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Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java135
1 files changed, 94 insertions, 41 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
index 304c8ec32..511c1b9b9 100644
--- a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
+++ b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
@@ -102,14 +102,92 @@ public class GLBufferStateTracker {
// Start with known unbound targets for known keys
// setBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit
setBoundBufferObject(GL.GL_ARRAY_BUFFER, 0);
+ setBoundBufferObject(GL4.GL_DRAW_INDIRECT_BUFFER, 0);
setBoundBufferObject(GL.GL_ELEMENT_ARRAY_BUFFER, 0);
setBoundBufferObject(GL2.GL_PIXEL_PACK_BUFFER, 0);
setBoundBufferObject(GL2.GL_PIXEL_UNPACK_BUFFER, 0);
- setBoundBufferObject(GL4.GL_DRAW_INDIRECT_BUFFER, 0);
}
- public final void setBoundBufferObject(int target, int value) {
- bindingMap.put(target, value);
+
+ /**
+ * GL_ARRAY_BUFFER​,
+ * GL_ATOMIC_COUNTER_BUFFER​,
+ * GL_COPY_READ_BUFFER​,
+ * GL_COPY_WRITE_BUFFER​,
+ * GL_DRAW_INDIRECT_BUFFER​,
+ * GL_DISPATCH_INDIRECT_BUFFER​,
+ * GL_ELEMENT_ARRAY_BUFFER​,
+ * GL_PIXEL_PACK_BUFFER​,
+ * GL_PIXEL_UNPACK_BUFFER​,
+ * GL_SHADER_STORAGE_BUFFER​,
+ * GL_TEXTURE_BUFFER​,
+ * GL_TRANSFORM_FEEDBACK_BUFFER​ or
+ * GL_UNIFORM_BUFFER​.
+ *
+ * GL_VERTEX_ARRAY_BINDING
+ *
+ */
+ private static final int getQueryName(final int target) {
+ switch (target) {
+ case GL.GL_ARRAY_BUFFER: return GL.GL_ARRAY_BUFFER_BINDING;
+ case GL4.GL_ATOMIC_COUNTER_BUFFER: return GL4.GL_ATOMIC_COUNTER_BUFFER_BINDING;
+ case GL2ES3.GL_COPY_READ_BUFFER: return GL2ES3.GL_COPY_READ_BUFFER_BINDING;
+ case GL2ES3.GL_COPY_WRITE_BUFFER: return GL2ES3.GL_COPY_WRITE_BUFFER_BINDING;
+ case GL4.GL_DRAW_INDIRECT_BUFFER: return GL4.GL_DRAW_INDIRECT_BUFFER_BINDING;
+ case GL4.GL_DISPATCH_INDIRECT_BUFFER: return GL4.GL_DISPATCH_INDIRECT_BUFFER_BINDING;
+ case GL.GL_ELEMENT_ARRAY_BUFFER: return GL.GL_ELEMENT_ARRAY_BUFFER_BINDING;
+ case GL2.GL_PIXEL_PACK_BUFFER: return GL2.GL_PIXEL_PACK_BUFFER_BINDING;
+ case GL2.GL_PIXEL_UNPACK_BUFFER: return GL2.GL_PIXEL_UNPACK_BUFFER_BINDING;
+ // FIXME case GL4.GL_QUERY_BUFFER: return GL4.GL_QUERY_BUFFER_BINDING;
+ case GL4.GL_SHADER_STORAGE_BUFFER: return GL4.GL_SHADER_STORAGE_BUFFER_BINDING;
+ case GL2GL3.GL_TEXTURE_BUFFER: return GL2GL3.GL_TEXTURE_BINDING_BUFFER;
+ case GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER: return GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
+ case GL2ES3.GL_UNIFORM_BUFFER: return GL2ES3.GL_UNIFORM_BUFFER_BINDING;
+
+ case GL2ES3.GL_VERTEX_ARRAY_BINDING: return GL2ES3.GL_VERTEX_ARRAY_BINDING;
+
+ default:
+ throw new GLException(String.format("GL_INVALID_ENUM​: Invalid binding target 0x%X", target));
+ }
+ }
+ private static final void checkTargetName(final int target) {
+ switch (target) {
+ case GL.GL_ARRAY_BUFFER:
+ case GL4.GL_ATOMIC_COUNTER_BUFFER:
+ case GL2ES3.GL_COPY_READ_BUFFER:
+ case GL2ES3.GL_COPY_WRITE_BUFFER:
+ case GL4.GL_DRAW_INDIRECT_BUFFER:
+ case GL4.GL_DISPATCH_INDIRECT_BUFFER:
+ case GL.GL_ELEMENT_ARRAY_BUFFER:
+ case GL2.GL_PIXEL_PACK_BUFFER:
+ case GL2.GL_PIXEL_UNPACK_BUFFER:
+ // FIXME case GL4.GL_QUERY_BUFFER:
+ case GL4.GL_SHADER_STORAGE_BUFFER:
+ case GL2GL3.GL_TEXTURE_BUFFER:
+ case GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER:
+ case GL2ES3.GL_UNIFORM_BUFFER:
+
+ case GL2ES3.GL_VERTEX_ARRAY_BINDING:
+ return;
+
+ default:
+ throw new GLException(String.format("GL_INVALID_ENUM​: Invalid binding target 0x%X", target));
+ }
+ }
+
+ /**
+ * Must be called when binding a buffer, e.g.:
+ * <ul>
+ * <li><code>glBindBuffer</code></li>
+ * <li><code>glBindBufferBase</code></li>
+ * <li><code>glBindBufferRange</code></li>
+ * </ul>
+ * @param target
+ * @param bufferName
+ */
+ public final void setBoundBufferObject(int target, int bufferName) {
+ checkTargetName(target);
+ final int oldBufferName = bindingMap.put(target, bufferName);
/***
* Test for clearing bound buffer states when unbinding VAO,
* Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>.
@@ -117,8 +195,8 @@ public class GLBufferStateTracker {
* after unbinding a VAO w/o unbinding the VBOs resulted to no visible image.
* Leaving code in here for discussion - in case I am wrong.
*
- final int pre = bindingMap.put(target, value);
- if( GL2ES3.GL_VERTEX_ARRAY_BINDING == target && keyNotFound != pre && 0 == value ) {
+ final int pre = bindingMap.put(target, bufferName);
+ if( GL2ES3.GL_VERTEX_ARRAY_BINDING == target && keyNotFound != pre && 0 == bufferName ) {
// Unbinding a previous bound VAO leads to unbinding of all buffers!
bindingMap.put(GL.GL_ARRAY_BUFFER, 0);
bindingMap.put(GL.GL_ELEMENT_ARRAY_BUFFER, 0);
@@ -127,38 +205,12 @@ public class GLBufferStateTracker {
bindingMap.put(GL4.GL_DRAW_INDIRECT_BUFFER, 0);
} */
if (DEBUG) {
- System.err.println("GLBufferStateTracker.setBoundBufferObject() target 0x" +
- Integer.toHexString(target) + " -> mapped bound buffer 0x" +
- Integer.toHexString(value));
+ System.err.println("GLBufferStateTracker.setBoundBufferObject() target " +
+ toHexString(target) + ": " + toHexString(oldBufferName) + " -> " + toHexString(bufferName));
// Thread.dumpStack();
}
}
- public static final int getQueryName(final int target) {
- switch (target) {
- case GL.GL_ARRAY_BUFFER: return GL.GL_ARRAY_BUFFER_BINDING;
- case GL.GL_ELEMENT_ARRAY_BUFFER: return GL.GL_ELEMENT_ARRAY_BUFFER_BINDING;
-
- case GL2ES3.GL_VERTEX_ARRAY_BINDING: return GL2ES3.GL_VERTEX_ARRAY_BINDING;
- case GL2ES3.GL_COPY_READ_BUFFER: return GL2ES3.GL_COPY_READ_BUFFER_BINDING;
- case GL2ES3.GL_COPY_WRITE_BUFFER: return GL2ES3.GL_COPY_WRITE_BUFFER_BINDING;
- case GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER: return GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
- case GL2ES3.GL_UNIFORM_BUFFER: return GL2ES3.GL_UNIFORM_BUFFER_BINDING;
-
- case GL2GL3.GL_TEXTURE_BUFFER: return GL2GL3.GL_TEXTURE_BINDING_BUFFER;
-
- case GL2.GL_PIXEL_PACK_BUFFER: return GL2.GL_PIXEL_PACK_BUFFER_BINDING;
- case GL2.GL_PIXEL_UNPACK_BUFFER: return GL2.GL_PIXEL_UNPACK_BUFFER_BINDING;
-
- case GL4.GL_DRAW_INDIRECT_BUFFER: return GL4.GL_DRAW_INDIRECT_BUFFER_BINDING;
- case GL4.GL_ATOMIC_COUNTER_BUFFER: return GL4.GL_ATOMIC_COUNTER_BUFFER_BINDING;
- case GL4.GL_DISPATCH_INDIRECT_BUFFER: return GL4.GL_DISPATCH_INDIRECT_BUFFER_BINDING;
- case GL4.GL_SHADER_STORAGE_BUFFER: return GL4.GL_SHADER_STORAGE_BUFFER_BINDING;
- // case GL4.GL_QUERY_BUFFER: return GL4.GL_QUERY_BUFFER_BINDING;
- default: return 0;
- }
- }
-
/** Note: returns an unspecified value if the binding for the
specified target (e.g. GL_ARRAY_BUFFER) is currently unknown.
You must use isBoundBufferObjectKnown() to see whether the
@@ -180,9 +232,9 @@ public class GLBufferStateTracker {
value = 0;
}
if (DEBUG) {
- System.err.println("GLBufferStateTracker.getBoundBufferObject() glerr[pre 0x"+Integer.toHexString(glerrPre)+", post 0x"+Integer.toHexString(glerrPost)+"], [queried value]: target 0x" +
- Integer.toHexString(target) + " / query 0x"+Integer.toHexString(queryTarget)+
- " -> mapped bound buffer 0x" + Integer.toHexString(value));
+ System.err.println("GLBufferStateTracker.getBoundBufferObject() glerr[pre "+toHexString(glerrPre)+", post "+toHexString(glerrPost)+"], [queried value]: target " +
+ toHexString(target) + " / query "+toHexString(queryTarget)+
+ " -> mapped bound buffer " + toHexString(value));
}
setBoundBufferObject(target, value);
return value;
@@ -204,11 +256,12 @@ public class GLBufferStateTracker {
from GLContext.makeCurrent() in the future to possibly increase
the robustness of these caches in the face of external native
code manipulating OpenGL state. */
- public final void clearBufferObjectState() {
+ public final void clear() {
+ if (DEBUG) {
+ System.err.println("GLBufferStateTracker.clear() - Thread "+Thread.currentThread().getName());
+ // Thread.dumpStack();
+ }
bindingMap.clear();
- if (DEBUG) {
- System.err.println("GLBufferStateTracker.clearBufferObjectState()");
- //Thread.dumpStack();
- }
}
+ private final String toHexString(int i) { return Integer.toHexString(i); }
}