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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ * Copyright (c) 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package com.jogamp.opengl.impl.awt;
+
+import javax.media.opengl.*;
+
+import java.awt.event.*;
+
+import java.awt.EventQueue;
+import java.lang.reflect.InvocationTargetException;
+
+import com.jogamp.opengl.impl.*;
+
+public class AWTThreadingPlugin implements ThreadingPlugin {
+
+ public AWTThreadingPlugin() {}
+
+ public boolean isOpenGLThread() throws GLException {
+ switch (ThreadingImpl.getMode()) {
+ case ThreadingImpl.AWT:
+ // FIXME: See the FIXME below in 'invokeOnOpenGLThread'
+ if (Java2D.isOGLPipelineActive() && !ThreadingImpl.isX11()) {
+ return Java2D.isQueueFlusherThread();
+ } else {
+ return EventQueue.isDispatchThread();
+ }
+ case ThreadingImpl.WORKER:
+ if (Java2D.isOGLPipelineActive()) {
+ // FIXME: ideally only the QFT would be considered to be the
+ // "OpenGL thread", but we can not currently run all of
+ // JOGL's OpenGL work on that thread. See the FIXME in
+ // invokeOnOpenGLThread.
+ return (Java2D.isQueueFlusherThread() ||
+ (ThreadingImpl.isX11() && GLWorkerThread.isWorkerThread()));
+ } else {
+ return GLWorkerThread.isWorkerThread();
+ }
+ default:
+ throw new InternalError("Illegal single-threading mode " + ThreadingImpl.getMode());
+ }
+ }
+
+ public void invokeOnOpenGLThread(Runnable r) throws GLException {
+ switch (ThreadingImpl.getMode()) {
+ case ThreadingImpl.AWT:
+ // FIXME: ideally should run all OpenGL work on the Java2D QFT
+ // thread when it's enabled, but unfortunately there are
+ // deadlock issues on X11 platforms when making our
+ // heavyweight OpenGL contexts current on the QFT because we
+ // perform the JAWT lock inside the makeCurrent()
+ // implementation, which attempts to grab the AWT lock on the
+ // QFT which is not allowed. For now, on X11 platforms,
+ // continue to perform this work on the EDT.
+ if (Java2D.isOGLPipelineActive() && !ThreadingImpl.isX11()) {
+ Java2D.invokeWithOGLContextCurrent(null, r);
+ } else {
+ try {
+ EventQueue.invokeAndWait(r);
+ } catch (InvocationTargetException e) {
+ throw new GLException(e.getTargetException());
+ } catch (InterruptedException e) {
+ throw new GLException(e);
+ }
+ }
+ break;
+
+ case ThreadingImpl.WORKER:
+ if (!GLWorkerThread.isStarted()) {
+ synchronized (GLWorkerThread.class) {
+ if (!GLWorkerThread.isStarted()) {
+ GLWorkerThread.start();
+ }
+ }
+ }
+ try {
+ GLWorkerThread.invokeAndWait(r);
+ } catch (InvocationTargetException e) {
+ throw new GLException(e.getTargetException());
+ } catch (InterruptedException e) {
+ throw new GLException(e);
+ }
+ break;
+
+ default:
+ throw new InternalError("Illegal single-threading mode " + ThreadingImpl.getMode());
+ }
+ }
+}