diff options
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLWorkerThread.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLWorkerThread.java | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLWorkerThread.java b/src/jogl/classes/jogamp/opengl/GLWorkerThread.java index 131e6f3ac..c03cdea02 100644 --- a/src/jogl/classes/jogamp/opengl/GLWorkerThread.java +++ b/src/jogl/classes/jogamp/opengl/GLWorkerThread.java @@ -43,14 +43,14 @@ import java.lang.reflect.InvocationTargetException; import java.util.ArrayList; import java.util.List; -import javax.media.opengl.GLContext; +import com.jogamp.opengl.GLContext; /** Singleton thread upon which all OpenGL work is performed by default. Unfortunately many vendors' OpenGL drivers are not really thread-safe and stability is much improved by performing OpenGL work on at most one thread. This is the default behavior of the GLAutoDrawable implementations according to the {@link - javax.media.opengl.Threading Threading} class. The GLWorkerThread + com.jogamp.opengl.Threading Threading} class. The GLWorkerThread replaces the original AWT event queue thread-based mechanism for two reasons: first, more than one AWT event queue thread may be spawned, for example if a dialog is being shown; second, it avoids |