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-rw-r--r--src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java b/src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java
index 26b199ea2..9f4a4d2c2 100644
--- a/src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java
+++ b/src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java
@@ -42,7 +42,7 @@ import jogamp.opengl.*;
* Currently two implementations exist, one for ES1 and one for ES2.
*/
public abstract class EGLDynamicLibraryBundleInfo extends GLDynamicLibraryBundleInfo {
- static List<String> glueLibNames;
+ static final List<String> glueLibNames;
static {
glueLibNames = new ArrayList<String>();
glueLibNames.add("jogl_mobile");
@@ -57,7 +57,7 @@ public abstract class EGLDynamicLibraryBundleInfo extends GLDynamicLibraryBundle
* and <code>false</code> otherwise.
*/
@Override
- public boolean shallLookupGlobal() {
+ public final boolean shallLookupGlobal() {
if ( Platform.OSType.ANDROID == Platform.OS_TYPE ) {
// Android requires global symbol lookup
return true;
@@ -88,7 +88,7 @@ public abstract class EGLDynamicLibraryBundleInfo extends GLDynamicLibraryBundle
}
}
- protected List<String> getEGLLibNamesList() {
+ protected final List<String> getEGLLibNamesList() {
List<String> eglLibNames = new ArrayList<String>();
// this is the default EGL lib name, according to the spec