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-rw-r--r--src/jogl/classes/jogamp/opengl/ProjectFloat.java54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/jogl/classes/jogamp/opengl/ProjectFloat.java b/src/jogl/classes/jogamp/opengl/ProjectFloat.java
index 91fcbd7a4..2c7989237 100644
--- a/src/jogl/classes/jogamp/opengl/ProjectFloat.java
+++ b/src/jogl/classes/jogamp/opengl/ProjectFloat.java
@@ -158,7 +158,7 @@ public class ProjectFloat {
* @param bottom
* @param top
*/
- public void gluOrtho2D(GLMatrixFunc gl, float left, float right, float bottom, float top) {
+ public void gluOrtho2D(final GLMatrixFunc gl, final float left, final float right, final float bottom, final float top) {
gl.glOrthof(left, right, bottom, top, -1, 1);
}
@@ -170,7 +170,7 @@ public class ProjectFloat {
* @param zNear
* @param zFar
*/
- public void gluPerspective(GLMatrixFunc gl, float fovy, float aspect, float zNear, float zFar) {
+ public void gluPerspective(final GLMatrixFunc gl, final float fovy, final float aspect, final float zNear, final float zFar) {
gl.glMultMatrixf(FloatUtil.makePerspective(mat4Tmp1, 0, true, fovy / 2 * (float) Math.PI / 180, aspect, zNear, zFar), 0);
}
@@ -187,10 +187,10 @@ public class ProjectFloat {
* @param upy
* @param upz
*/
- public void gluLookAt(GLMatrixFunc gl,
- float eyex, float eyey, float eyez,
- float centerx, float centery, float centerz,
- float upx, float upy, float upz) {
+ public void gluLookAt(final GLMatrixFunc gl,
+ final float eyex, final float eyey, final float eyez,
+ final float centerx, final float centery, final float centerz,
+ final float upx, final float upy, final float upz) {
mat4Tmp2[0+0] = eyex;
mat4Tmp2[1+0] = eyey;
mat4Tmp2[2+0] = eyez;
@@ -235,11 +235,11 @@ public class ProjectFloat {
/**
* Map object coordinates to window coordinates.
*/
- public boolean gluProject(float objx, float objy, float objz,
- FloatBuffer modelMatrix,
- FloatBuffer projMatrix,
- int[] viewport, int viewport_offset,
- float[] win_pos, int win_pos_offset ) {
+ public boolean gluProject(final float objx, final float objy, final float objz,
+ final FloatBuffer modelMatrix,
+ final FloatBuffer projMatrix,
+ final int[] viewport, final int viewport_offset,
+ final float[] win_pos, final int win_pos_offset ) {
final float[] in = this.mat4Tmp1;
final float[] out = this.mat4Tmp2;
@@ -283,11 +283,11 @@ public class ProjectFloat {
*
* @return
*/
- public boolean gluProject(float objx, float objy, float objz,
- FloatBuffer modelMatrix,
- FloatBuffer projMatrix,
- IntBuffer viewport,
- FloatBuffer win_pos) {
+ public boolean gluProject(final float objx, final float objy, final float objz,
+ final FloatBuffer modelMatrix,
+ final FloatBuffer projMatrix,
+ final IntBuffer viewport,
+ final FloatBuffer win_pos) {
final float[] in = this.mat4Tmp1;
final float[] out = this.mat4Tmp2;
@@ -337,11 +337,11 @@ public class ProjectFloat {
* @param obj_pos_offset
* @return true if successful, otherwise false (failed to invert matrix, or becomes infinity due to zero z)
*/
- public boolean gluUnProject(float winx, float winy, float winz,
- float[] modelMatrix, int modelMatrix_offset,
- float[] projMatrix, int projMatrix_offset,
- int[] viewport, int viewport_offset,
- float[] obj_pos, int obj_pos_offset) {
+ public boolean gluUnProject(final float winx, final float winy, final float winz,
+ final float[] modelMatrix, final int modelMatrix_offset,
+ final float[] projMatrix, final int projMatrix_offset,
+ final int[] viewport, final int viewport_offset,
+ final float[] obj_pos, final int obj_pos_offset) {
return FloatUtil.mapWinToObjCoords(winx, winy, winz,
modelMatrix, modelMatrix_offset,
projMatrix, projMatrix_offset,
@@ -422,11 +422,11 @@ public class ProjectFloat {
*
* @return true if successful, otherwise false (failed to invert matrix, or becomes z is infinity)
*/
- public boolean gluUnProject(float winx, float winy, float winz,
- FloatBuffer modelMatrix,
- FloatBuffer projMatrix,
- IntBuffer viewport,
- FloatBuffer obj_pos) {
+ public boolean gluUnProject(final float winx, final float winy, final float winz,
+ final FloatBuffer modelMatrix,
+ final FloatBuffer projMatrix,
+ final IntBuffer viewport,
+ final FloatBuffer obj_pos) {
final int vPos = viewport.position();
final int oPos = obj_pos.position();
@@ -580,7 +580,7 @@ public class ProjectFloat {
*/
public void gluPickMatrix(final GLMatrixFunc gl,
final float x, final float y,
- float deltaX, final float deltaY,
+ final float deltaX, final float deltaY,
final IntBuffer viewport) {
if (deltaX <= 0 || deltaY <= 0) {
return;