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-rw-r--r--src/jogl/classes/jogamp/opengl/GLBufferObjectTracker.java15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferObjectTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferObjectTracker.java
index 89b23139f..717ee2cab 100644
--- a/src/jogl/classes/jogamp/opengl/GLBufferObjectTracker.java
+++ b/src/jogl/classes/jogamp/opengl/GLBufferObjectTracker.java
@@ -33,7 +33,6 @@ import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import com.jogamp.opengl.*;
-
import com.jogamp.common.ExceptionUtils;
import com.jogamp.common.nio.Buffers;
import com.jogamp.common.util.IntObjectHashMap;
@@ -48,7 +47,8 @@ import com.jogamp.common.util.PropertyAccess;
* Buffer storage is created via
* <ul>
* <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation with target via {@link #createBufferStorage(GLBufferStateTracker, GL, int, long, Buffer, int, int, CreateStorageDispatch, long)}</li>
- * <li>{@link GL2#glNamedBufferData(int, long, java.nio.Buffer, int)} - storage recreation, direct, via {@link #createBufferStorage(GL, int, long, Buffer, int, CreateStorageDispatch, long)}</li>
+ * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct, via {@link #createBufferStorage(GL, int, long, Buffer, int, CreateStorageDispatch, long)}</li>
+ * <li>{@link GL4#glNamedBufferData(int, long, java.nio.Buffer, int)} - storage recreation, direct, via {@link #createBufferStorage(GL, int, long, Buffer, int, CreateStorageDispatch, long)}</li>
* <li>{@link GL4#glBufferStorage(int, long, Buffer, int)} - storage creation with target via {@link #createBufferStorage(GLBufferStateTracker, GL, int, long, Buffer, int, int, CreateStorageDispatch, long)}</li>
* <li>{@link GL4#glNamedBufferStorage(int, long, Buffer, int)} - storage recreation, direct, via {@link #createBufferStorage(GL, int, long, Buffer, int, CreateStorageDispatch, long)}</li>
* </ul>
@@ -60,7 +60,8 @@ import com.jogamp.common.util.PropertyAccess;
* <ul>
* <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - explicit, direct, via {@link #notifyBuffersDeleted(int, IntBuffer)} or {@link #notifyBuffersDeleted(int, int[], int)}</li>
* <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li>
- * <li>{@link GL2#glNamedBufferData(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * <li>{@link GL4#glNamedBufferData(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
* <li>{@link GL4#glBufferStorage(int, long, Buffer, int)} - storage recreation via target</li>
* <li>{@link GL4#glNamedBufferStorage(int, long, Buffer, int)} - storage recreation, direct</li>
* </ul>
@@ -191,7 +192,9 @@ public class GLBufferObjectTracker {
}
/**
- * Must be called when [re]creating the GL buffer object via {@link GL2#glNamedBufferData(int, long, java.nio.Buffer, int)}
+ * Must be called when [re]creating the GL buffer object
+ * via {@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int) glNamedBufferDataEXT},
+ * {@link GL4#glNamedBufferData(int, long, java.nio.Buffer, int) glNamedBufferData},
* and {@link GL4#glNamedBufferStorage(int, long, Buffer, int)},
* i.e. implies destruction of the buffer.
*
@@ -318,7 +321,7 @@ public class GLBufferObjectTracker {
return this.mapBufferImpl(bufferStateTracker, caller, target, true /* useRange */, offset, length, access, dispatch);
}
/**
- * Must be called when mapping GL buffer objects via {@link GL2#mapNamedBuffer(int, int)}.
+ * Must be called when mapping GL buffer objects via {@link GL2#mapNamedBufferEXT(int, int)}.
* @throws GLException if buffer is not tracked
* @throws GLException if buffer is already mapped
* @throws GLException if buffer has invalid store size, i.e. less-than zero
@@ -327,7 +330,7 @@ public class GLBufferObjectTracker {
return this.mapBufferImpl(0 /* target */, bufferName, true /* isNamedBuffer */, false /* useRange */, 0 /* offset */, 0 /* length */, access, dispatch);
}
/**
- * Must be called when mapping GL buffer objects via {@link GL2#mapNamedBufferRange(int, long, long, int)}.
+ * Must be called when mapping GL buffer objects via {@link GL2#mapNamedBufferRangeEXT(int, long, long, int)}.
* @throws GLException if buffer is not tracked
* @throws GLException if buffer is already mapped
* @throws GLException if buffer has invalid store size, i.e. less-than zero