diff options
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java deleted file mode 100644 index c662c13d2..000000000 --- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java +++ /dev/null @@ -1,126 +0,0 @@ -/** - * Copyright 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package jogamp.opengl.util.glsl; - -import java.nio.Buffer; -import java.util.ArrayList; -import java.util.List; - -import javax.media.opengl.GL; -import javax.media.opengl.GL2ES2; -import javax.media.opengl.GLException; - -import jogamp.opengl.util.GLFixedArrayHandlerFlat; - -import com.jogamp.opengl.util.GLArrayDataEditable; -import com.jogamp.opengl.util.GLArrayHandler; -import com.jogamp.opengl.util.glsl.ShaderState; - -/** - * Interleaved GLSL arrays, i.e. where this buffer data - * represents many arrays. - */ -public class GLSLArrayHandlerInterleaved implements GLArrayHandler { - private GLArrayDataEditable ad; - private ShaderState st; - private List<GLArrayHandler> subArrays = new ArrayList<GLArrayHandler>(); - - public GLSLArrayHandlerInterleaved(ShaderState st, GLArrayDataEditable ad) { - this.st = st; - this.ad = ad; - } - - public final void addSubHandler(GLArrayHandler handler) { - subArrays.add(handler); - } - - private final void syncSubData(GL gl, boolean enable) { - for(int i=0; i<subArrays.size(); i++) { - subArrays.get(i).syncData(gl, enable); - } - } - - public final void syncData(GL gl, boolean enable) { - GL2ES2 glsl = gl.getGL2ES2(); - - if(enable) { - Buffer buffer = ad.getBuffer(); - - /* - * This would be the non optimized code path: - * - if(ad.isVBO()) { - glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName()); - if(!ad.isVBOWritten()) { - if(null!=buffer) { - glsl.glBufferData(ad.getVBOTarget(), ad.getSizeInBytes(), buffer, ad.getVBOUsage()); - } - ad.setVBOWritten(true); - } - } - syncSubData(gl, true); - */ - if(ad.isVBO()) { - // bind and refresh the VBO / vertex-attr only if necessary - if(!ad.isVBOWritten()) { - glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName()); - if(null!=buffer) { - glsl.glBufferData(ad.getVBOTarget(), ad.getSizeInBytes(), buffer, ad.getVBOUsage()); - } - ad.setVBOWritten(true); - syncSubData(gl, true); - } else if(st.getAttribLocation(glsl, ad) >= 0) { - // didn't experience a performance hit on this query .. - // (using ShaderState's location query above to validate the location) - final int[] qi = new int[1]; - glsl.glGetVertexAttribiv(ad.getLocation(), GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, qi, 0); - if(ad.getVBOName() != qi[0]) { - glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName()); - syncSubData(gl, true); - } - } - } else if(null!=buffer) { - syncSubData(gl, true); - } - } else { - syncSubData(gl, false); - if(ad.isVBO()) { - glsl.glBindBuffer(ad.getVBOTarget(), 0); - } - } - } - - public final void enableState(GL gl, boolean enable) { - for(int i=0; i<subArrays.size(); i++) { - subArrays.get(i).enableState(gl, enable); - } - } - -} - |