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-rw-r--r--src/jogl/classes/jogamp/opengl/GLContextImpl.java5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
index 4701ab544..e87d283eb 100644
--- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
@@ -47,8 +47,6 @@ import java.util.Map;
import com.jogamp.common.os.DynamicLookupHelper;
import com.jogamp.common.util.ReflectionUtil;
-import com.jogamp.common.util.locks.LockFactory;
-import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.gluegen.runtime.FunctionAddressResolver;
import com.jogamp.gluegen.runtime.ProcAddressTable;
import com.jogamp.gluegen.runtime.opengl.GLExtensionNames;
@@ -71,9 +69,6 @@ import javax.media.opengl.GLProfile;
public abstract class GLContextImpl extends GLContext {
public static final boolean TRACE_SWITCH = Debug.isPropertyDefined("jogl.debug.GLContext.TraceSwitch", true);
- // RecursiveLock maintains a queue of waiting Threads, ensuring the longest waiting thread will be notified at unlock.
- protected RecursiveLock lock = LockFactory.createRecursiveLock();
-
/**
* Context full qualified name: display_type + display_connection + major + minor + ctp.
* This is the key for all cached GL ProcAddressTables, etc, to support multi display/device setups.