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-rw-r--r--src/jogl/classes/jogamp/opengl/GLContextLock.java157
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diff --git a/src/jogl/classes/jogamp/opengl/GLContextLock.java b/src/jogl/classes/jogamp/opengl/GLContextLock.java
deleted file mode 100644
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--- a/src/jogl/classes/jogamp/opengl/GLContextLock.java
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@@ -1,157 +0,0 @@
-/*
- * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- * Copyright (c) 2010 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- *
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package jogamp.opengl;
-
-import javax.media.opengl.*;
-
-/** Implements the makeCurrent / release locking behavior of the
- GLContext class. When "fail fast mode" is enabled, attempts to
- lock the same GLContextLock on more than one thread cause
- GLException to be raised. This lock is not recursive. Attempts to
- lock it more than once on a given thread will cause GLException to
- be raised. */
-
-public class GLContextLock {
- protected static final boolean DEBUG = GLContextImpl.DEBUG;
-
- static class SyncData {
- boolean failFastMode = true;
- Thread owner = null;
- int waiters = 0;
- Exception lockedStack = null; // only enabled if DEBUG
- }
- private SyncData sdata = new SyncData(); // synchronized (flow/mem) mutable access
-
- /** Locks this GLContextLock on the current thread. If fail fast
- mode is enabled and the GLContextLock is already owned by
- another thread, throws GLException. */
- public final void lock() throws GLException {
- synchronized(sdata) {
- Thread current = Thread.currentThread();
- if (sdata.owner == null) {
- sdata.owner = current;
- if(DEBUG) {
- sdata.lockedStack = new Exception("Error: Previously made current (1) by "+sdata.owner+", lock: "+this);
- }
- } else if (sdata.owner != current) {
- while (sdata.owner != null) {
- if (sdata.failFastMode) {
- if(null!=sdata.lockedStack) {
- sdata.lockedStack.printStackTrace();
- }
- throw new GLException("Error: Attempt to make context current on thread " + current +
- " which is already current on thread " + sdata.owner);
- } else {
- try {
- ++sdata.waiters;
- sdata.wait();
- } catch (InterruptedException e) {
- throw new GLException(e);
- } finally {
- --sdata.waiters;
- }
- }
- }
- sdata.owner = current;
- if(DEBUG) {
- sdata.lockedStack = new Exception("Previously made current (2) by "+sdata.owner+", lock: "+this);
- }
- } else {
- throw new GLException("Attempt to make the same context current twice on thread " + current);
- }
- }
- }
-
- /** Unlocks this GLContextLock. */
- public final void unlock() throws GLException {
- synchronized (sdata) {
- Thread current = Thread.currentThread();
- if (sdata.owner == current) {
- sdata.owner = null;
- sdata.lockedStack = null;
- // Assuming notify() implementation weaks up the longest waiting thread, to avoid starvation.
- // Otherwise we would need to have a Thread queue implemented, using sleep(timeout) and interrupt.
- sdata.notify();
- } else {
- if (sdata.owner != null) {
- throw new GLException("Attempt by thread " + current +
- " to release context owned by thread " + sdata.owner);
- } else {
- throw new GLException("Attempt by thread " + current +
- " to release unowned context");
- }
- }
- }
- }
-
- /** Indicates whether this lock is held by the current thread. */
- public final boolean isHeld() {
- synchronized(sdata) {
- return (Thread.currentThread() == sdata.owner);
- }
- }
-
- public final void setFailFastMode(boolean onOrOff) {
- synchronized(sdata) {
- sdata.failFastMode = onOrOff;
- }
- }
-
- public final boolean getFailFastMode() {
- synchronized(sdata) {
- return sdata.failFastMode;
- }
- }
-
- public final boolean hasWaiters() {
- synchronized(sdata) {
- return (0 != sdata.waiters);
- }
- }
-
- /** holding the owners stack trace when lock is acquired and DEBUG is true */
- public final Exception getLockedStack() {
- synchronized(sdata) {
- return sdata.lockedStack;
- }
- }
-
-}