diff options
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/ProjectFloat.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/ProjectFloat.java | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/src/jogl/classes/jogamp/opengl/ProjectFloat.java b/src/jogl/classes/jogamp/opengl/ProjectFloat.java index 439ddc76e..d4fd1c935 100644 --- a/src/jogl/classes/jogamp/opengl/ProjectFloat.java +++ b/src/jogl/classes/jogamp/opengl/ProjectFloat.java @@ -6,9 +6,9 @@ ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** +** ** http://oss.sgi.com/projects/FreeB -** +** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND @@ -24,13 +24,13 @@ ** except that Section 2.2 and 11 are omitted. Any differences between ** the Alternative License and the SGI License are offered solely by Sun ** and not by SGI. -** +** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. -** +** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released @@ -45,34 +45,34 @@ ** $Header$ */ -/* +/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. - * + * * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are + * modification, are permitted provided that the following conditions are * met: - * - * * Redistributions of source code must retain the above copyright + * + * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * - * * Neither the name of 'LWJGL' nor the names of - * its contributors may be used to endorse or promote products derived + * * Neither the name of 'LWJGL' nor the names of + * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. - * + * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ @@ -80,22 +80,22 @@ /* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2011 JogAmp Community. All rights reserved. - * + * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: - * + * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. - * + * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. - * + * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. - * + * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A @@ -108,7 +108,7 @@ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * + * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. @@ -129,14 +129,14 @@ import com.jogamp.opengl.math.FloatUtil; * <p> * Created 11-jan-2004 * </p> - * + * * @author Erik Duijs * @author Kenneth Russell * @author Sven Gothel */ public class ProjectFloat { public static final int getRequiredFloatBufferSize() { return 1*16; } - + // Note that we have cloned parts of the implementation in order to // support incoming Buffers. The reason for this is to avoid loading // non-direct buffer subclasses unnecessarily, because doing so can @@ -162,22 +162,22 @@ public class ProjectFloat { public ProjectFloat() { this(true); } - + public ProjectFloat(boolean useBackingArray) { - this(useBackingArray ? null : Buffers.newDirectByteBuffer(getRequiredFloatBufferSize() * Buffers.SIZEOF_FLOAT), - useBackingArray ? new float[getRequiredFloatBufferSize()] : null, + this(useBackingArray ? null : Buffers.newDirectByteBuffer(getRequiredFloatBufferSize() * Buffers.SIZEOF_FLOAT), + useBackingArray ? new float[getRequiredFloatBufferSize()] : null, 0); } /** * @param floatBuffer source buffer, may be ByteBuffer (recommended) or FloatBuffer or <code>null</code>. - * If used, shall be ≥ {@link #getRequiredFloatBufferSize()} + floatOffset. + * If used, shall be ≥ {@link #getRequiredFloatBufferSize()} + floatOffset. * Buffer's position is ignored and floatPos is being used. * @param floatArray source float array or <code>null</code>. * If used, size shall be ≥ {@link #getRequiredFloatBufferSize()} + floatOffset. * @param floatOffset Offset for either of the given sources (buffer or array) */ - public ProjectFloat(Buffer floatBuffer, float[] floatArray, int floatOffset) { + public ProjectFloat(Buffer floatBuffer, float[] floatArray, int floatOffset) { matrixBuf = Buffers.slice2Float(floatBuffer, floatArray, floatOffset, 16); } @@ -259,7 +259,7 @@ public class ProjectFloat { /** * @param src * @param inverse - * + * * @return */ public boolean gluInvertMatrixf(FloatBuffer src, FloatBuffer inverse) { @@ -268,7 +268,7 @@ public class ProjectFloat { final int srcPos = src.position(); final int invPos = inverse.position(); - + final float[][] temp = tempInvertMatrix; for (i = 0; i < 4; i++) { @@ -297,7 +297,7 @@ public class ProjectFloat { t = temp[i][k]; temp[i][k] = temp[swap][k]; temp[swap][k] = t; - + t = inverse.get(i*4+k + invPos); inverse.put(i*4+k + invPos, inverse.get(swap*4+k + invPos)); inverse.put(swap*4+k + invPos, t); @@ -335,7 +335,7 @@ public class ProjectFloat { /** * Method gluOrtho2D. - * + * * @param left * @param right * @param bottom @@ -347,7 +347,7 @@ public class ProjectFloat { /** * Method gluPerspective. - * + * * @param fovy * @param aspect * @param zNear @@ -380,7 +380,7 @@ public class ProjectFloat { /** * Method gluLookAt - * + * * @param eyex * @param eyey * @param eyez @@ -436,7 +436,7 @@ public class ProjectFloat { /** * Map object coordinates to window coordinates. - * + * * @param objx * @param objy * @param objz @@ -444,7 +444,7 @@ public class ProjectFloat { * @param projMatrix * @param viewport * @param win_pos - * + * * @return */ public boolean gluProject(float objx, float objy, float objz, @@ -518,13 +518,13 @@ public class ProjectFloat { win_pos[0+win_pos_offset] = in[0] * viewport[2+viewport_offset] + viewport[0+viewport_offset]; win_pos[1+win_pos_offset] = in[1] * viewport[3+viewport_offset] + viewport[1+viewport_offset]; win_pos[2+win_pos_offset] = in[2]; - + return true; } - + /** * Map object coordinates to window coordinates. - * + * * @param objx * @param objy * @param objz @@ -532,7 +532,7 @@ public class ProjectFloat { * @param projMatrix * @param viewport * @param win_pos - * + * * @return */ public boolean gluProject(float objx, float objy, float objz, @@ -576,7 +576,7 @@ public class ProjectFloat { /** * Map window coordinates to object coordinates. - * + * * @param winx * @param winy * @param winz @@ -584,7 +584,7 @@ public class ProjectFloat { * @param projMatrix * @param viewport * @param obj_pos - * + * * @return */ public boolean gluUnProject(float winx, float winy, float winz, @@ -633,7 +633,7 @@ public class ProjectFloat { /** * Map window coordinates to object coordinates. - * + * * @param winx * @param winy * @param winz @@ -646,7 +646,7 @@ public class ProjectFloat { * @return */ public boolean gluUnProject(float winx, float winy, float winz, - FloatBuffer modelMatrix, + FloatBuffer modelMatrix, FloatBuffer projMatrix, int[] viewport, int viewport_offset, float[] obj_pos, int obj_pos_offset) { @@ -674,7 +674,7 @@ public class ProjectFloat { in[2] = in[2] * 2 - 1; FloatUtil.multMatrixVecf(matrixBuf, in, out); - + if (out[3] == 0.0) { return false; } @@ -687,10 +687,10 @@ public class ProjectFloat { return true; } - + /** * Map window coordinates to object coordinates. - * + * * @param winx * @param winy * @param winz @@ -698,11 +698,11 @@ public class ProjectFloat { * @param projMatrix * @param viewport * @param obj_pos - * + * * @return */ public boolean gluUnProject(float winx, float winy, float winz, - FloatBuffer modelMatrix, + FloatBuffer modelMatrix, FloatBuffer projMatrix, IntBuffer viewport, FloatBuffer obj_pos) { @@ -722,7 +722,7 @@ public class ProjectFloat { // Map x and y from window coordinates final int vPos = viewport.position(); - final int oPos = obj_pos.position(); + final int oPos = obj_pos.position(); in[0] = (in[0] - viewport.get(0+vPos)) / viewport.get(2+vPos); in[1] = (in[1] - viewport.get(1+vPos)) / viewport.get(3+vPos); @@ -749,7 +749,7 @@ public class ProjectFloat { /** * Map window coordinates to object coordinates. - * + * * @param winx * @param winy * @param winz @@ -760,7 +760,7 @@ public class ProjectFloat { * @param near * @param far * @param obj_pos - * + * * @return */ public boolean gluUnProject4(float winx, @@ -815,7 +815,7 @@ public class ProjectFloat { /** * Map window coordinates to object coordinates. - * + * * @param winx * @param winy * @param winz @@ -826,7 +826,7 @@ public class ProjectFloat { * @param near * @param far * @param obj_pos - * + * * @return */ public boolean gluUnProject4(float winx, @@ -857,7 +857,7 @@ public class ProjectFloat { in[0] = (in[0] - viewport.get(0+vPos)) / viewport.get(2+vPos); in[1] = (in[1] - viewport.get(1+vPos)) / viewport.get(3+vPos); in[2] = (in[2] - near) / (far - near); - + // Map to range -1 to 1 in[0] = in[0] * 2 - 1; in[1] = in[1] * 2 - 1; @@ -873,14 +873,14 @@ public class ProjectFloat { obj_pos.put(0+oPos, out[0]); obj_pos.put(1+oPos, out[1]); obj_pos.put(2+oPos, out[2]); - obj_pos.put(3+oPos, out[3]); + obj_pos.put(3+oPos, out[3]); return true; } /** * Method gluPickMatrix - * + * * @param x * @param y * @param deltaX @@ -907,7 +907,7 @@ public class ProjectFloat { /** * Method gluPickMatrix - * + * * @param x * @param y * @param deltaX |