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Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLDrawableHelper.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLDrawableHelper.java30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
index 6982418a9..e9ee46a51 100644
--- a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
+++ b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
@@ -45,20 +45,20 @@ import java.util.ArrayList;
import java.util.List;
import java.util.HashSet;
-import javax.media.nativewindow.NativeSurface;
-import javax.media.nativewindow.NativeWindowException;
-import javax.media.nativewindow.ProxySurface;
-import javax.media.nativewindow.UpstreamSurfaceHook;
-import javax.media.opengl.GL;
-import javax.media.opengl.GLAnimatorControl;
-import javax.media.opengl.GLAutoDrawable;
-import javax.media.opengl.GLContext;
-import javax.media.opengl.GLDrawable;
-import javax.media.opengl.GLDrawableFactory;
-import javax.media.opengl.GLEventListener;
-import javax.media.opengl.GLException;
-import javax.media.opengl.GLFBODrawable;
-import javax.media.opengl.GLRunnable;
+import com.jogamp.nativewindow.NativeSurface;
+import com.jogamp.nativewindow.NativeWindowException;
+import com.jogamp.nativewindow.ProxySurface;
+import com.jogamp.nativewindow.UpstreamSurfaceHook;
+import com.jogamp.opengl.GL;
+import com.jogamp.opengl.GLAnimatorControl;
+import com.jogamp.opengl.GLAutoDrawable;
+import com.jogamp.opengl.GLContext;
+import com.jogamp.opengl.GLDrawable;
+import com.jogamp.opengl.GLDrawableFactory;
+import com.jogamp.opengl.GLEventListener;
+import com.jogamp.opengl.GLException;
+import com.jogamp.opengl.GLFBODrawable;
+import com.jogamp.opengl.GLRunnable;
import com.jogamp.common.ExceptionUtils;
import com.jogamp.common.util.PropertyAccess;
@@ -227,7 +227,7 @@ public class GLDrawableHelper {
* i.e. lock the involved {@link GLDrawable#getNativeSurface() drawable's} {@link NativeSurface}s
* to avoid a race condition. In case {@link GLAutoDrawable auto-drawable's} are used,
* their {@link GLAutoDrawable#getUpstreamLock() upstream-lock} must be locked beforehand
- * see <a href="../../javax/media/opengl/GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>.</li>
+ * see <a href="../../com/jogamp/opengl/GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>.</li>
* </ul>
* </p>
*