diff options
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLDrawableHelper.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLDrawableHelper.java | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java index 6982418a9..e9ee46a51 100644 --- a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java +++ b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java @@ -45,20 +45,20 @@ import java.util.ArrayList; import java.util.List; import java.util.HashSet; -import javax.media.nativewindow.NativeSurface; -import javax.media.nativewindow.NativeWindowException; -import javax.media.nativewindow.ProxySurface; -import javax.media.nativewindow.UpstreamSurfaceHook; -import javax.media.opengl.GL; -import javax.media.opengl.GLAnimatorControl; -import javax.media.opengl.GLAutoDrawable; -import javax.media.opengl.GLContext; -import javax.media.opengl.GLDrawable; -import javax.media.opengl.GLDrawableFactory; -import javax.media.opengl.GLEventListener; -import javax.media.opengl.GLException; -import javax.media.opengl.GLFBODrawable; -import javax.media.opengl.GLRunnable; +import com.jogamp.nativewindow.NativeSurface; +import com.jogamp.nativewindow.NativeWindowException; +import com.jogamp.nativewindow.ProxySurface; +import com.jogamp.nativewindow.UpstreamSurfaceHook; +import com.jogamp.opengl.GL; +import com.jogamp.opengl.GLAnimatorControl; +import com.jogamp.opengl.GLAutoDrawable; +import com.jogamp.opengl.GLContext; +import com.jogamp.opengl.GLDrawable; +import com.jogamp.opengl.GLDrawableFactory; +import com.jogamp.opengl.GLEventListener; +import com.jogamp.opengl.GLException; +import com.jogamp.opengl.GLFBODrawable; +import com.jogamp.opengl.GLRunnable; import com.jogamp.common.ExceptionUtils; import com.jogamp.common.util.PropertyAccess; @@ -227,7 +227,7 @@ public class GLDrawableHelper { * i.e. lock the involved {@link GLDrawable#getNativeSurface() drawable's} {@link NativeSurface}s * to avoid a race condition. In case {@link GLAutoDrawable auto-drawable's} are used, * their {@link GLAutoDrawable#getUpstreamLock() upstream-lock} must be locked beforehand - * see <a href="../../javax/media/opengl/GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>.</li> + * see <a href="../../com/jogamp/opengl/GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>.</li> * </ul> * </p> * |