diff options
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/glu')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java | 42 |
1 files changed, 28 insertions, 14 deletions
diff --git a/src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java b/src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java index 62ff3aa09..7cd7da53e 100644 --- a/src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java +++ b/src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java @@ -120,6 +120,7 @@ import javax.media.opengl.glu.GLU; import javax.media.opengl.glu.GLUquadric; import com.jogamp.opengl.util.ImmModeSink; +import com.jogamp.opengl.util.glsl.ShaderState; /** * GLUquadricImpl.java @@ -140,22 +141,26 @@ public class GLUquadricImpl implements GLUquadric { private boolean immModeSinkImmediate; public int normalType; public GL gl; + public ShaderState shaderState; + public int shaderProgram; public static final boolean USE_NORM = true; public static final boolean USE_TEXT = false; private ImmModeSink immModeSink=null; - public GLUquadricImpl(GL gl, boolean useGLSL) { + public GLUquadricImpl(GL gl, boolean useGLSL, ShaderState st, int shaderProgram) { this.gl=gl; this.useGLSL = useGLSL; - drawStyle = GLU.GLU_FILL; - orientation = GLU.GLU_OUTSIDE; - textureFlag = false; - normals = GLU.GLU_SMOOTH; - normalType = gl.isGLES1()?GL.GL_BYTE:GL.GL_FLOAT; - immModeSinkImmediate=true; - immModeSinkEnabled=!gl.isGL2(); + this.drawStyle = GLU.GLU_FILL; + this.orientation = GLU.GLU_OUTSIDE; + this.textureFlag = false; + this.normals = GLU.GLU_SMOOTH; + this.normalType = gl.isGLES1()?GL.GL_BYTE:GL.GL_FLOAT; + this.immModeSinkImmediate=true; + this.immModeSinkEnabled=!gl.isGL2(); + this.shaderState = st; + this.shaderProgram = shaderProgram; replaceImmModeSink(); } @@ -191,12 +196,21 @@ public class GLUquadricImpl implements GLUquadric { ImmModeSink res = immModeSink; if(useGLSL) { - immModeSink = ImmModeSink.createGLSL (32, - 3, GL.GL_FLOAT, // vertex - 0, GL.GL_FLOAT, // color - USE_NORM?3:0, normalType, // normal - USE_TEXT?2:0, GL.GL_FLOAT, // texCoords - GL.GL_STATIC_DRAW); + if(null != shaderState) { + immModeSink = ImmModeSink.createGLSL (32, + 3, GL.GL_FLOAT, // vertex + 0, GL.GL_FLOAT, // color + USE_NORM?3:0, normalType, // normal + USE_TEXT?2:0, GL.GL_FLOAT, // texCoords + GL.GL_STATIC_DRAW, shaderState); + } else { + immModeSink = ImmModeSink.createGLSL (32, + 3, GL.GL_FLOAT, // vertex + 0, GL.GL_FLOAT, // color + USE_NORM?3:0, normalType, // normal + USE_TEXT?2:0, GL.GL_FLOAT, // texCoords + GL.GL_STATIC_DRAW, shaderProgram); + } } else { immModeSink = ImmModeSink.createFixed(32, 3, GL.GL_FLOAT, // vertex |