == value) {
+ if (bindingNotFound == value) {
// User probably either called glPushClientAttrib /
// glPopClientAttrib or is querying an unknown target. See
// whether we know how to fetch this state.
- boolean gotQueryTarget = true;
- int queryTarget = 0;
- switch (target) {
- case GL.GL_ARRAY_BUFFER: queryTarget = GL.GL_ARRAY_BUFFER_BINDING; break;
- case GL.GL_ELEMENT_ARRAY_BUFFER: queryTarget = GL.GL_ELEMENT_ARRAY_BUFFER_BINDING; break;
- case GL2.GL_PIXEL_PACK_BUFFER: queryTarget = GL2.GL_PIXEL_PACK_BUFFER_BINDING; break;
- case GL2.GL_PIXEL_UNPACK_BUFFER: queryTarget = GL2.GL_PIXEL_UNPACK_BUFFER_BINDING; break;
- default: gotQueryTarget = false; break;
- }
- if (gotQueryTarget) {
+ final int queryTarget = getQueryName(target);
+ if ( 0 != queryTarget ) {
+ final int glerrPre = caller.glGetError(); // clear
caller.glGetIntegerv(queryTarget, bufTmp, 0);
- value = bufTmp[0];
+ final int glerrPost = caller.glGetError(); // be safe, e.g. GL '3.0 Mesa 8.0.4' may produce an error querying GL_PIXEL_UNPACK_BUFFER_BINDING, ignore value
+ if(GL.GL_NO_ERROR == glerrPost) {
+ value = bufTmp[0];
+ } else {
+ value = 0;
+ }
if (DEBUG) {
- System.err.println();
- System.err.println("GLBufferStateTracker.getBoundBufferObject() [queried value]: target 0x" +
- Integer.toHexString(target) + " / query 0x"+Integer.toHexString(queryTarget)+
- " -> mapped bound buffer 0x" + Integer.toHexString(value));
+ System.err.println("GLBufferStateTracker.getBoundBufferObject() glerr[pre "+toHexString(glerrPre)+", post "+toHexString(glerrPost)+"], [queried value]: target " +
+ toHexString(target) + " / query "+toHexString(queryTarget)+
+ " -> mapped bound buffer " + toHexString(value));
}
setBoundBufferObject(target, value);
return value;
@@ -142,8 +242,7 @@ public class GLBufferStateTracker {
return 0;
}
if (DEBUG) {
- System.err.println();
- System.err.println("GLBufferStateTracker.getBoundBufferObject() [mapped value]: target 0x" +
+ System.err.println("GLBufferStateTracker.getBoundBufferObject() [mapped value]: target 0x" +
Integer.toHexString(target) + " -> mapped bound buffer 0x" +
Integer.toHexString(value));
}
@@ -157,12 +256,12 @@ public class GLBufferStateTracker {
from GLContext.makeCurrent() in the future to possibly increase
the robustness of these caches in the face of external native
code manipulating OpenGL state. */
- public final void clearBufferObjectState() {
+ public final void clear() {
+ if (DEBUG) {
+ System.err.println("GLBufferStateTracker.clear() - Thread "+Thread.currentThread().getName());
+ // Thread.dumpStack();
+ }
bindingMap.clear();
- if (DEBUG) {
- System.err.println();
- System.err.println("GLBufferStateTracker.clearBufferObjectState()");
- //Thread.dumpStack();
- }
}
+ private final String toHexString(int i) { return Integer.toHexString(i); }
}