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-rw-r--r--src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
index 6b086ce44..9b163ae5b 100644
--- a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
@@ -52,7 +52,7 @@ import javax.media.nativewindow.OffscreenLayerSurface;
import javax.media.nativewindow.ProxySurface;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
-import javax.media.opengl.GL3;
+import javax.media.opengl.GL3ES3;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLCapabilitiesImmutable;
import javax.media.opengl.GLContext;
@@ -142,7 +142,7 @@ public class MacOSXCGLContext extends GLContextImpl
private static final String shaderBasename = "texture01_xxx";
- private static ShaderProgram createCALayerShader(GL3 gl) {
+ private static ShaderProgram createCALayerShader(GL3ES3 gl) {
// Create & Link the shader program
final ShaderProgram sp = new ShaderProgram();
final ShaderCode vp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, MacOSXCGLContext.class,
@@ -420,12 +420,18 @@ public class MacOSXCGLContext extends GLContextImpl
}
@Override
- public ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
+ public final ByteBuffer glAllocateMemoryNV(int size, float readFrequency, float writeFrequency, float priority) {
// FIXME: apparently the Apple extension doesn't require a custom memory allocator
throw new GLException("Not yet implemented");
}
@Override
+ public final void glFreeMemoryNV(ByteBuffer pointer) {
+ // FIXME: apparently the Apple extension doesn't require a custom memory allocator
+ throw new GLException("Not yet implemented");
+ }
+
+ @Override
protected final void updateGLXProcAddressTable() {
final AbstractGraphicsConfiguration aconfig = drawable.getNativeSurface().getGraphicsConfiguration();
final AbstractGraphicsDevice adevice = aconfig.getScreen().getDevice();
@@ -846,7 +852,7 @@ public class MacOSXCGLContext extends GLContextImpl
}
if( MacOSXCGLContext.this.isGL3core() ) {
if( null == gl3ShaderProgram) {
- gl3ShaderProgram = createCALayerShader(MacOSXCGLContext.this.gl.getGL3());
+ gl3ShaderProgram = createCALayerShader(MacOSXCGLContext.this.gl.getGL3ES3());
}
gl3ShaderProgramName = gl3ShaderProgram.program();
} else {