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-rw-r--r--src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java36
-rw-r--r--src/jogl/classes/jogamp/opengl/GLContextImpl.java2
-rw-r--r--src/jogl/classes/jogamp/opengl/GLDrawableHelper.java134
-rw-r--r--src/jogl/classes/jogamp/opengl/ThreadingImpl.java70
-rw-r--r--src/jogl/classes/jogamp/opengl/awt/AWTThreadingPlugin.java4
5 files changed, 172 insertions, 74 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
index fce5c1fcc..605c3fce8 100644
--- a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
+++ b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
@@ -57,9 +57,11 @@ import com.jogamp.opengl.GLStateKeeper;
/**
- * Abstract common code for GLAutoDrawable implementations.
+ * Abstract common code for GLAutoDrawable implementations
+ * utilizing multithreading, i.e. {@link #isThreadGLCapable()} always returns <code>true</code>.
*
* @see GLAutoDrawable
+ * @see GLAutoDrawable#getThreadingMode()
* @see GLAutoDrawableDelegate
* @see GLOffscreenAutoDrawable
* @see GLOffscreenAutoDrawableImpl
@@ -123,9 +125,6 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, GLStateKeepe
helper.setSharedAutoDrawable(this, sharedAutoDrawable);
}
- /** Returns the recursive lock object of the upstream implementation, which synchronizes multithreaded access on top of {@link NativeSurface#lockSurface()}. */
- protected abstract RecursiveLock getLock();
-
@Override
public final GLStateKeeper.Listener setGLStateKeeperListener(final Listener l) {
final GLStateKeeper.Listener pre = glStateKeeperListener;
@@ -240,7 +239,7 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, GLStateKeepe
System.err.println("GLAutoDrawableBase.sizeChanged: ("+getThreadName()+"): "+newWidth+"x"+newHeight+" - surfaceHandle 0x"+Long.toHexString(surfaceHandle));
}
if( ! _drawable.getChosenGLCapabilities().isOnscreen() ) {
- final RecursiveLock _lock = getLock();
+ final RecursiveLock _lock = getUpstreamLock();
_lock.lock();
try {
final GLDrawableImpl _drawableNew = GLDrawableHelper.resizeOffscreenDrawable(_drawable, context, newWidth, newHeight);
@@ -332,7 +331,7 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, GLStateKeepe
* Calls {@link #destroyImplInLock()} while claiming the lock.
*/
protected final void defaultDestroy() {
- final RecursiveLock lock = getLock();
+ final RecursiveLock lock = getUpstreamLock();
lock.lock();
try {
destroyImplInLock();
@@ -380,7 +379,7 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, GLStateKeepe
}
public final void defaultSwapBuffers() throws GLException {
- final RecursiveLock _lock = getLock();
+ final RecursiveLock _lock = getUpstreamLock();
_lock.lock();
try {
if(null != drawable) {
@@ -421,7 +420,7 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, GLStateKeepe
destroy();
return;
}
- final RecursiveLock _lock = getLock();
+ final RecursiveLock _lock = getUpstreamLock();
_lock.lock();
try {
if( null == context ) {
@@ -452,7 +451,7 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, GLStateKeepe
}
protected final GLEventListener defaultDisposeGLEventListener(final GLEventListener listener, final boolean remove) {
- final RecursiveLock _lock = getLock();
+ final RecursiveLock _lock = getUpstreamLock();
_lock.lock();
try {
return helper.disposeGLEventListener(GLAutoDrawableBase.this, drawable, context, listener, remove);
@@ -473,7 +472,7 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, GLStateKeepe
@Override
public final GLContext setContext(final GLContext newCtx, final boolean destroyPrevCtx) {
- final RecursiveLock lock = getLock();
+ final RecursiveLock lock = getUpstreamLock();
lock.lock();
try {
final GLContext oldCtx = context;
@@ -571,12 +570,12 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, GLStateKeepe
}
@Override
- public final boolean invoke(final boolean wait, final GLRunnable glRunnable) {
+ public final boolean invoke(final boolean wait, final GLRunnable glRunnable) throws IllegalStateException {
return helper.invoke(this, wait, glRunnable);
}
@Override
- public boolean invoke(final boolean wait, final List<GLRunnable> glRunnables) {
+ public boolean invoke(final boolean wait, final List<GLRunnable> glRunnables) throws IllegalStateException {
return helper.invoke(this, wait, glRunnables);
}
@@ -604,6 +603,15 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, GLStateKeepe
return additionalCtxCreationFlags;
}
+ /**
+ * {@inheritDoc}
+ * <p>
+ * Implementation always supports multithreading, hence method always returns <code>true</code>.
+ * </p>
+ */
+ @Override
+ public final boolean isThreadGLCapable() { return true; }
+
//
// FPSCounter
//
@@ -664,7 +672,7 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, GLStateKeepe
@Override
public final GLContext createContext(final GLContext shareWith) {
- final RecursiveLock lock = getLock();
+ final RecursiveLock lock = getUpstreamLock();
lock.lock();
try {
if(drawable != null) {
@@ -680,7 +688,7 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, GLStateKeepe
@Override
public final void setRealized(final boolean realized) {
- final RecursiveLock _lock = getLock();
+ final RecursiveLock _lock = getUpstreamLock();
_lock.lock();
try {
final GLDrawable _drawable = drawable;
diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
index c175243ae..d7578b9ea 100644
--- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
@@ -230,6 +230,8 @@ public abstract class GLContextImpl extends GLContext {
if(!lockHeld) {
makeCurrent();
}
+ // sync GL ctx w/ drawable's framebuffer before de-association
+ gl.glFinish();
associateDrawable(false);
if(!lockHeld) {
release();
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
index eac14fdff..ad1b9a556 100644
--- a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
+++ b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
@@ -208,19 +208,23 @@ public class GLDrawableHelper {
/**
* Switch {@link GLContext} / {@link GLDrawable} association.
* <p>
- * The <code>oldCtx</code> will be destroyed if <code>destroyPrevCtx</code> is <code>true</code>,
- * otherwise dis-associate <code>oldCtx</code> from <code>drawable</code>
- * via {@link GLContext#setGLDrawable(GLDrawable, boolean) oldCtx.setGLDrawable(null, true);}.
- * </p>
- * <p>
- * Re-associate <code>newCtx</code> with <code>drawable</code>
- * via {@link GLContext#setGLDrawable(GLDrawable, boolean) newCtx.setGLDrawable(drawable, true);}.
- * </p>
- * <p>
- * If the old or new context was current on this thread, it is being released before switching the drawable.
- * </p>
- * <p>
- * No locking is being performed on the drawable, caller is required to take care of it.
+ * Remarks:
+ * <ul>
+ * <li>The <code>oldCtx</code> will be destroyed if <code>destroyPrevCtx</code> is <code>true</code>,
+ * otherwise disassociate <code>oldCtx</code> from <code>drawable</code>
+ * via {@link GLContext#setGLDrawable(GLDrawable, boolean) oldCtx.setGLDrawable(null, true);} including {@link GL#glFinish() glFinish()}.</li>
+ * <li>Reassociate <code>newCtx</code> with <code>drawable</code>
+ * via {@link GLContext#setGLDrawable(GLDrawable, boolean) newCtx.setGLDrawable(drawable, true);}.</li>
+ * <li>If the old context was current on this thread, it is being released after disassociating the drawable.</li>
+ * <li>If the new context was current on this thread, it is being released before associating the drawable
+ * and made current afterwards.</li>
+ * <li>Implementation may issue {@link #makeCurrent()} and {@link #release()} while drawable reassociation.</li>
+ * <li>The user shall take extra care of thread synchronization,
+ * i.e. lock the involved {@link GLDrawable#getNativeSurface() drawable's} {@link NativeSurface}s
+ * to avoid a race condition. In case {@link GLAutoDrawable auto-drawable's} are used,
+ * their {@link GLAutoDrawable#getUpstreamLock() upstream-lock} must be locked beforehand
+ * see <a href="../../javax/media/opengl/GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>.</li>
+ * </ul>
* </p>
*
* @param drawable the drawable which context is changed
@@ -795,6 +799,30 @@ public class GLDrawableHelper {
return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() : false ;
}
+ public static final boolean isLockedByOtherThread(final GLAutoDrawable d) {
+ final Thread currentThread = Thread.currentThread();
+ final Thread upstreamLockOwner = d.getUpstreamLock().getOwner();
+ if( null != upstreamLockOwner && currentThread != upstreamLockOwner ) {
+ return true;
+ } else {
+ final NativeSurface s = d.getNativeSurface();
+ final Thread surfaceLockOwner = null != s ? s.getSurfaceLockOwner() : null;
+ return null != surfaceLockOwner && currentThread != surfaceLockOwner;
+ }
+ }
+
+ public static final boolean isLockedByThisThread(final GLAutoDrawable d) {
+ final Thread currentThread = Thread.currentThread();
+ final Thread upstreamLockOwner = d.getUpstreamLock().getOwner();
+ if( currentThread == upstreamLockOwner ) {
+ return true;
+ } else {
+ final NativeSurface s = d.getNativeSurface();
+ final Thread surfaceLockOwner = null != s ? s.getSurfaceLockOwner() : null;
+ return currentThread == surfaceLockOwner;
+ }
+ }
+
/**
* <p>
* If <code>wait</code> is <code>true</code> the call blocks until the <code>glRunnable</code>
@@ -805,13 +833,32 @@ public class GLDrawableHelper {
* the call is ignored and returns <code>false</code>.<br>
* This helps avoiding deadlocking the caller.
* </p>
+ * <p>
+ * <pre>
+ * 0 == deferredHere && 0 == isGLThread -> display() will issue on GL thread, blocking!
+ *
+ * deferredHere wait isGLThread lockedByThisThread Note
+ * OK 0 x 1 x
+ * OK 0 x 0 0
+ * ERROR 0 x 0 1 Will be deferred on GL thread by display() (blocking),
+ * but locked by this thread -> ERROR
+ *
+ * 1 0 x x All good, due to no wait, non blocking
+ *
+ * 1 1 1 0
+ * 1 1 0 0
+ * SWITCH 1 1 1 1 Run immediately, don't defer since locked by this thread, but isGLThread
+ * ERROR 1 1 0 1 Locked by this thread, but _not_ isGLThread -> ERROR
+ * </pre>
+ * </p>
*
* @param drawable the {@link GLAutoDrawable} to be used
* @param wait if <code>true</code> block until execution of <code>glRunnable</code> is finished, otherwise return immediatly w/o waiting
* @param glRunnable the {@link GLRunnable} to execute within {@link #display()}
* @return <code>true</code> if the {@link GLRunnable} has been processed or queued, otherwise <code>false</code>.
+ * @throws IllegalStateException in case the drawable is locked by this thread, no animator is running on another thread and <code>wait</code> is <code>true</code>.
*/
- public final boolean invoke(final GLAutoDrawable drawable, boolean wait, final GLRunnable glRunnable) {
+ public final boolean invoke(final GLAutoDrawable drawable, boolean wait, final GLRunnable glRunnable) throws IllegalStateException {
if( null == glRunnable || null == drawable ||
wait && ( !drawable.isRealized() || null==drawable.getContext() ) ) {
return false;
@@ -821,18 +868,33 @@ public class GLDrawableHelper {
final Object rTaskLock = new Object();
Throwable throwable = null;
synchronized(rTaskLock) {
- final boolean deferred;
+ boolean deferredHere;
synchronized(glRunnablesLock) {
- deferred = isAnimatorAnimatingOnOtherThread();
- if(!deferred) {
- wait = false; // don't wait if exec immediatly
+ final boolean isGLThread = drawable.isThreadGLCapable();
+ deferredHere = isAnimatorAnimatingOnOtherThread();
+ if( deferredHere ) {
+ if( wait && isLockedByThisThread(drawable) ) {
+ if( isGLThread ) {
+ // Run immediately, don't defer since locked by this thread, but isGLThread
+ deferredHere = false;
+ } else {
+ // Locked by this thread, but _not_ isGLThread -> ERROR
+ throw new IllegalStateException("Deferred, wait, isLocked on current and not GL-Thread: thread "+Thread.currentThread());
+ }
+ }
+ } else {
+ if( !isGLThread && isLockedByThisThread(drawable) ) {
+ // Will be deferred on GL thread by display() (blocking), but locked by this thread -> ERROR
+ throw new IllegalStateException("Not deferred, isLocked on current and not GL-Thread: thread "+Thread.currentThread());
+ }
+ wait = false; // don't wait if exec immediately
}
rTask = new GLRunnableTask(glRunnable,
wait ? rTaskLock : null,
wait /* catch Exceptions if waiting for result */);
glRunnables.add(rTask);
}
- if( !deferred ) {
+ if( !deferredHere ) {
drawable.display();
} else if( wait ) {
try {
@@ -851,7 +913,16 @@ public class GLDrawableHelper {
return true;
}
- public final boolean invoke(final GLAutoDrawable drawable, boolean wait, final List<GLRunnable> newGLRunnables) {
+ /**
+ * @see #invoke(GLAutoDrawable, boolean, GLRunnable)
+ *
+ * @param drawable
+ * @param wait
+ * @param newGLRunnables
+ * @return
+ * @throws IllegalStateException
+ */
+ public final boolean invoke(final GLAutoDrawable drawable, boolean wait, final List<GLRunnable> newGLRunnables) throws IllegalStateException {
if( null == newGLRunnables || newGLRunnables.size() == 0 || null == drawable ||
wait && ( !drawable.isRealized() || null==drawable.getContext() ) ) {
return false;
@@ -862,10 +933,25 @@ public class GLDrawableHelper {
final Object rTaskLock = new Object();
Throwable throwable = null;
synchronized(rTaskLock) {
- final boolean deferred;
+ boolean deferredHere;
synchronized(glRunnablesLock) {
- deferred = isAnimatorAnimatingOnOtherThread() || !drawable.isRealized();
- if(!deferred) {
+ final boolean isGLThread = drawable.isThreadGLCapable();
+ deferredHere = isAnimatorAnimatingOnOtherThread();
+ if( deferredHere ) {
+ if( wait && isLockedByThisThread(drawable) ) {
+ if( isGLThread ) {
+ // Run immediately, don't defer since locked by this thread, but isGLThread
+ deferredHere = false;
+ } else {
+ // Locked by this thread, but _not_ isGLThread -> ERROR
+ throw new IllegalStateException("Deferred, wait, isLocked on current and not GL-Thread: thread "+Thread.currentThread());
+ }
+ }
+ } else {
+ if( !isGLThread && isLockedByThisThread(drawable) ) {
+ // Will be deferred on GL thread by display() (blocking), but locked by this thread -> ERROR
+ throw new IllegalStateException("Not deferred, isLocked on current and not GL-Thread: thread "+Thread.currentThread());
+ }
wait = false; // don't wait if exec immediately
}
for(int i=0; i<count-1; i++) {
@@ -876,7 +962,7 @@ public class GLDrawableHelper {
wait /* catch Exceptions if waiting for result */);
glRunnables.add(rTask);
}
- if( !deferred ) {
+ if( !deferredHere ) {
drawable.display();
} else if( wait ) {
try {
diff --git a/src/jogl/classes/jogamp/opengl/ThreadingImpl.java b/src/jogl/classes/jogamp/opengl/ThreadingImpl.java
index 2b017e8e9..7b405e524 100644
--- a/src/jogl/classes/jogamp/opengl/ThreadingImpl.java
+++ b/src/jogl/classes/jogamp/opengl/ThreadingImpl.java
@@ -41,6 +41,7 @@ import java.security.PrivilegedAction;
import javax.media.nativewindow.NativeWindowFactory;
import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
+import javax.media.opengl.Threading.Mode;
import com.jogamp.common.JogampRuntimeException;
import com.jogamp.common.util.PropertyAccess;
@@ -49,16 +50,6 @@ import com.jogamp.common.util.ReflectionUtil;
/** Implementation of the {@link javax.media.opengl.Threading} class. */
public class ThreadingImpl {
- public enum Mode {
- MT(0), ST_AWT(1), ST_WORKER(2);
-
- public final int id;
-
- Mode(final int id){
- this.id = id;
- }
- }
-
protected static final boolean DEBUG = Debug.debug("Threading");
private static boolean singleThreaded;
@@ -93,28 +84,23 @@ public class ThreadingImpl {
_isX11 = NativeWindowFactory.TYPE_X11 == NativeWindowFactory.getNativeWindowType(false);
- // default setting
- singleThreaded = true;
- mode = ( hasAWT ? Mode.ST_AWT : Mode.ST_WORKER );
-
if (singleThreadProp != null) {
if (singleThreadProp.equals("true") ||
singleThreadProp.equals("auto")) {
- singleThreaded = true;
- mode = ( hasAWT ? Mode.ST_AWT : Mode.ST_WORKER );
+ mode = ( hasAWT ? Mode.ST_AWT : Mode.MT );
} else if (singleThreadProp.equals("worker")) {
- singleThreaded = true;
mode = Mode.ST_WORKER;
} else if (hasAWT && singleThreadProp.equals("awt")) {
- singleThreaded = true;
mode = Mode.ST_AWT;
} else if (singleThreadProp.equals("false")) {
- singleThreaded = false;
mode = Mode.MT;
} else {
throw new RuntimeException("Unsupported value for property jogl.1thread: "+singleThreadProp+", should be [true/auto, worker, awt or false]");
}
+ } else {
+ mode = ( hasAWT ? Mode.ST_AWT : Mode.MT );
}
+ singleThreaded = Mode.MT != mode;
ToolkitThreadingPlugin threadingPlugin=null;
if(hasAWT) {
@@ -155,9 +141,11 @@ public class ThreadingImpl {
method. This method should be called as early as possible in an
application. */
public static final void disableSingleThreading() {
- singleThreaded = false;
- if (Debug.verbose()) {
- System.err.println("Application forced disabling of single-threading of javax.media.opengl implementation");
+ if( Mode.MT != mode ) {
+ singleThreaded = false;
+ if (Debug.verbose()) {
+ System.err.println("Application forced disabling of single-threading of javax.media.opengl implementation");
+ }
}
}
@@ -167,22 +155,28 @@ public class ThreadingImpl {
return singleThreaded;
}
- /** Indicates whether the current thread is the single thread on
- which this implementation of the javax.media.opengl APIs
- performs all of its OpenGL-related work. This method should only
- be called if the single-thread model is in effect. */
+ /**
+ * Indicates whether the current thread is capable of
+ * performing OpenGL-related work.
+ * <p>
+ * Method always returns <code>true</code>
+ * if {@link #getMode()} == {@link Mode#MT} or {@link #isSingleThreaded()} == <code>false</code>.
+ * </p>
+ */
public static final boolean isOpenGLThread() throws GLException {
- if(null!=threadingPlugin) {
+ if( Mode.MT == mode || !singleThreaded ) {
+ return true;
+ } else if( null != threadingPlugin ) {
return threadingPlugin.isOpenGLThread();
- }
-
- switch (mode) {
- case ST_AWT:
- throw new InternalError();
- case ST_WORKER:
- return GLWorkerThread.isWorkerThread();
- default:
- throw new InternalError("Illegal single-threading mode " + mode);
+ } else {
+ switch (mode) {
+ case ST_AWT:
+ throw new InternalError();
+ case ST_WORKER:
+ return GLWorkerThread.isWorkerThread();
+ default:
+ throw new InternalError("Illegal single-threading mode " + mode);
+ }
}
}
@@ -213,6 +207,10 @@ public class ThreadingImpl {
invokeOnWorkerThread(wait, r);
break;
+ case MT:
+ r.run();
+ break;
+
default:
throw new InternalError("Illegal single-threading mode " + mode);
}
diff --git a/src/jogl/classes/jogamp/opengl/awt/AWTThreadingPlugin.java b/src/jogl/classes/jogamp/opengl/awt/AWTThreadingPlugin.java
index 26ec62785..3f8910fb5 100644
--- a/src/jogl/classes/jogamp/opengl/awt/AWTThreadingPlugin.java
+++ b/src/jogl/classes/jogamp/opengl/awt/AWTThreadingPlugin.java
@@ -108,6 +108,10 @@ public class AWTThreadingPlugin implements ToolkitThreadingPlugin {
ThreadingImpl.invokeOnWorkerThread(wait, r);
break;
+ case MT:
+ r.run();
+ break;
+
default:
throw new InternalError("Illegal single-threading mode " + ThreadingImpl.getMode());
}