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+/**
+ * Copyright 2012 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package jogamp.opengl.egl;
+
+import java.util.*;
+
+import jogamp.opengl.*;
+
+/**
+ * Implementation of the DynamicLookupHelper for Desktop ES2 (AMD, ..)
+ * where EGL and ES2 functions reside within the desktop OpenGL library.
+ */
+public class DesktopES2DynamicLibraryBundleInfo extends GLDynamicLibraryBundleInfo {
+ static List<String> glueLibNames;
+ static {
+ glueLibNames = new ArrayList<String>();
+ glueLibNames.add("jogl_mobile");
+ }
+
+ protected DesktopES2DynamicLibraryBundleInfo() {
+ super();
+ }
+
+ /**
+ * Might be a desktop GL library, and might need to allow symbol access to subsequent libs.
+ *
+ * This respects old DRI requirements:<br>
+ * <pre>
+ * http://dri.sourceforge.net/doc/DRIuserguide.html
+ * </pre>
+ */
+ public boolean shallLinkGlobal() { return true; }
+
+ public final List<String> getToolGetProcAddressFuncNameList() {
+ List<String> res = new ArrayList<String>();
+ res.add("eglGetProcAddress");
+ return res;
+ }
+
+ public final long toolGetProcAddress(long toolGetProcAddressHandle, String funcName) {
+ return EGL.eglGetProcAddress(toolGetProcAddressHandle, funcName);
+ }
+
+ public final boolean useToolGetProcAdressFirst(String funcName) {
+ return true;
+ }
+
+ public List<List<String>> getToolLibNames() {
+ final List<List<String>> libsList = new ArrayList<List<String>>();
+ final List<String> libsGL = new ArrayList<String>();
+
+ // Be aware that on DRI systems, eg ATI fglrx, etc,
+ // you have to set LIBGL_DRIVERS_PATH env variable.
+ // Eg on Ubuntu 64bit systems this is:
+ // export LIBGL_DRIVERS_PATH=/usr/lib/fglrx/dri:/usr/lib32/fglrx/dri
+ //
+
+ // X11: this is the default lib name, according to the spec
+ libsGL.add("libGL.so.1");
+
+ // X11: try this one as well, if spec fails
+ libsGL.add("libGL.so");
+
+ // Windows default
+ libsGL.add("OpenGL32");
+
+ // OSX (guess ES2 on OSX will never happen)
+ libsGL.add("/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib");
+
+ // last but not least .. the generic one
+ libsGL.add("GL");
+
+ libsList.add(libsGL);
+ return libsList;
+ }
+
+ public final List<String> getGlueLibNames() {
+ return glueLibNames;
+ }
+}