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Diffstat (limited to 'src/jogl/classes/jogamp/opengl/ThreadingImpl.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/ThreadingImpl.java | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/ThreadingImpl.java b/src/jogl/classes/jogamp/opengl/ThreadingImpl.java new file mode 100644 index 000000000..d434f5175 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/ThreadingImpl.java @@ -0,0 +1,240 @@ +/* + * Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved. + * Copyright (c) 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + */ + +package com.jogamp.opengl.impl; + +import java.lang.reflect.InvocationTargetException; +import java.security.AccessController; +import java.security.PrivilegedAction; + +import com.jogamp.common.JogampRuntimeException; +import com.jogamp.common.util.*; +import javax.media.nativewindow.NativeWindowFactory; +import javax.media.opengl.GLException; +import javax.media.opengl.GLProfile; + +/** Implementation of the {@link javax.media.opengl.Threading} class. */ + +public class ThreadingImpl { + public static final int AWT = 1; + public static final int WORKER = 2; + + protected static final boolean DEBUG = Debug.debug("Threading"); + + private static boolean singleThreaded = true; + private static int mode; + private static boolean hasAWT; + // We need to know whether we're running on X11 platforms to change + // our behavior when the Java2D/JOGL bridge is active + private static boolean _isX11; + + private static final ThreadingPlugin threadingPlugin; + + static { + Object threadingPluginTmp = + AccessController.doPrivileged(new PrivilegedAction() { + public Object run() { + String workaround = Debug.getProperty("jogl.1thread", true); + ClassLoader cl = ThreadingImpl.class.getClassLoader(); + // Default to using the AWT thread on all platforms except + // Windows. On OS X there is instability apparently due to + // using the JAWT on non-AWT threads. On X11 platforms there + // are potential deadlocks which can be caused if the AWT + // EventQueue thread hands work off to the GLWorkerThread + // while holding the AWT lock. The optimization of + // makeCurrent / release calls isn't worth these stability + // problems. + hasAWT = GLProfile.isAWTAvailable(); + + String osType = NativeWindowFactory.getNativeWindowType(false); + _isX11 = NativeWindowFactory.TYPE_X11.equals(osType); + + int defaultMode = ( hasAWT ? AWT : WORKER ); + + mode = defaultMode; + if (workaround != null) { + workaround = workaround.toLowerCase(); + if (workaround.equals("true") || + workaround.equals("auto")) { + // Nothing to do; singleThreaded and mode already set up + } else if (workaround.equals("worker")) { + singleThreaded = true; + mode = WORKER; + } else if (hasAWT && workaround.equals("awt")) { + singleThreaded = true; + mode = AWT; + } else { + singleThreaded = false; + } + } + printWorkaroundNotice(); + + Object threadingPluginObj=null; + if(hasAWT) { + // try to fetch the AWTThreadingPlugin + Exception error=null; + try { + threadingPluginObj = ReflectionUtil.createInstance("com.jogamp.opengl.impl.awt.AWTThreadingPlugin", cl); + } catch (JogampRuntimeException jre) { error = jre; } + if(AWT == mode && null==threadingPluginObj) { + throw new GLException("Mode is AWT, but class 'com.jogamp.opengl.impl.awt.AWTThreadingPlugin' is not available", error); + } + } + return threadingPluginObj; + } + }); + threadingPlugin = (ThreadingPlugin) threadingPluginTmp; + if(DEBUG) { + System.err.println("Threading: hasAWT "+hasAWT+", mode "+((mode==AWT)?"AWT":"WORKER")+", plugin "+threadingPlugin); + } + } + + /** No reason to ever instantiate this class */ + private ThreadingImpl() {} + + public static boolean isX11() { return _isX11; } + public static int getMode() { return mode; } + + /** If an implementation of the javax.media.opengl APIs offers a + multithreading option but the default behavior is single-threading, + this API provides a mechanism for end users to disable single-threading + in this implementation. Users are strongly discouraged from + calling this method unless they are aware of all of the + consequences and are prepared to enforce some amount of + threading restrictions in their applications. Disabling + single-threading, for example, may have unintended consequences + on GLAutoDrawable implementations such as GLCanvas, GLJPanel and + GLPbuffer. Currently there is no supported way to re-enable it + once disabled, partly to discourage careless use of this + method. This method should be called as early as possible in an + application. */ + public static void disableSingleThreading() { + singleThreaded = false; + if (Debug.verbose()) { + System.err.println("Application forced disabling of single-threading of javax.media.opengl implementation"); + } + } + + /** Indicates whether OpenGL work is being automatically forced to a + single thread in this implementation. */ + public static boolean isSingleThreaded() { + return singleThreaded; + } + + /** Indicates whether the current thread is the single thread on + which this implementation of the javax.media.opengl APIs + performs all of its OpenGL-related work. This method should only + be called if the single-thread model is in effect. */ + public static boolean isOpenGLThread() throws GLException { + if (!isSingleThreaded()) { + throw new GLException("Should only call this in single-threaded mode"); + } + + if(null!=threadingPlugin) { + return threadingPlugin.isOpenGLThread(); + } + + switch (mode) { + case AWT: + throw new InternalError(); + case WORKER: + return GLWorkerThread.isWorkerThread(); + default: + throw new InternalError("Illegal single-threading mode " + mode); + } + } + + /** Executes the passed Runnable on the single thread used for all + OpenGL work in this javax.media.opengl API implementation. It is + not specified exactly which thread is used for this + purpose. This method should only be called if the single-thread + model is in use and if the current thread is not the OpenGL + thread (i.e., if <code>isOpenGLThread()</code> returns + false). It is up to the end user to check to see whether the + current thread is the OpenGL thread and either execute the + Runnable directly or perform the work inside it. */ + public static void invokeOnOpenGLThread(Runnable r) throws GLException { + if (!isSingleThreaded()) { + throw new GLException ("Should only call this in single-threaded mode"); + } + + if (isOpenGLThread()) { + throw new GLException ("Should only call this from other threads than the OpenGL thread"); + } + + if(null!=threadingPlugin) { + threadingPlugin.invokeOnOpenGLThread(r); + return; + } + + switch (mode) { + case AWT: + throw new InternalError(); + + case WORKER: + if (!GLWorkerThread.isStarted()) { + synchronized (GLWorkerThread.class) { + if (!GLWorkerThread.isStarted()) { + GLWorkerThread.start(); + } + } + } + try { + GLWorkerThread.invokeAndWait(r); + } catch (InvocationTargetException e) { + throw new GLException(e.getTargetException()); + } catch (InterruptedException e) { + throw new GLException(e); + } + break; + + default: + throw new InternalError("Illegal single-threading mode " + mode); + } + } + + /** This is a workaround for AWT-related deadlocks which only seem + to show up in the context of applets */ + public static boolean isAWTMode() { + return (mode == AWT); + } + + private static void printWorkaroundNotice() { + if (singleThreaded && Debug.verbose()) { + System.err.println("Using " + + (mode == AWT ? "AWT" : "OpenGL worker") + + " thread for performing OpenGL work in javax.media.opengl implementation"); + } + } +} |