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-rw-r--r--src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java b/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java
index a779fed3b..9694ca9a9 100644
--- a/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java
@@ -60,9 +60,9 @@ public class GLFBODrawableImpl extends GLDrawableImpl implements GLFBODrawable {
private int fboIBack; // points to GL_BACK buffer
private int fboIFront; // points to GL_FRONT buffer
private int pendingFBOReset = -1;
- /** Indicated whether the FBO is bound. */
+ /** Indicates whether the FBO is bound. */
private boolean fboBound;
- /** Indicated whether the FBO is swapped, resets to false after makeCurrent -> contextMadeCurrent. */
+ /** Indicates whether the FBO is swapped, resets to false after makeCurrent -> contextMadeCurrent. */
private boolean fboSwapped;
/** dump fboResetQuirk info only once pre ClassLoader and only in DEBUG mode */
@@ -189,7 +189,17 @@ public class GLFBODrawableImpl extends GLDrawableImpl implements GLFBODrawable {
fbos[i].setSamplingSink(ssink);
fbos[i].resetSamplingSink(gl); // validate
}
+ // Clear the framebuffer allowing defined state not exposing previous content.
+ // Also remedy for Bug 1020, i.e. OSX/Nvidia's FBO needs to be cleared before blitting,
+ // otherwise first MSAA frame lacks antialiasing.
+ fbos[i].bind(gl);
+ if( useDepth ) {
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ } else {
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT);
+ }
}
+ fbos[fbosN-1].unbind(gl);
fbos[0].formatToGLCapabilities(chosenFBOCaps);
chosenFBOCaps.setDoubleBuffered( chosenFBOCaps.getDoubleBuffered() || samples > 0 );
} else {