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-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java126
1 files changed, 0 insertions, 126 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
deleted file mode 100644
index c662c13d2..000000000
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
+++ /dev/null
@@ -1,126 +0,0 @@
-/**
- * Copyright 2010 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of JogAmp Community.
- */
-
-package jogamp.opengl.util.glsl;
-
-import java.nio.Buffer;
-import java.util.ArrayList;
-import java.util.List;
-
-import javax.media.opengl.GL;
-import javax.media.opengl.GL2ES2;
-import javax.media.opengl.GLException;
-
-import jogamp.opengl.util.GLFixedArrayHandlerFlat;
-
-import com.jogamp.opengl.util.GLArrayDataEditable;
-import com.jogamp.opengl.util.GLArrayHandler;
-import com.jogamp.opengl.util.glsl.ShaderState;
-
-/**
- * Interleaved GLSL arrays, i.e. where this buffer data
- * represents many arrays.
- */
-public class GLSLArrayHandlerInterleaved implements GLArrayHandler {
- private GLArrayDataEditable ad;
- private ShaderState st;
- private List<GLArrayHandler> subArrays = new ArrayList<GLArrayHandler>();
-
- public GLSLArrayHandlerInterleaved(ShaderState st, GLArrayDataEditable ad) {
- this.st = st;
- this.ad = ad;
- }
-
- public final void addSubHandler(GLArrayHandler handler) {
- subArrays.add(handler);
- }
-
- private final void syncSubData(GL gl, boolean enable) {
- for(int i=0; i<subArrays.size(); i++) {
- subArrays.get(i).syncData(gl, enable);
- }
- }
-
- public final void syncData(GL gl, boolean enable) {
- GL2ES2 glsl = gl.getGL2ES2();
-
- if(enable) {
- Buffer buffer = ad.getBuffer();
-
- /*
- * This would be the non optimized code path:
- *
- if(ad.isVBO()) {
- glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
- if(!ad.isVBOWritten()) {
- if(null!=buffer) {
- glsl.glBufferData(ad.getVBOTarget(), ad.getSizeInBytes(), buffer, ad.getVBOUsage());
- }
- ad.setVBOWritten(true);
- }
- }
- syncSubData(gl, true);
- */
- if(ad.isVBO()) {
- // bind and refresh the VBO / vertex-attr only if necessary
- if(!ad.isVBOWritten()) {
- glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
- if(null!=buffer) {
- glsl.glBufferData(ad.getVBOTarget(), ad.getSizeInBytes(), buffer, ad.getVBOUsage());
- }
- ad.setVBOWritten(true);
- syncSubData(gl, true);
- } else if(st.getAttribLocation(glsl, ad) >= 0) {
- // didn't experience a performance hit on this query ..
- // (using ShaderState's location query above to validate the location)
- final int[] qi = new int[1];
- glsl.glGetVertexAttribiv(ad.getLocation(), GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, qi, 0);
- if(ad.getVBOName() != qi[0]) {
- glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
- syncSubData(gl, true);
- }
- }
- } else if(null!=buffer) {
- syncSubData(gl, true);
- }
- } else {
- syncSubData(gl, false);
- if(ad.isVBO()) {
- glsl.glBindBuffer(ad.getVBOTarget(), 0);
- }
- }
- }
-
- public final void enableState(GL gl, boolean enable) {
- for(int i=0; i<subArrays.size(); i++) {
- subArrays.get(i).enableState(gl, enable);
- }
- }
-
-}
-