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-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
index 41a694e9e..bfe2e13c2 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
@@ -409,17 +409,17 @@ public class FixedFuncPipeline {
this.shaderState.setVerbose(verbose);
ShaderCode vertexColor, vertexColorLight, fragmentColor, fragmentColorTexture;
- vertexColor = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, 1, shaderRootClass,
- shaderSrcRoot, shaderBinRoot, vertexColorFile);
+ vertexColor = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, vertexColorFile, false);
- vertexColorLight = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, 1, shaderRootClass,
- shaderSrcRoot, shaderBinRoot, vertexColorLightFile);
+ vertexColorLight = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, vertexColorLightFile, false);
- fragmentColor = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, 1, shaderRootClass,
- shaderSrcRoot, shaderBinRoot, fragmentColorFile);
+ fragmentColor = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, fragmentColorFile, false);
- fragmentColorTexture = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, 1, shaderRootClass,
- shaderSrcRoot, shaderBinRoot, fragmentColorTextureFile);
+ fragmentColorTexture = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, fragmentColorTextureFile, false);
shaderProgramColor = new ShaderProgram();
shaderProgramColor.add(vertexColor);