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-rw-r--r--src/jogl/classes/jogamp/opengl/x11/glx/X11GLXContext.java15
1 files changed, 4 insertions, 11 deletions
diff --git a/src/jogl/classes/jogamp/opengl/x11/glx/X11GLXContext.java b/src/jogl/classes/jogamp/opengl/x11/glx/X11GLXContext.java
index d4c3abc49..d93b2feb0 100644
--- a/src/jogl/classes/jogamp/opengl/x11/glx/X11GLXContext.java
+++ b/src/jogl/classes/jogamp/opengl/x11/glx/X11GLXContext.java
@@ -51,7 +51,6 @@ import javax.media.nativewindow.NativeSurface;
import javax.media.opengl.GLCapabilitiesImmutable;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLException;
-import javax.media.opengl.GLProfile;
import jogamp.nativewindow.x11.X11Lib;
import jogamp.nativewindow.x11.X11Util;
@@ -298,13 +297,12 @@ public class X11GLXContext extends GLContextImpl {
}
final GLCapabilitiesImmutable glCaps = (GLCapabilitiesImmutable) config.getChosenCapabilities();
- final GLProfile glp = glCaps.getGLProfile();
if( !config.hasFBConfig() ) {
// not able to use FBConfig -> GLX 1.1
forceGLXVersionOneOne();
- if(glp.isGL3()) {
- throw new GLException(getThreadName()+": Unable to create OpenGL >= 3.1 context");
+ if(glCaps.getGLProfile().isGL3()) {
+ throw new GLException(getThreadName()+": Unable to create OpenGL >= 3.1 context w/o FBConfig");
}
contextHandle = GLX.glXCreateContext(display, config.getXVisualInfo(), shareWithHandle, direct);
if ( 0 == contextHandle ) {
@@ -380,16 +378,11 @@ public class X11GLXContext extends GLContextImpl {
}
}
} else {
- if( glp.isGL3() ) {
- glXMakeContextCurrent(display, 0, 0, 0);
- GLX.glXDestroyContext(display, temp_ctx);
- throw new GLException(getThreadName()+": X11GLXContext.createContextImpl ctx !ARB, profile > GL2 requested (OpenGL >= 3.0.1). Requested: "+glp+", current: "+getGLVersion());
- }
if(DEBUG) {
- System.err.println(getThreadName()+": X11GLXContext.createContextImpl failed, fall back to !ARB context "+getGLVersion());
+ System.err.println(getThreadName()+": X11GLXContext.createContextImpl via ARB failed, fall back to !ARB context "+getGLVersion());
}
- // continue with temp context for GL <= 3.0
+ // continue with temp context
contextHandle = temp_ctx;
if ( !glXMakeContextCurrent(display, drawable.getHandle(), drawableRead.getHandle(), contextHandle) ) {
glXMakeContextCurrent(display, 0, 0, 0);