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-rw-r--r--src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java15
1 files changed, 6 insertions, 9 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
index c9d78b116..131187a4d 100644
--- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
@@ -160,20 +160,19 @@ public class WindowsWGLContext extends GLContextImpl {
return ok;
}
- private final boolean wglReleaseContext(final long ctx) {
+ private final boolean wglReleaseContext() {
boolean ok = false;
if(wglGLReadDrawableAvailable) {
// needs initilized WGL ProcAddress table
- ok = getWGLExt().wglMakeContextCurrent(0, 0, ctx);
+ ok = getWGLExt().wglMakeContextCurrent(0, 0, 0);
} else {
- ok = WGL.wglMakeCurrent(0, ctx);
+ ok = WGL.wglMakeCurrent(0, 0);
}
if( !ok ) {
final int werr = GDI.GetLastError();
final boolean ok2 = werr == GDI.ERROR_SUCCESS;
if(DEBUG) {
- final Throwable t = new Throwable ("Info: wglReleaseContext NOK: ctx " + GLContext.toHexString(ctx) +
- ", werr " + werr + " -> ok "+ok2);
+ final Throwable t = new Throwable ("Info: wglReleaseContext NOK: werr " + werr + " -> ok "+ok2);
t.printStackTrace();
}
// Some GPU's falsely fails with a zero error code (success),
@@ -417,20 +416,18 @@ public class WindowsWGLContext extends GLContextImpl {
@Override
protected void makeCurrentImpl() throws GLException {
- if (WGL.wglGetCurrentContext() != contextHandle) {
- if (!wglMakeContextCurrent(drawable.getHandle(), drawableRead.getHandle(), contextHandle)) {
+ if ( !wglMakeContextCurrent(drawable.getHandle(), drawableRead.getHandle(), contextHandle) ) {
throw new GLException("Error making context " + toHexString(contextHandle) +
" current on Thread " + getThreadName() +
", drawableWrite " + toHexString(drawable.getHandle()) +
", drawableRead "+ toHexString(drawableRead.getHandle()) +
", werr: " + GDI.GetLastError() + ", " + this);
}
- }
}
@Override
protected void releaseImpl() throws GLException {
- if (!wglReleaseContext(0)) {
+ if ( !wglReleaseContext() ) {
throw new GLException("Error freeing OpenGL context, werr: " + GDI.GetLastError());
}
}