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Diffstat (limited to 'src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java14
1 files changed, 4 insertions, 10 deletions
diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java b/src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java
index fe9d7573d..26b199ea2 100644
--- a/src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java
+++ b/src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java
@@ -29,6 +29,7 @@
package jogamp.opengl.egl;
import com.jogamp.common.os.AndroidVersion;
+import com.jogamp.common.os.Platform;
import java.util.*;
@@ -52,19 +53,12 @@ public abstract class EGLDynamicLibraryBundleInfo extends GLDynamicLibraryBundle
}
/**
- * Might be a desktop GL library, and might need to allow symbol access to subsequent libs.
- *
- * This respects old DRI requirements:<br>
- * <pre>
- * http://dri.sourceforge.net/doc/DRIuserguide.html
- * </pre>
+ * Returns <code>true</code> on <code>Android</code>,
+ * and <code>false</code> otherwise.
*/
@Override
- public boolean shallLinkGlobal() { return true; }
-
- @Override
public boolean shallLookupGlobal() {
- if ( AndroidVersion.isAvailable ) {
+ if ( Platform.OSType.ANDROID == Platform.OS_TYPE ) {
// Android requires global symbol lookup
return true;
}