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-rw-r--r--src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java76
-rw-r--r--src/jogl/classes/jogamp/opengl/shader/texture01_xxx.fp19
-rw-r--r--src/jogl/classes/jogamp/opengl/shader/texture01_xxx.vp19
3 files changed, 109 insertions, 5 deletions
diff --git a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
index f6338b04c..518d97067 100644
--- a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
@@ -51,11 +51,14 @@ import javax.media.nativewindow.NativeWindowFactory;
import javax.media.nativewindow.OffscreenLayerSurface;
import javax.media.nativewindow.ProxySurface;
import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GL3;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLCapabilitiesImmutable;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
+import javax.media.opengl.GLUniformData;
import jogamp.nativewindow.macosx.OSXUtil;
import jogamp.opengl.GLContextImpl;
@@ -71,6 +74,9 @@ import com.jogamp.common.util.VersionNumber;
import com.jogamp.gluegen.runtime.ProcAddressTable;
import com.jogamp.gluegen.runtime.opengl.GLProcAddressResolver;
import com.jogamp.opengl.GLExtensions;
+import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.glsl.ShaderCode;
+import com.jogamp.opengl.util.glsl.ShaderProgram;
public abstract class MacOSXCGLContext extends GLContextImpl
{
@@ -132,6 +138,52 @@ public abstract class MacOSXCGLContext extends GLContextImpl
}
}
+ /** Static instances of GL3 core shader code, initialized lazy when required - never destroyed. */
+ private static Object gl3ShaderLock = new Object();
+ private static volatile boolean gl3VertexShaderInitialized = false;
+ private static ShaderCode gl3VertexShader = null;
+ private static ShaderCode gl3FragmentShader = null;
+
+ private static ShaderProgram createCALayerShader(GL3 gl) {
+ // Create vertex & fragment shader code objects
+ if( !gl3VertexShaderInitialized ) { // volatile OK
+ synchronized( gl3ShaderLock ) {
+ if( !gl3VertexShaderInitialized ) {
+ final String shaderBasename = "texture01_xxx";
+ gl3VertexShader = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, MacOSXCGLContext.class,
+ "../../shader", "../../shader/bin", shaderBasename, true);
+ gl3FragmentShader = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, MacOSXCGLContext.class,
+ "../../shader", "../../shader/bin", shaderBasename, true);
+ gl3VertexShader.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
+ gl3FragmentShader.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
+ gl3VertexShaderInitialized = true;
+ }
+ }
+ }
+ // Create & Link the shader program
+ final ShaderProgram sp = new ShaderProgram();
+ sp.add(gl3VertexShader);
+ sp.add(gl3FragmentShader);
+ if(!sp.link(gl, System.err)) {
+ throw new GLException("Couldn't link program: "+sp);
+ }
+ sp.useProgram(gl, true);
+
+ // setup mgl_PMVMatrix
+ final PMVMatrix pmvMatrix = new PMVMatrix();
+ pmvMatrix.glMatrixMode(PMVMatrix.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glMatrixMode(PMVMatrix.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ final GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); // P, Mv
+ pmvMatrixUniform.setLocation( gl.glGetUniformLocation( sp.program(), pmvMatrixUniform.getName() ) );
+ gl.glUniform(pmvMatrixUniform);
+
+ sp.useProgram(gl, false);
+ return sp;
+ }
+
+
private boolean haveSetOpenGLMode = false;
private GLBackendType openGLMode = GLBackendType.NSOPENGL;
@@ -441,7 +493,8 @@ public abstract class MacOSXCGLContext extends GLContextImpl
private int vsyncTimeout; // microSec - for nsOpenGLLayer mode
private int lastWidth=0, lastHeight=0; // allowing to detect size change
private boolean needsSetContextPBuffer = false;
-
+ private ShaderProgram gl3ShaderProgram = null;
+
@Override
public boolean isNSContext() { return true; }
@@ -611,7 +664,16 @@ public abstract class MacOSXCGLContext extends GLContextImpl
if(0>=lastWidth || 0>=lastHeight || !drawable.isRealized()) {
throw new GLException("Drawable not realized yet or invalid texture size, texSize "+lastWidth+"x"+lastHeight+", "+drawable);
}
- nsOpenGLLayer = CGL.createNSOpenGLLayer(ctx, /* MacOSXCGLContext.this.isGL3(), */ nsOpenGLLayerPFmt, pbufferHandle, texID, chosenCaps.isBackgroundOpaque(), lastWidth, lastHeight);
+ final int gl3ShaderProgramName;
+ if( MacOSXCGLContext.this.isGL3core() ) {
+ if( null == gl3ShaderProgram) {
+ gl3ShaderProgram = createCALayerShader(MacOSXCGLContext.this.gl.getGL3());
+ }
+ gl3ShaderProgramName = gl3ShaderProgram.program();
+ } else {
+ gl3ShaderProgramName = 0;
+ }
+ nsOpenGLLayer = CGL.createNSOpenGLLayer(ctx, gl3ShaderProgramName, nsOpenGLLayerPFmt, pbufferHandle, texID, chosenCaps.isBackgroundOpaque(), lastWidth, lastHeight);
if (DEBUG) {
System.err.println("NS create nsOpenGLLayer "+toHexString(nsOpenGLLayer)+" w/ pbuffer "+toHexString(pbufferHandle)+", texID "+texID+", texSize "+lastWidth+"x"+lastHeight+", "+drawable);
}
@@ -632,7 +694,11 @@ public abstract class MacOSXCGLContext extends GLContextImpl
// still having a valid OLS attached to surface (parent OLS could have been removed)
ols.detachSurfaceLayer();
}
- CGL.releaseNSOpenGLLayer(nsOpenGLLayer);
+ CGL.releaseNSOpenGLLayer(nsOpenGLLayer);
+ if( null != gl3ShaderProgram ) {
+ gl3ShaderProgram.destroy(MacOSXCGLContext.this.gl.getGL3());
+ gl3ShaderProgram = null;
+ }
nsOpenGLLayer = 0;
}
if(0 != nsOpenGLLayerPFmt) {
@@ -767,10 +833,10 @@ public abstract class MacOSXCGLContext extends GLContextImpl
if(res) {
if(isFBO) {
// trigger CALayer to update incl. possible surface change (texture)
- CGL.setNSOpenGLLayerNeedsDisplayFBO(nsOpenGLLayer, texID, lastWidth, lastHeight);
+ CGL.setNSOpenGLLayerNeedsDisplayFBO(nsOpenGLLayer, texID);
} else {
// trigger CALayer to update incl. possible surface change (new pbuffer handle)
- CGL.setNSOpenGLLayerNeedsDisplayPBuffer(nsOpenGLLayer, drawable.getHandle(), lastWidth, lastHeight);
+ CGL.setNSOpenGLLayerNeedsDisplayPBuffer(nsOpenGLLayer, drawable.getHandle());
}
}
} else {
diff --git a/src/jogl/classes/jogamp/opengl/shader/texture01_xxx.fp b/src/jogl/classes/jogamp/opengl/shader/texture01_xxx.fp
new file mode 100644
index 000000000..8b30b65f9
--- /dev/null
+++ b/src/jogl/classes/jogamp/opengl/shader/texture01_xxx.fp
@@ -0,0 +1,19 @@
+// Copyright 2012 JogAmp Community. All rights reserved.
+
+#if __VERSION__ >= 130
+ #define varying in
+ out vec4 mgl_FragColor;
+ #define texture2D texture
+#else
+ #define mgl_FragColor gl_FragColor
+#endif
+
+varying vec2 mgl_texCoord;
+
+uniform sampler2D mgl_Texture0;
+
+void main (void)
+{
+ mgl_FragColor = texture2D(mgl_Texture0, mgl_texCoord);
+}
+
diff --git a/src/jogl/classes/jogamp/opengl/shader/texture01_xxx.vp b/src/jogl/classes/jogamp/opengl/shader/texture01_xxx.vp
new file mode 100644
index 000000000..d9ef6b493
--- /dev/null
+++ b/src/jogl/classes/jogamp/opengl/shader/texture01_xxx.vp
@@ -0,0 +1,19 @@
+// Copyright 2012 JogAmp Community. All rights reserved.
+
+#if __VERSION__ >= 130
+ #define attribute in
+ #define varying out
+#endif
+
+uniform mat4 mgl_PMVMatrix[2];
+
+attribute vec4 mgl_Vertex;
+attribute vec4 mgl_MultiTexCoord;
+
+varying vec2 mgl_texCoord;
+
+void main(void)
+{
+ mgl_texCoord = mgl_MultiTexCoord.st;
+ gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;
+}