aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/jogamp/opengl/GLWorkerThread.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLWorkerThread.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLWorkerThread.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLWorkerThread.java b/src/jogl/classes/jogamp/opengl/GLWorkerThread.java
index 131e6f3ac..c03cdea02 100644
--- a/src/jogl/classes/jogamp/opengl/GLWorkerThread.java
+++ b/src/jogl/classes/jogamp/opengl/GLWorkerThread.java
@@ -43,14 +43,14 @@ import java.lang.reflect.InvocationTargetException;
import java.util.ArrayList;
import java.util.List;
-import javax.media.opengl.GLContext;
+import com.jogamp.opengl.GLContext;
/** Singleton thread upon which all OpenGL work is performed by
default. Unfortunately many vendors' OpenGL drivers are not really
thread-safe and stability is much improved by performing OpenGL
work on at most one thread. This is the default behavior of the
GLAutoDrawable implementations according to the {@link
- javax.media.opengl.Threading Threading} class. The GLWorkerThread
+ com.jogamp.opengl.Threading Threading} class. The GLWorkerThread
replaces the original AWT event queue thread-based mechanism for
two reasons: first, more than one AWT event queue thread may be
spawned, for example if a dialog is being shown; second, it avoids