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-rw-r--r--src/jogl/classes/jogamp/opengl/GLDrawableHelper.java78
1 files changed, 62 insertions, 16 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
index 5d91a5ee2..722ab4e7f 100644
--- a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
+++ b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
@@ -43,16 +43,18 @@ package jogamp.opengl;
import java.util.*;
import javax.media.opengl.*;
+import com.jogamp.opengl.util.Animator;
+
/** Encapsulates the implementation of most of the GLAutoDrawable's
methods to be able to share it between GLCanvas and GLJPanel. */
public class GLDrawableHelper {
protected static final boolean DEBUG = GLDrawableImpl.DEBUG;
- private static final boolean VERBOSE = Debug.verbose();
private Object listenersLock = new Object();
private ArrayList<GLEventListener> listeners;
private HashSet<GLEventListener> listenersToBeInit;
private boolean autoSwapBufferMode;
+ private Thread skipContextReleaseThread;
private Object glRunnablesLock = new Object();
private ArrayList<GLRunnable> glRunnables;
private GLAnimatorControl animatorCtrl;
@@ -67,6 +69,7 @@ public class GLDrawableHelper {
listenersToBeInit = new HashSet<GLEventListener>();
}
autoSwapBufferMode = true;
+ skipContextReleaseThread = null;
synchronized(glRunnablesLock) {
glRunnables = new ArrayList<GLRunnable>();
}
@@ -270,14 +273,31 @@ public class GLDrawableHelper {
}
}
- public final void setAutoSwapBufferMode(boolean onOrOff) {
- autoSwapBufferMode = onOrOff;
+ public final void setAutoSwapBufferMode(boolean enable) {
+ autoSwapBufferMode = enable;
}
public final boolean getAutoSwapBufferMode() {
return autoSwapBufferMode;
}
+ /**
+ * @param t the thread for which context release shall be skipped, usually the animation thread,
+ * ie. {@link Animator#getThread()}.
+ * @deprecated this is an experimental feature,
+ * intended for measuring performance in regards to GL context switch
+ */
+ public final void setSkipContextReleaseThread(Thread t) {
+ skipContextReleaseThread = t;
+ }
+
+ /**
+ * @deprecated see {@link #setSkipContextReleaseThread(Thread)}
+ */
+ public final Thread getSkipContextReleaseThread() {
+ return skipContextReleaseThread;
+ }
+
private static final ThreadLocal<Runnable> perThreadInitAction = new ThreadLocal<Runnable>();
/** Principal helper method which runs a Runnable with the context
@@ -316,16 +336,31 @@ public class GLDrawableHelper {
// Support for recursive makeCurrent() calls as well as calling
// other drawables' display() methods from within another one's
- // FIXME: re-evaluate due to possible expensive TLS access ?
- GLContext lastContext = GLContext.getCurrent();
- Runnable lastInitAction = perThreadInitAction.get();
+ int res = GLContext.CONTEXT_NOT_CURRENT;
+ GLContext lastContext = GLContext.getCurrent();
+ Runnable lastInitAction = null;
if (lastContext != null) {
- lastContext.release();
+ if (lastContext == context) {
+ res = GLContext.CONTEXT_CURRENT;
+ lastContext = null;
+ } else {
+ lastInitAction = perThreadInitAction.get();
+ lastContext.release();
+ }
}
- int res = 0;
+ /**
+ long t0 = System.currentTimeMillis();
+ long td1 = 0; // makeCurrent
+ long tdR = 0; // render time
+ long td2 = 0; // swapBuffers
+ long td3 = 0; // release
+ boolean scr = true; */
+
try {
- res = context.makeCurrent();
+ if (res == GLContext.CONTEXT_NOT_CURRENT) {
+ res = context.makeCurrent();
+ }
if (res != GLContext.CONTEXT_NOT_CURRENT) {
if(null!=initAction) {
perThreadInitAction.set(initAction);
@@ -336,32 +371,43 @@ public class GLDrawableHelper {
initAction.run();
}
}
+ // tdR = System.currentTimeMillis();
+ // td1 = tdR - t0; // makeCurrent
if(null!=runnable) {
- if (DEBUG && VERBOSE) {
+ if (DEBUG) {
System.err.println("GLDrawableHelper " + this + ".invokeGL(): Running runnable");
}
runnable.run();
+ // td2 = System.currentTimeMillis();
+ // tdR = td2 - tdR; // render time
if (autoSwapBufferMode && null != initAction) {
if (drawable != null) {
drawable.swapBuffers();
+ // td3 = System.currentTimeMillis();
+ // td2 = td3 - td2; // swapBuffers
}
}
}
}
} finally {
- try {
- if (res != GLContext.CONTEXT_NOT_CURRENT) {
- context.release();
- }
- } catch (Exception e) {
+ if(res != GLContext.CONTEXT_NOT_CURRENT &&
+ (null == skipContextReleaseThread || Thread.currentThread()!=skipContextReleaseThread) ) {
+ try {
+ context.release();
+ // scr = false;
+ } catch (Exception e) {
+ }
}
+ // td3 = System.currentTimeMillis() - td3; // release
if (lastContext != null) {
int res2 = lastContext.makeCurrent();
- if (res2 == GLContext.CONTEXT_CURRENT_NEW) {
+ if (null != lastInitAction && res2 == GLContext.CONTEXT_CURRENT_NEW) {
lastInitAction.run();
}
}
}
+ // long td0 = System.currentTimeMillis() - t0;
+ // System.err.println("td0 "+td0+"ms, fps "+(1.0/(td0/1000.0))+", td-makeCurrent: "+td1+"ms, td-render "+tdR+"ms, td-swap "+td2+"ms, td-release "+td3+"ms, skip ctx release: "+scr);
}
}