diff options
Diffstat (limited to 'src/jogl/classes/jogamp/opengl')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java index b77cf4617..fadce2b4d 100644 --- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java @@ -83,9 +83,9 @@ public class FixedFuncPipeline { } public void glEnableClientState(GL2ES2 gl, int glArrayIndex) { - shaderState.glUseProgram(gl, true); + shaderState.useProgram(gl, true); - shaderState.glEnableVertexAttribArray(gl, getArrayIndexName(glArrayIndex)); + shaderState.enableVertexAttribArray(gl, getArrayIndexName(glArrayIndex)); // textureCoordsEnabled |= (1 << activeTextureUnit); if ( textureCoordsEnabled.get(activeTextureUnit) != 1 ) { textureCoordsEnabled.put(activeTextureUnit, 1); @@ -94,9 +94,9 @@ public class FixedFuncPipeline { } public void glDisableClientState(GL2ES2 gl, int glArrayIndex) { - shaderState.glUseProgram(gl, true); + shaderState.useProgram(gl, true); - shaderState.glDisableVertexAttribArray(gl, getArrayIndexName(glArrayIndex)); + shaderState.disableVertexAttribArray(gl, getArrayIndexName(glArrayIndex)); // textureCoordsEnabled &= ~(1 << activeTextureUnit); if ( textureCoordsEnabled.get(activeTextureUnit) != 0 ) { textureCoordsEnabled.put(activeTextureUnit, 0); @@ -105,37 +105,37 @@ public class FixedFuncPipeline { } public void glVertexPointer(GL2ES2 gl, GLArrayData data) { - shaderState.glUseProgram(gl, true); - shaderState.glVertexAttribPointer(gl, data); + shaderState.useProgram(gl, true); + shaderState.vertexAttribPointer(gl, data); } public void glColorPointer(GL2ES2 gl, GLArrayData data) { - shaderState.glUseProgram(gl, true); - shaderState.glVertexAttribPointer(gl, data); + shaderState.useProgram(gl, true); + shaderState.vertexAttribPointer(gl, data); } public void glColor4fv(GL2ES2 gl, FloatBuffer data ) { - shaderState.glUseProgram(gl, true); + shaderState.useProgram(gl, true); GLUniformData ud = shaderState.getUniform(mgl_ColorStatic); if(null!=ud) { ud.setData(data); - shaderState.glUniform(gl, ud); + shaderState.uniform(gl, ud); } } public void glNormalPointer(GL2ES2 gl, GLArrayData data) { - shaderState.glUseProgram(gl, true); - shaderState.glVertexAttribPointer(gl, data); + shaderState.useProgram(gl, true); + shaderState.vertexAttribPointer(gl, data); } public void glTexCoordPointer(GL2ES2 gl, GLArrayData data) { - shaderState.glUseProgram(gl, true); + shaderState.useProgram(gl, true); data.setName( getArrayIndexName(data.getIndex()) ); - shaderState.glVertexAttribPointer(gl, data); + shaderState.vertexAttribPointer(gl, data); } public void glLightfv(GL2ES2 gl, int light, int pname, java.nio.FloatBuffer params) { - shaderState.glUseProgram(gl, true); + shaderState.useProgram(gl, true); light -=GLLightingFunc.GL_LIGHT0; if(0 <= light && light < MAX_LIGHTS) { GLUniformData ud = null; @@ -178,7 +178,7 @@ public class FixedFuncPipeline { } if(null!=ud) { ud.setData(params); - shaderState.glUniform(gl, ud); + shaderState.uniform(gl, ud); } } else if(verbose) { System.err.println("glLightfv light not within [0.."+MAX_LIGHTS+"]: "+light); @@ -186,7 +186,7 @@ public class FixedFuncPipeline { } public void glMaterialfv(GL2ES2 gl, int face, int pname, java.nio.FloatBuffer params) { - shaderState.glUseProgram(gl, true); + shaderState.useProgram(gl, true); switch (face) { case GL.GL_FRONT: @@ -228,33 +228,33 @@ public class FixedFuncPipeline { } if(null!=ud) { ud.setData(params); - shaderState.glUniform(gl, ud); + shaderState.uniform(gl, ud); } } public void glShadeModel(GL2ES2 gl, int mode) { - shaderState.glUseProgram(gl, true); + shaderState.useProgram(gl, true); GLUniformData ud = shaderState.getUniform(mgl_ShadeModel); if(null!=ud) { ud.setData(mode); - shaderState.glUniform(gl, ud); + shaderState.uniform(gl, ud); } } public void glActiveTexture(GL2ES2 gl, int textureUnit) { textureUnit -= GL.GL_TEXTURE0; if(0 <= textureUnit && textureUnit<MAX_TEXTURE_UNITS) { - shaderState.glUseProgram(gl, true); + shaderState.useProgram(gl, true); GLUniformData ud; ud = shaderState.getUniform(mgl_ActiveTexture); if(null!=ud) { ud.setData(textureUnit); - shaderState.glUniform(gl, ud); + shaderState.uniform(gl, ud); } ud = shaderState.getUniform(mgl_ActiveTextureIdx); if(null!=ud) { ud.setData(textureUnit); - shaderState.glUniform(gl, ud); + shaderState.uniform(gl, ud); } activeTextureUnit = textureUnit; } else { @@ -310,20 +310,20 @@ public class FixedFuncPipeline { } public void validate(GL2ES2 gl) { - shaderState.glUseProgram(gl, true); + shaderState.useProgram(gl, true); GLUniformData ud; if(pmvMatrix.update()) { ud = shaderState.getUniform(mgl_PMVMatrix); if(null!=ud) { // same data object .. - shaderState.glUniform(gl, ud); + shaderState.uniform(gl, ud); } else { - throw new GLException("Failed to update: mgl_PMVMatrix"); + throw new GLException("Failed to update: gcu_PMVMatrix"); } ud = shaderState.getUniform(mgl_NormalMatrix); if(null!=ud) { // same data object .. - shaderState.glUniform(gl, ud); + shaderState.uniform(gl, ud); } } ud = shaderState.getUniform(mgl_ColorEnabled); @@ -331,14 +331,14 @@ public class FixedFuncPipeline { int ca = (shaderState.isVertexAttribArrayEnabled(mgl_Color)==true)?1:0; if(ca!=ud.intValue()) { ud.setData(ca); - shaderState.glUniform(gl, ud); + shaderState.uniform(gl, ud); } } ud = shaderState.getUniform(mgl_CullFace); if(null!=ud) { if(cullFace!=ud.intValue()) { ud.setData(cullFace); - shaderState.glUniform(gl, ud); + shaderState.uniform(gl, ud); } } @@ -346,7 +346,7 @@ public class FixedFuncPipeline { ud = shaderState.getUniform(mgl_LightsEnabled); if(null!=ud) { // same data object - shaderState.glUniform(gl, ud); + shaderState.uniform(gl, ud); } lightsEnabledDirty=false; } @@ -355,7 +355,7 @@ public class FixedFuncPipeline { ud = shaderState.getUniform(mgl_TexCoordEnabled); if(null!=ud) { // same data object - shaderState.glUniform(gl, ud); + shaderState.uniform(gl, ud); } textureCoordsEnabledDirty=false; } @@ -447,43 +447,43 @@ public class FixedFuncPipeline { } shaderState.attachShaderProgram(gl, shaderProgramColor); - shaderState.glUseProgram(gl, true); + shaderState.useProgram(gl, true); // mandatory .. - if(!shaderState.glUniform(gl, new GLUniformData(mgl_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMviMatrixf()))) { + if(!shaderState.uniform(gl, new GLUniformData(mgl_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMviMatrixf()))) { throw new GLException("Error setting PMVMatrix in shader: "+this); } // optional parameter .. - shaderState.glUniform(gl, new GLUniformData(mgl_NormalMatrix, 3, 3, pmvMatrix.glGetNormalMatrixf())); - - shaderState.glUniform(gl, new GLUniformData(mgl_ColorEnabled, 0)); - shaderState.glUniform(gl, new GLUniformData(mgl_ColorStatic, 4, zero4f)); - shaderState.glUniform(gl, new GLUniformData(mgl_TexCoordEnabled, 1, textureCoordsEnabled)); - shaderState.glUniform(gl, new GLUniformData(mgl_ActiveTexture, activeTextureUnit)); - shaderState.glUniform(gl, new GLUniformData(mgl_ActiveTextureIdx, activeTextureUnit)); - shaderState.glUniform(gl, new GLUniformData(mgl_ShadeModel, 0)); - shaderState.glUniform(gl, new GLUniformData(mgl_CullFace, cullFace)); + shaderState.uniform(gl, new GLUniformData(mgl_NormalMatrix, 3, 3, pmvMatrix.glGetNormalMatrixf())); + + shaderState.uniform(gl, new GLUniformData(mgl_ColorEnabled, 0)); + shaderState.uniform(gl, new GLUniformData(mgl_ColorStatic, 4, zero4f)); + shaderState.uniform(gl, new GLUniformData(mgl_TexCoordEnabled, 1, textureCoordsEnabled)); + shaderState.uniform(gl, new GLUniformData(mgl_ActiveTexture, activeTextureUnit)); + shaderState.uniform(gl, new GLUniformData(mgl_ActiveTextureIdx, activeTextureUnit)); + shaderState.uniform(gl, new GLUniformData(mgl_ShadeModel, 0)); + shaderState.uniform(gl, new GLUniformData(mgl_CullFace, cullFace)); for(int i=0; i<MAX_LIGHTS; i++) { - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].ambient", 4, defAmbient)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].diffuse", 4, defDiffuse)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].specular", 4, defSpecular)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].position", 4, defPosition)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotDirection", 3, defSpotDir)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotExponent", defSpotExponent)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotCutoff", defSpotCutoff)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].constantAttenuation", defConstantAtten)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].linearAttenuation", defLinearAtten)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].quadraticAttenuation", defQuadraticAtten)); + shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].ambient", 4, defAmbient)); + shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].diffuse", 4, defDiffuse)); + shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].specular", 4, defSpecular)); + shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].position", 4, defPosition)); + shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotDirection", 3, defSpotDir)); + shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotExponent", defSpotExponent)); + shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotCutoff", defSpotCutoff)); + shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].constantAttenuation", defConstantAtten)); + shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].linearAttenuation", defLinearAtten)); + shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].quadraticAttenuation", defQuadraticAtten)); } - shaderState.glUniform(gl, new GLUniformData(mgl_LightsEnabled, 1, lightsEnabled)); - shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".ambient", 4, defMatAmbient)); - shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".diffuse", 4, defMatDiffuse)); - shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".specular", 4, defMatSpecular)); - shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".emission", 4, defMatEmission)); - shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".shininess", defMatShininess)); - - shaderState.glUseProgram(gl, false); + shaderState.uniform(gl, new GLUniformData(mgl_LightsEnabled, 1, lightsEnabled)); + shaderState.uniform(gl, new GLUniformData(mgl_FrontMaterial+".ambient", 4, defMatAmbient)); + shaderState.uniform(gl, new GLUniformData(mgl_FrontMaterial+".diffuse", 4, defMatDiffuse)); + shaderState.uniform(gl, new GLUniformData(mgl_FrontMaterial+".specular", 4, defMatSpecular)); + shaderState.uniform(gl, new GLUniformData(mgl_FrontMaterial+".emission", 4, defMatEmission)); + shaderState.uniform(gl, new GLUniformData(mgl_FrontMaterial+".shininess", defMatShininess)); + + shaderState.useProgram(gl, false); } protected static final boolean DEBUG=false; @@ -508,7 +508,7 @@ public class FixedFuncPipeline { protected ShaderProgram shaderProgramColorTextureLight; // uniforms .. - protected static final String mgl_PMVMatrix = "mgl_PMVMatrix"; // m4fv[3] + protected static final String mgl_PMVMatrix = "gcu_PMVMatrix"; // m4fv[3] protected static final String mgl_NormalMatrix = "mgl_NormalMatrix"; // m4fv protected static final String mgl_ColorEnabled = "mgl_ColorEnabled"; // 1i protected static final String mgl_ColorStatic = "mgl_ColorStatic"; // 4fv |