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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ * Copyright (c) 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package com.jogamp.opengl.impl;
+
+import java.nio.ByteBuffer;
+import java.util.HashMap;
+import java.util.Map;
+
+import com.jogamp.common.os.DynamicLookupHelper;
+import com.jogamp.common.util.ReflectionUtil;
+import com.jogamp.gluegen.runtime.FunctionAddressResolver;
+import com.jogamp.gluegen.runtime.ProcAddressTable;
+import com.jogamp.gluegen.runtime.opengl.GLExtensionNames;
+import com.jogamp.gluegen.runtime.opengl.GLProcAddressResolver;
+
+import javax.media.nativewindow.AbstractGraphicsConfiguration;
+import javax.media.nativewindow.AbstractGraphicsDevice;
+import javax.media.nativewindow.NativeSurface;
+import javax.media.opengl.GL;
+import javax.media.opengl.GLCapabilitiesImmutable;
+import javax.media.opengl.GLContext;
+import javax.media.opengl.GLDrawable;
+import javax.media.opengl.GLException;
+import javax.media.opengl.GLProfile;
+
+public abstract class GLContextImpl extends GLContext {
+ protected static final boolean DEBUG = Debug.debug("GLContext");
+
+ protected GLContextLock lock = new GLContextLock();
+
+ /**
+ * Context full qualified name: display_type + display_connection + major + minor + ctp.
+ * This is the key for all cached GL ProcAddressTables, etc, to support multi display/device setups.
+ */
+ private String contextFQN;
+
+ // Cache of the functions that are available to be called at the current
+ // moment in time
+ protected ExtensionAvailabilityCache extensionAvailability;
+ // Table that holds the addresses of the native C-language entry points for
+ // OpenGL functions.
+ private ProcAddressTable glProcAddressTable;
+
+ // Tracks creation and initialization of buffer objects to avoid
+ // repeated glGet calls upon glMapBuffer operations
+ private GLBufferSizeTracker bufferSizeTracker; // Singleton - Set by GLContextShareSet
+ private GLBufferStateTracker bufferStateTracker = new GLBufferStateTracker();
+ private GLStateTracker glStateTracker = new GLStateTracker();
+
+ protected GLDrawableImpl drawable;
+ protected GLDrawableImpl drawableRead;
+
+ protected GL gl;
+
+ protected static final Object mappedContextTypeObjectLock;
+ protected static final HashMap mappedExtensionAvailabilityCache;
+ protected static final HashMap mappedGLProcAddress;
+ protected static final HashMap mappedGLXProcAddress;
+
+ static {
+ mappedContextTypeObjectLock = new Object();
+ mappedExtensionAvailabilityCache = new HashMap();
+ mappedGLProcAddress = new HashMap();
+ mappedGLXProcAddress = new HashMap();
+ }
+
+ public GLContextImpl(GLDrawableImpl drawable, GLContext shareWith) {
+ super();
+
+ if (shareWith != null) {
+ GLContextShareSet.registerSharing(this, shareWith);
+ }
+ GLContextShareSet.registerForBufferObjectSharing(shareWith, this);
+
+ this.drawable = drawable;
+ this.drawableRead = drawable;
+ }
+
+ protected void resetStates() {
+ // Because we don't know how many other contexts we might be
+ // sharing with (and it seems too complicated to implement the
+ // GLObjectTracker's ref/unref scheme for the buffer-related
+ // optimizations), simply clear the cache of known buffers' sizes
+ // when we destroy contexts
+ if (bufferSizeTracker != null) {
+ bufferSizeTracker.clearCachedBufferSizes();
+ }
+
+ if (bufferStateTracker != null) {
+ bufferStateTracker.clearBufferObjectState();
+ }
+
+ if (glStateTracker != null) {
+ glStateTracker.clearStates(false);
+ }
+
+ extensionAvailability = null;
+ glProcAddressTable = null;
+ gl = null;
+ contextFQN = null;
+
+ super.resetStates();
+ }
+
+ public final void setGLReadDrawable(GLDrawable read) {
+ if(null!=read && drawable!=read && !isGLReadDrawableAvailable()) {
+ throw new GLException("GL Read Drawable not available");
+ }
+ boolean lockHeld = lock.isHeld();
+ if(lockHeld) {
+ release();
+ }
+ drawableRead = ( null != read ) ? (GLDrawableImpl) read : drawable;
+ if(lockHeld) {
+ makeCurrent();
+ }
+ }
+
+ public final GLDrawable getGLReadDrawable() {
+ return drawableRead;
+ }
+
+ public final GLDrawable getGLDrawable() {
+ return drawable;
+ }
+
+ public final GLDrawableImpl getDrawableImpl() {
+ return (GLDrawableImpl) getGLDrawable();
+ }
+
+ public final GL getGL() {
+ return gl;
+ }
+
+ public GL setGL(GL gl) {
+ if(DEBUG) {
+ String sgl1 = (null!=this.gl)?ReflectionUtil.getBaseName(this.gl.getClass())+", "+this.gl.toString():"<null>";
+ String sgl2 = (null!=gl)?ReflectionUtil.getBaseName(gl.getClass())+", "+gl.toString():"<null>";
+ Exception e = new Exception("Info: setGL (OpenGL "+getGLVersion()+"): "+Thread.currentThread().getName()+", "+sgl1+" -> "+sgl2);
+ e.printStackTrace();
+ }
+ this.gl = gl;
+ return gl;
+ }
+
+ // This is only needed for Mac OS X on-screen contexts
+ protected void update() throws GLException { }
+
+ public boolean isSynchronized() {
+ return !lock.getFailFastMode();
+ }
+
+ public void setSynchronized(boolean isSynchronized) {
+ lock.setFailFastMode(!isSynchronized);
+ }
+
+ public abstract Object getPlatformGLExtensions();
+
+ // Note: the surface is locked within [makeCurrent .. swap .. release]
+ public void release() throws GLException {
+ if (!lock.isHeld()) {
+ throw new GLException("Context not current on current thread");
+ }
+ setCurrent(null);
+ try {
+ releaseImpl();
+ } finally {
+ if (drawable.isSurfaceLocked()) {
+ drawable.unlockSurface();
+ }
+ lock.unlock();
+ }
+ }
+ protected abstract void releaseImpl() throws GLException;
+
+ public final void destroy() {
+ if (lock.isHeld()) {
+ // release current context
+ release();
+ }
+
+ // Must hold the lock around the destroy operation to make sure we
+ // don't destroy the context out from under another thread rendering to it
+ lock.lock();
+ try {
+ /* FIXME: refactor dependence on Java 2D / JOGL bridge
+ if (tracker != null) {
+ // Don't need to do anything for contexts that haven't been
+ // created yet
+ if (isCreated()) {
+ // If we are tracking creation and destruction of server-side
+ // OpenGL objects, we must decrement the reference count of the
+ // GLObjectTracker upon context destruction.
+ //
+ // Note that we can only eagerly delete these server-side
+ // objects if there is another context currrent right now
+ // which shares textures and display lists with this one.
+ tracker.unref(deletedObjectTracker);
+ }
+ }
+ */
+
+ if (contextHandle != 0) {
+ int lockRes = drawable.lockSurface();
+ if (NativeSurface.LOCK_SURFACE_NOT_READY == lockRes) {
+ // this would be odd ..
+ throw new GLException("Surface not ready to lock: "+drawable);
+ }
+ try {
+ destroyImpl();
+ contextHandle = 0;
+ GLContextShareSet.contextDestroyed(this);
+ } finally {
+ drawable.unlockSurface();
+ }
+ }
+ } finally {
+ lock.unlock();
+ }
+
+ resetStates();
+ }
+ protected abstract void destroyImpl() throws GLException;
+
+ public final void copy(GLContext source, int mask) throws GLException {
+ if (source.getHandle() == 0) {
+ throw new GLException("Source OpenGL context has not been created");
+ }
+ if (getHandle() == 0) {
+ throw new GLException("Destination OpenGL context has not been created");
+ }
+
+ int lockRes = drawable.lockSurface();
+ if (NativeSurface.LOCK_SURFACE_NOT_READY == lockRes) {
+ // this would be odd ..
+ throw new GLException("Surface not ready to lock");
+ }
+ try {
+ copyImpl(source, mask);
+ } finally {
+ drawable.unlockSurface();
+ }
+ }
+ protected abstract void copyImpl(GLContext source, int mask) throws GLException;
+
+ //----------------------------------------------------------------------
+ //
+
+ /**
+ * MakeCurrent functionality, which also issues the creation of the actual OpenGL context.<br>
+ * The complete callgraph for general OpenGL context creation is:<br>
+ * <ul>
+ * <li> {@link #makeCurrent} <i>GLContextImpl</i></li>
+ * <li> {@link #makeCurrentImpl} <i>Platform Implementation</i></li>
+ * <li> {@link #create} <i>Platform Implementation</i></li>
+ * <li> If <code>ARB_create_context</code> is supported:
+ * <ul>
+ * <li> {@link #createContextARB} <i>GLContextImpl</i></li>
+ * <li> {@link #createContextARBImpl} <i>Platform Implementation</i></li>
+ * </ul></li>
+ * </ul><br>
+ *
+ * Once at startup, ie triggered by the singleton constructor of a {@link GLDrawableFactoryImpl} specialization,
+ * calling {@link #createContextARB} will query all available OpenGL versions:<br>
+ * <ul>
+ * <li> <code>FOR ALL GL* DO</code>:
+ * <ul>
+ * <li> {@link #createContextARBMapVersionsAvailable}
+ * <ul>
+ * <li> {@link #createContextARBVersions}</li>
+ * </ul></li>
+ * <li> {@link #mapVersionAvailable}</li>
+ * </ul></li>
+ * </ul><br>
+ *
+ * @see #makeCurrentImpl
+ * @see #create
+ * @see #createContextARB
+ * @see #createContextARBImpl
+ * @see #mapVersionAvailable
+ * @see #destroyContextARBImpl
+ */
+ public int makeCurrent() throws GLException {
+ // One context can only be current by one thread,
+ // and one thread can only have one context current!
+ GLContext current = getCurrent();
+ if (current != null) {
+ if (current == this) {
+ // Assume we don't need to make this context current again
+ // For Mac OS X, however, we need to update the context to track resizes
+ update();
+ return CONTEXT_CURRENT;
+ } else {
+ current.release();
+ }
+ }
+
+ if (GLWorkerThread.isStarted() &&
+ !GLWorkerThread.isWorkerThread()) {
+ // Kick the GLWorkerThread off its current context
+ GLWorkerThread.invokeLater(new Runnable() { public void run() {} });
+ }
+
+ if (!isCreated()) {
+ // verify if the drawable has chosen Capabilities
+ if (null == getGLDrawable().getChosenGLCapabilities()) {
+ throw new GLException("drawable has no chosen GLCapabilities: "+getGLDrawable());
+ }
+ }
+
+ lock.lock();
+ int res = 0;
+ try {
+ res = makeCurrentLocking();
+
+ /* FIXME: refactor dependence on Java 2D / JOGL bridge
+ if ((tracker != null) &&
+ (res == CONTEXT_CURRENT_NEW)) {
+ // Increase reference count of GLObjectTracker
+ tracker.ref();
+ }
+ */
+ } catch (GLException e) {
+ lock.unlock();
+ throw(e);
+ }
+ if (res == CONTEXT_NOT_CURRENT) {
+ lock.unlock();
+ } else {
+ if(res == CONTEXT_CURRENT_NEW) {
+ // check if the drawable's and the GL's GLProfile are equal
+ // throws an GLException if not
+ getGLDrawable().getGLProfile().verifyEquality(gl.getGLProfile());
+ }
+ setCurrent(this);
+
+ /* FIXME: refactor dependence on Java 2D / JOGL bridge
+
+ // Try cleaning up any stale server-side OpenGL objects
+ // FIXME: not sure what to do here if this throws
+ if (deletedObjectTracker != null) {
+ deletedObjectTracker.clean(getGL());
+ }
+ */
+ }
+ return res;
+ }
+
+ // Note: the surface is locked within [makeCurrent .. swap .. release]
+ protected final int makeCurrentLocking() throws GLException {
+ boolean exceptionOccurred = false;
+ int lockRes = drawable.lockSurface();
+ try {
+ if (NativeSurface.LOCK_SURFACE_NOT_READY == lockRes) {
+ return CONTEXT_NOT_CURRENT;
+ }
+ try {
+ if (NativeSurface.LOCK_SURFACE_CHANGED == lockRes) {
+ drawable.updateHandle();
+ }
+ if (0 == drawable.getHandle()) {
+ throw new GLException("drawable has invalid handle: "+drawable);
+ }
+ boolean newCreated = false;
+ if (!isCreated()) {
+ GLProfile.initProfiles(
+ getGLDrawable().getNativeSurface().getGraphicsConfiguration().getNativeGraphicsConfiguration().getScreen().getDevice());
+ newCreated = createImpl(); // may throws exception if fails!
+ if (DEBUG) {
+ if(newCreated) {
+ System.err.println(getThreadName() + ": !!! Create GL context OK: " + toHexString(contextHandle) + " for " + getClass().getName());
+ } else {
+ System.err.println(getThreadName() + ": !!! Create GL context FAILED for " + getClass().getName());
+ }
+ }
+ if(!newCreated) {
+ return CONTEXT_NOT_CURRENT;
+ }
+ GLContextShareSet.contextCreated(this);
+ }
+ makeCurrentImpl(newCreated);
+ return newCreated ? CONTEXT_CURRENT_NEW : CONTEXT_CURRENT ;
+ } catch (RuntimeException e) {
+ exceptionOccurred = true;
+ throw e;
+ }
+ } finally {
+ if (exceptionOccurred) {
+ drawable.unlockSurface();
+ }
+ }
+ }
+ protected abstract void makeCurrentImpl(boolean newCreatedContext) throws GLException;
+ protected abstract boolean createImpl() throws GLException ;
+
+ /**
+ * Platform dependent but harmonized implementation of the <code>ARB_create_context</code>
+ * mechanism to create a context.<br>
+ *
+ * This method is called from {@link #createContextARB}.<br>
+ *
+ * The implementation shall verify this context with a
+ * <code>MakeContextCurrent</code> call.<br>
+ *
+ * The implementation shall leave the context current.<br>
+ *
+ * @param share the shared context or null
+ * @param direct flag if direct is requested
+ * @param ctxOptionFlags <code>ARB_create_context</code> related, see references below
+ * @param major major number
+ * @param minor minor number
+ * @return the valid context if successfull, or null
+ *
+ * @see #makeCurrent
+ * @see #CTX_PROFILE_COMPAT
+ * @see #CTX_OPTION_FORWARD
+ * @see #CTX_OPTION_DEBUG
+ * @see #makeCurrentImpl
+ * @see #create
+ * @see #createContextARB
+ * @see #createContextARBImpl
+ * @see #destroyContextARBImpl
+ */
+ protected abstract long createContextARBImpl(long share, boolean direct, int ctxOptionFlags,
+ int major, int minor);
+
+ /**
+ * Destroy the context created by {@link #createContextARBImpl}.
+ *
+ * @see #makeCurrent
+ * @see #makeCurrentImpl
+ * @see #create
+ * @see #createContextARB
+ * @see #createContextARBImpl
+ * @see #destroyContextARBImpl
+ */
+ protected abstract void destroyContextARBImpl(long context);
+
+ /**
+ * Platform independent part of using the <code>ARB_create_context</code>
+ * mechanism to create a context.<br>
+ *
+ * The implementation of {@link #create} shall use this protocol in case the platform supports <code>ARB_create_context</code>.<br>
+ *
+ * This method may call {@link #createContextARBImpl} and {@link #destroyContextARBImpl}. <br>
+ *
+ * This method will also query all available native OpenGL context when first called,<br>
+ * usually the first call should happen with the shared GLContext of the DrawableFactory.<br>
+ *
+ * The implementation makes the context current, if successful<br>
+ *
+ * @see #makeCurrentImpl
+ * @see #create
+ * @see #createContextARB
+ * @see #createContextARBImpl
+ * @see #destroyContextARBImpl
+ */
+ protected final long createContextARB(long share, boolean direct,
+ int major[], int minor[], int ctp[])
+ {
+ AbstractGraphicsConfiguration config = drawable.getNativeSurface().getGraphicsConfiguration().getNativeGraphicsConfiguration();
+ AbstractGraphicsDevice device = config.getScreen().getDevice();
+ GLCapabilitiesImmutable glCaps = (GLCapabilitiesImmutable) config.getChosenCapabilities();
+ GLProfile glp = glCaps.getGLProfile();
+
+ if (DEBUG) {
+ System.err.println(getThreadName() + ": !!! createContextARB: mappedVersionsAvailableSet("+device.getConnection()+"): "+
+ GLContext.getAvailableGLVersionsSet(device));
+ }
+
+ if ( !GLContext.getAvailableGLVersionsSet(device) ) {
+ mapGLVersions(device);
+ }
+
+ int reqMajor;
+ if(glp.isGL4()) {
+ reqMajor=4;
+ } else if (glp.isGL3()) {
+ reqMajor=3;
+ } else /* if (glp.isGL2()) */ {
+ reqMajor=2;
+ }
+
+ boolean compat = glp.isGL2(); // incl GL3bc and GL4bc
+ int _major[] = { 0 };
+ int _minor[] = { 0 };
+ int _ctp[] = { 0 };
+ long _ctx = 0;
+
+ if( GLContext.getAvailableGLVersion(device, reqMajor, compat?CTX_PROFILE_COMPAT:CTX_PROFILE_CORE,
+ _major, _minor, _ctp)) {
+ _ctx = createContextARBImpl(share, direct, _ctp[0], _major[0], _minor[0]);
+ if(0!=_ctx) {
+ setGLFunctionAvailability(true, _major[0], _minor[0], _ctp[0]);
+ }
+ }
+ return _ctx;
+ }
+
+ private final void mapGLVersions(AbstractGraphicsDevice device) {
+ synchronized (GLContext.deviceVersionAvailable) {
+ createContextARBMapVersionsAvailable(4, false /* core */); // GL4
+ createContextARBMapVersionsAvailable(4, true /* compat */); // GL4bc
+ createContextARBMapVersionsAvailable(3, false /* core */); // GL3
+ createContextARBMapVersionsAvailable(3, true /* compat */); // GL3bc
+ createContextARBMapVersionsAvailable(2, true /* compat */); // GL2
+ GLContext.setAvailableGLVersionsSet(device);
+ }
+ }
+
+ private final void createContextARBMapVersionsAvailable(int reqMajor, boolean compat)
+ {
+ resetStates();
+
+ long _context;
+ int reqProfile = compat ? CTX_PROFILE_COMPAT : CTX_PROFILE_CORE ;
+ int ctp = CTX_IS_ARB_CREATED | CTX_PROFILE_CORE | CTX_OPTION_ANY; // default
+ if(compat) {
+ ctp &= ~CTX_PROFILE_CORE ;
+ ctp |= CTX_PROFILE_COMPAT ;
+ }
+
+ // To ensure GL profile compatibility within the JOGL application
+ // we always try to map against the highest GL version,
+ // so the user can always cast to the highest available one.
+ int majorMax, minorMax;
+ int majorMin, minorMin;
+ int major[] = new int[1];
+ int minor[] = new int[1];
+ if( 4 == reqMajor ) {
+ majorMax=4; minorMax=GLContext.getMaxMinor(majorMax);
+ majorMin=4; minorMin=0;
+ } else if( 3 == reqMajor ) {
+ majorMax=3; minorMax=GLContext.getMaxMinor(majorMax);
+ majorMin=3; minorMin=1;
+ } else /* if( glp.isGL2() ) */ {
+ majorMax=3; minorMax=0;
+ majorMin=1; minorMin=1; // our minimum desktop OpenGL runtime requirements
+ }
+ _context = createContextARBVersions(0, true, ctp,
+ /* max */ majorMax, minorMax,
+ /* min */ majorMin, minorMin,
+ /* res */ major, minor);
+
+ if(0==_context && !compat) {
+ ctp &= ~CTX_PROFILE_COMPAT ;
+ ctp |= CTX_PROFILE_CORE ;
+ ctp &= ~CTX_OPTION_ANY ;
+ ctp |= CTX_OPTION_FORWARD ;
+ _context = createContextARBVersions(0, true, ctp,
+ /* max */ majorMax, minorMax,
+ /* min */ majorMin, minorMin,
+ /* res */ major, minor);
+ if(0==_context) {
+ // Try a compatible one .. even though not requested .. last resort
+ ctp &= ~CTX_PROFILE_CORE ;
+ ctp |= CTX_PROFILE_COMPAT ;
+ ctp &= ~CTX_OPTION_FORWARD ;
+ ctp |= CTX_OPTION_ANY ;
+ _context = createContextARBVersions(0, true, ctp,
+ /* max */ majorMax, minorMax,
+ /* min */ majorMin, minorMin,
+ /* res */ major, minor);
+ }
+ }
+ if(0!=_context) {
+ AbstractGraphicsDevice device = drawable.getNativeSurface().getGraphicsConfiguration().getNativeGraphicsConfiguration().getScreen().getDevice();
+ GLContext.mapAvailableGLVersion(device, reqMajor, reqProfile, major[0], minor[0], ctp);
+ setGLFunctionAvailability(true, major[0], minor[0], ctp);
+ destroyContextARBImpl(_context);
+ resetStates();
+ if (DEBUG) {
+ System.err.println(getThreadName() + ": !!! createContextARBMapVersionsAvailable HAVE: "+
+ GLContext.getAvailableGLVersionAsString(device, reqMajor, reqProfile));
+ }
+ } else if (DEBUG) {
+ System.err.println(getThreadName() + ": !!! createContextARBMapVersionsAvailable NOPE: "+reqMajor+"."+reqProfile);
+ }
+ }
+
+ private final long createContextARBVersions(long share, boolean direct, int ctxOptionFlags,
+ int majorMax, int minorMax,
+ int majorMin, int minorMin,
+ int major[], int minor[]) {
+ major[0]=majorMax;
+ minor[0]=minorMax;
+ long _context=0;
+
+ while ( 0==_context &&
+ GLContext.isValidGLVersion(major[0], minor[0]) &&
+ ( major[0]>majorMin || major[0]==majorMin && minor[0] >=minorMin ) ) {
+
+ if (DEBUG) {
+ System.err.println(getThreadName() + ": createContextARBVersions: share "+share+", direct "+direct+", version "+major[0]+"."+minor[0]);
+ }
+ _context = createContextARBImpl(share, direct, ctxOptionFlags, major[0], minor[0]);
+
+ if(0==_context) {
+ if(!GLContext.decrementGLVersion(major, minor)) break;
+ }
+ }
+ return _context;
+ }
+
+ //----------------------------------------------------------------------
+ // Managing the actual OpenGL version, usually figured at creation time.
+ // As a last resort, the GL_VERSION string may be used ..
+ //
+
+ /**
+ * If major > 0 || minor > 0 : Use passed values, determined at creation time
+ * If major==0 && minor == 0 : Use GL_VERSION
+ * Otherwise .. don't touch ..
+ */
+ private final void setContextVersion(int major, int minor, int ctp) {
+ if (0==ctp) {
+ throw new GLException("Invalid GL Version "+major+"."+minor+", ctp "+toHexString(ctp));
+ }
+ if(major>0 || minor>0) {
+ if (!GLContext.isValidGLVersion(major, minor)) {
+ GLException e = new GLException("Invalid GL Version "+major+"."+minor+", ctp "+toHexString(ctp));
+ throw e;
+ }
+ ctxMajorVersion = major;
+ ctxMinorVersion = minor;
+ ctxOptions = ctp;
+ ctxVersionString = getGLVersion(ctxMajorVersion, ctxMinorVersion, ctxOptions, getGL().glGetString(GL.GL_VERSION));
+ return;
+ }
+
+ if(major==0 && minor==0) {
+ String versionStr = getGL().glGetString(GL.GL_VERSION);
+ if(null==versionStr) {
+ throw new GLException("GL_VERSION is NULL: "+this);
+ }
+ ctxOptions = ctp;
+
+ // Set version
+ GLVersionNumber version = new GLVersionNumber(versionStr);
+ if (version.isValid()) {
+ ctxMajorVersion = version.getMajor();
+ ctxMinorVersion = version.getMinor();
+ // We cannot promote a non ARB context to >= 3.1,
+ // reduce it to 3.0 then.
+ if ( ( ctxMajorVersion>3 || ctxMajorVersion==3 && ctxMinorVersion>=1 )
+ && 0 == (ctxOptions & CTX_IS_ARB_CREATED) ) {
+ ctxMajorVersion = 3;
+ ctxMinorVersion = 0;
+ }
+ ctxVersionString = getGLVersion(ctxMajorVersion, ctxMinorVersion, ctxOptions, versionStr);
+ return;
+ }
+ }
+ }
+
+ //----------------------------------------------------------------------
+ // Helpers for various context implementations
+ //
+
+ private Object createInstance(GLProfile glp, String suffix, Class[] cstrArgTypes, Object[] cstrArgs) {
+ return ReflectionUtil.createInstance(glp.getGLImplBaseClassName()+suffix, cstrArgTypes, cstrArgs, getClass().getClassLoader());
+ }
+
+ private boolean verifyInstance(GLProfile glp, String suffix, Object instance) {
+ return ReflectionUtil.instanceOf(instance, glp.getGLImplBaseClassName()+suffix);
+ }
+
+ /** Create the GL for this context. */
+ protected GL createGL(GLProfile glp) {
+ GL gl = (GL) createInstance(glp, "Impl", new Class[] { GLProfile.class, GLContextImpl.class }, new Object[] { glp, this } );
+
+ /* FIXME: refactor dependence on Java 2D / JOGL bridge
+ if (tracker != null) {
+ gl.setObjectTracker(tracker);
+ }
+ */
+ return gl;
+ }
+
+ public final ProcAddressTable getGLProcAddressTable() {
+ return glProcAddressTable;
+ }
+
+ /**
+ * Shall return the platform extension ProcAddressTable,
+ * ie for GLXExt, EGLExt, ..
+ */
+ public abstract ProcAddressTable getPlatformExtProcAddressTable();
+
+ /**
+ * Pbuffer support; given that this is a GLContext associated with a
+ * pbuffer, binds this pbuffer to its texture target.
+ */
+ public abstract void bindPbufferToTexture();
+
+ /**
+ * Pbuffer support; given that this is a GLContext associated with a
+ * pbuffer, releases this pbuffer from its texture target.
+ */
+ public abstract void releasePbufferFromTexture();
+
+ public abstract ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3);
+
+ public final void setSwapInterval(final int interval) {
+ GLContext current = getCurrent();
+ if (current != this) {
+ throw new GLException("This context is not current. Current context: "+current+
+ ", this context "+this);
+ }
+ setSwapIntervalImpl(interval);
+ }
+ protected void setSwapIntervalImpl(final int interval) { /** nop per default .. **/ }
+ protected int currentSwapInterval = -1; // default: not set yet ..
+ public int getSwapInterval() {
+ return currentSwapInterval;
+ }
+
+ /** Maps the given "platform-independent" function name to a real function
+ name. Currently this is only used to map "glAllocateMemoryNV" and
+ associated routines to wglAllocateMemoryNV / glXAllocateMemoryNV. */
+ protected String mapToRealGLFunctionName(String glFunctionName) {
+ Map/*<String, String>*/ map = getFunctionNameMap();
+ String lookup = ( null != map ) ? (String) map.get(glFunctionName) : null;
+ if (lookup != null) {
+ return lookup;
+ }
+ return glFunctionName;
+ }
+ protected abstract Map/*<String, String>*/ getFunctionNameMap() ;
+
+ /** Maps the given "platform-independent" extension name to a real
+ function name. Currently this is only used to map
+ "GL_ARB_pbuffer" to "WGL_ARB_pbuffer/GLX_SGIX_pbuffer" and
+ "GL_ARB_pixel_format" to "WGL_ARB_pixel_format/n.a."
+ */
+ protected String mapToRealGLExtensionName(String glExtensionName) {
+ Map/*<String, String>*/ map = getExtensionNameMap();
+ String lookup = ( null != map ) ? (String) map.get(glExtensionName) : null;
+ if (lookup != null) {
+ return lookup;
+ }
+ return glExtensionName;
+ }
+ protected abstract Map/*<String, String>*/ getExtensionNameMap() ;
+
+ /** Helper routine which resets a ProcAddressTable generated by the
+ GLEmitter by looking up anew all of its function pointers. */
+ protected void resetProcAddressTable(ProcAddressTable table) {
+ table.reset(getDrawableImpl().getGLDynamicLookupHelper() );
+ }
+
+ /**
+ * Sets the OpenGL implementation class and
+ * the cache of which GL functions are available for calling through this
+ * context. See {@link #isFunctionAvailable(String)} for more information on
+ * the definition of "available".
+ * <br>
+ * All ProcaddressTables are being determined, the GL version is being set
+ * and the extension cache is determined as well.
+ *
+ * @param force force the setting, even if is already being set.
+ * This might be useful if you change the OpenGL implementation.
+ * @param major OpenGL major version
+ * @param minor OpenGL minor version
+ * @param ctxProfileBits OpenGL context profile and option bits, see {@link javax.media.opengl.GLContext#CTX_OPTION_ANY}
+ *
+ * @see #setContextVersion
+ * @see javax.media.opengl.GLContext#CTX_OPTION_ANY
+ * @see javax.media.opengl.GLContext#CTX_PROFILE_COMPAT
+ */
+ protected final void setGLFunctionAvailability(boolean force, int major, int minor, int ctxProfileBits) {
+ if(null!=this.gl && null!=glProcAddressTable && !force) {
+ return; // already done and not forced
+ }
+ if(null==this.gl || force) {
+ setGL(createGL(getGLDrawable().getGLProfile()));
+ }
+
+ updateGLXProcAddressTable();
+
+ AbstractGraphicsConfiguration aconfig = drawable.getNativeSurface().getGraphicsConfiguration().getNativeGraphicsConfiguration();
+ AbstractGraphicsDevice adevice = aconfig.getScreen().getDevice();
+ final int ctxImplBits = drawable.getChosenGLCapabilities().getHardwareAccelerated() ? GLContext.CTX_IMPL_ACCEL_HARD : GLContext.CTX_IMPL_ACCEL_SOFT;
+ contextFQN = getContextFQN(adevice, major, minor, ctxProfileBits, ctxImplBits);
+ if (DEBUG) {
+ System.err.println(getThreadName() + ": !!! Context FQN: "+contextFQN);
+ }
+
+ //
+ // UpdateGLProcAddressTable functionality
+ //
+ if(null==this.gl) {
+ throw new GLException("setGLFunctionAvailability not called yet");
+ }
+
+ ProcAddressTable table = null;
+ synchronized(mappedContextTypeObjectLock) {
+ table = (ProcAddressTable) mappedGLProcAddress.get( contextFQN );
+ if(null != table && !verifyInstance(gl.getGLProfile(), "ProcAddressTable", table)) {
+ throw new InternalError("GLContext GL ProcAddressTable mapped key("+contextFQN+") -> "+
+ table.getClass().getName()+" not matching "+gl.getGLProfile().getGLImplBaseClassName());
+ }
+ }
+ if(null != table) {
+ glProcAddressTable = table;
+ if(DEBUG) {
+ System.err.println(getThreadName() + ": !!! GLContext GL ProcAddressTable reusing key("+contextFQN+") -> "+table.hashCode());
+ }
+ } else {
+ if (glProcAddressTable == null) {
+ glProcAddressTable = (ProcAddressTable) createInstance(gl.getGLProfile(), "ProcAddressTable",
+ new Class[] { FunctionAddressResolver.class } ,
+ new Object[] { new GLProcAddressResolver() } );
+ }
+ resetProcAddressTable(getGLProcAddressTable());
+ synchronized(mappedContextTypeObjectLock) {
+ mappedGLProcAddress.put(contextFQN, getGLProcAddressTable());
+ if(DEBUG) {
+ System.err.println(getThreadName() + ": !!! GLContext GL ProcAddressTable mapping key("+contextFQN+") -> "+getGLProcAddressTable().hashCode());
+ }
+ }
+ }
+
+ //
+ // Set GL Version
+ //
+ setContextVersion(major, minor, ctxProfileBits);
+
+ //
+ // Update ExtensionAvailabilityCache
+ //
+ ExtensionAvailabilityCache eCache;
+ synchronized(mappedContextTypeObjectLock) {
+ eCache = (ExtensionAvailabilityCache) mappedExtensionAvailabilityCache.get( contextFQN );
+ }
+ if(null != eCache) {
+ extensionAvailability = eCache;
+ if(DEBUG) {
+ System.err.println(getThreadName() + ": !!! GLContext GL ExtensionAvailabilityCache reusing key("+contextFQN+") -> "+eCache.hashCode());
+ }
+ } else {
+ if(null==extensionAvailability) {
+ extensionAvailability = new ExtensionAvailabilityCache(this);
+ }
+ extensionAvailability.reset();
+ synchronized(mappedContextTypeObjectLock) {
+ mappedExtensionAvailabilityCache.put(contextFQN, extensionAvailability);
+ if(DEBUG) {
+ System.err.println(getThreadName() + ": !!! GLContext GL ExtensionAvailabilityCache mapping key("+contextFQN+") -> "+extensionAvailability.hashCode());
+ }
+ }
+ }
+
+ hasNativeES2Methods = isGLES2() || isExtensionAvailable("GL_ARB_ES2_compatibility") ;
+ }
+
+ /**
+ * Updates the platform's 'GLX' function cache
+ */
+ protected abstract void updateGLXProcAddressTable();
+
+ protected boolean hasNativeES2Methods = false;
+
+ public final boolean hasNativeES2Methods() { return hasNativeES2Methods; }
+
+ /**
+ * Returns true if the specified OpenGL core- or extension-function can be
+ * successfully called using this GL context given the current host (OpenGL
+ * <i>client</i>) and display (OpenGL <i>server</i>) configuration.
+ *
+ * See {@link GL#isFunctionAvailable(String)} for more details.
+ *
+ * @param glFunctionName the name of the OpenGL function (e.g., use
+ * "glPolygonOffsetEXT" or "glPolygonOffset" to check if the {@link
+ * javax.media.opengl.GL#glPolygonOffset(float,float)} is available).
+ */
+ public boolean isFunctionAvailable(String glFunctionName) {
+ // Check GL 1st (cached)
+ ProcAddressTable pTable = getGLProcAddressTable(); // null if ctx not created once
+ if(null!=pTable) {
+ try {
+ if(0!=pTable.getAddressFor(glFunctionName)) {
+ return true;
+ }
+ } catch (Exception e) {}
+ }
+
+ // Check platform extensions 2nd (cached) - had to be enabled once
+ pTable = getPlatformExtProcAddressTable(); // null if ctx not created once
+ if(null!=pTable) {
+ try {
+ if(0!=pTable.getAddressFor(glFunctionName)) {
+ return true;
+ }
+ } catch (Exception e) {}
+ }
+
+ // dynamic function lookup at last incl name aliasing (not cached)
+ DynamicLookupHelper dynLookup = getDrawableImpl().getGLDynamicLookupHelper();
+ String tmpBase = GLExtensionNames.normalizeVEN(GLExtensionNames.normalizeARB(glFunctionName, true), true);
+ long addr = 0;
+ int variants = GLExtensionNames.getFuncNamePermutationNumber(tmpBase);
+ for(int i = 0; 0==addr && i < variants; i++) {
+ String tmp = GLExtensionNames.getFuncNamePermutation(tmpBase, i);
+ try {
+ addr = dynLookup.dynamicLookupFunction(tmp);
+ } catch (Exception e) { }
+ }
+ if(0!=addr) {
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * Returns true if the specified OpenGL extension can be
+ * successfully called using this GL context given the current host (OpenGL
+ * <i>client</i>) and display (OpenGL <i>server</i>) configuration.
+ *
+ * See {@link GL#isExtensionAvailable(String)} for more details.
+ *
+ * @param glExtensionName the name of the OpenGL extension (e.g.,
+ * "GL_VERTEX_PROGRAM_ARB").
+ */
+ public boolean isExtensionAvailable(String glExtensionName) {
+ if(null!=extensionAvailability) {
+ return extensionAvailability.isExtensionAvailable(mapToRealGLExtensionName(glExtensionName));
+ }
+ return false;
+ }
+
+ public String getPlatformExtensionsString() {
+ if(null!=extensionAvailability) {
+ return extensionAvailability.getPlatformExtensionsString();
+ }
+ return null;
+ }
+
+ public String getGLExtensionsString() {
+ if(null!=extensionAvailability) {
+ return extensionAvailability.getGLExtensionsString();
+ }
+ return null;
+ }
+
+ public final boolean isExtensionCacheInitialized() {
+ if(null!=extensionAvailability) {
+ return extensionAvailability.isInitialized();
+ }
+ return false;
+ }
+
+ protected static String getContextFQN(AbstractGraphicsDevice device, int major, int minor, int ctxProfileBits, int ctxImplBits) {
+ return device.getUniqueID() + "-" + toHexString(compose8bit(major, minor, ctxProfileBits, ctxImplBits));
+ }
+
+ protected String getContextFQN() {
+ return contextFQN;
+ }
+
+ /** Indicates which floating-point pbuffer implementation is in
+ use. Returns one of GLPbuffer.APPLE_FLOAT, GLPbuffer.ATI_FLOAT,
+ or GLPbuffer.NV_FLOAT. */
+ public int getFloatingPointMode() throws GLException {
+ throw new GLException("Not supported on non-pbuffer contexts");
+ }
+
+ /** On some platforms the mismatch between OpenGL's coordinate
+ system (origin at bottom left) and the window system's
+ coordinate system (origin at top left) necessitates a vertical
+ flip of pixels read from offscreen contexts. */
+ public abstract boolean offscreenImageNeedsVerticalFlip();
+
+ /** Only called for offscreen contexts; needed by glReadPixels */
+ public abstract int getOffscreenContextPixelDataType();
+
+
+ //----------------------------------------------------------------------
+ // Helpers for buffer object optimizations
+
+ public void setBufferSizeTracker(GLBufferSizeTracker bufferSizeTracker) {
+ this.bufferSizeTracker = bufferSizeTracker;
+ }
+
+ public GLBufferSizeTracker getBufferSizeTracker() {
+ return bufferSizeTracker;
+ }
+
+ public GLBufferStateTracker getBufferStateTracker() {
+ return bufferStateTracker;
+ }
+
+ public GLStateTracker getGLStateTracker() {
+ return glStateTracker;
+ }
+
+ //---------------------------------------------------------------------------
+ // Helpers for context optimization where the last context is left
+ // current on the OpenGL worker thread
+ //
+
+ public boolean hasWaiters() {
+ return lock.hasWaiters();
+ }
+
+}